RigsofRods
Soft-body Physics Simulation
Data Fields
RoR::TerrainObjectManager::AnimatedObject Struct Reference

#include <TerrainObjectManager.h>

Data Fields

Ogre::Entity * ent
 
Ogre::SceneNode * node
 
Ogre::AnimationState * anim
 
float speedfactor
 

Detailed Description

Definition at line 119 of file TerrainObjectManager.h.

Field Documentation

◆ anim

Ogre::AnimationState* RoR::TerrainObjectManager::AnimatedObject::anim

Definition at line 123 of file TerrainObjectManager.h.

◆ ent

Ogre::Entity* RoR::TerrainObjectManager::AnimatedObject::ent

Definition at line 121 of file TerrainObjectManager.h.

◆ node

Ogre::SceneNode* RoR::TerrainObjectManager::AnimatedObject::node

Definition at line 122 of file TerrainObjectManager.h.

◆ speedfactor

float RoR::TerrainObjectManager::AnimatedObject::speedfactor

Definition at line 124 of file TerrainObjectManager.h.


The documentation for this struct was generated from the following file: