RigsofRods
Soft-body Physics Simulation
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Estabilishing a physics linkage between 2 actors modifies a global linkage table and triggers immediate update of every actor's linkage tables, so it has to be done sequentially on main thread. More...
#include <SimData.h>
Data Fields | |
ActorInstanceID_t | alr_actor_instance_id = ACTORINSTANCEID_INVALID |
ActorLinkingRequestType | alr_type = ActorLinkingRequestType::INVALID |
int | alr_hook_group = -1 |
NodeNum_t | alr_hook_mousenode = NODENUM_INVALID |
int | alr_tie_group = -1 |
int | alr_rope_group = -1 |
Estabilishing a physics linkage between 2 actors modifies a global linkage table and triggers immediate update of every actor's linkage tables, so it has to be done sequentially on main thread.
ActorInstanceID_t RoR::ActorLinkingRequest::alr_actor_instance_id = ACTORINSTANCEID_INVALID |
NodeNum_t RoR::ActorLinkingRequest::alr_hook_mousenode = NODENUM_INVALID |
ActorLinkingRequestType RoR::ActorLinkingRequest::alr_type = ActorLinkingRequestType::INVALID |