Render queue groups.
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#include <SkyX.h>
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| RenderQueueGroups (const Ogre::uint8 &s, const Ogre::uint8 &vc, const Ogre::uint8 &vclu, const Ogre::uint8 &vclo) |
| Constructor. More...
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Render queue groups.
Definition at line 66 of file SkyX.h.
◆ RenderQueueGroups()
SkyX::SkyX::RenderQueueGroups::RenderQueueGroups |
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const Ogre::uint8 & |
s, |
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const Ogre::uint8 & |
vc, |
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const Ogre::uint8 & |
vclu, |
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const Ogre::uint8 & |
vclo |
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inline |
Constructor.
- Parameters
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s | Skydome render queue group (Note: Moon = skydome_render_queue+1) |
vc | VClouds render queue group |
vclu | VClouds lightnings render queue group (when the camera is under the cloud field) |
vclo | VClouds lightnings render queue group (when the camera is over the cloud field) |
Definition at line 74 of file SkyX.h.
◆ skydome
Ogre::uint8 SkyX::SkyX::RenderQueueGroups::skydome |
Skydome render queue group (Note: Moon = skydome_render_queue+1)
Definition at line 80 of file SkyX.h.
◆ vclouds
Ogre::uint8 SkyX::SkyX::RenderQueueGroups::vclouds |
◆ vcloudsLightningsOver
Ogre::uint8 SkyX::SkyX::RenderQueueGroups::vcloudsLightningsOver |
VClouds lightnings render queue group (when the camera is over the cloud field)
Definition at line 86 of file SkyX.h.
◆ vcloudsLightningsUnder
Ogre::uint8 SkyX::SkyX::RenderQueueGroups::vcloudsLightningsUnder |
VClouds lightnings render queue group (when the camera is under the cloud field)
Definition at line 84 of file SkyX.h.
The documentation for this struct was generated from the following file: