< Keeps data close for faster access.
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#include <Utils.h>
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| World2ScreenConverter (Ogre::Matrix4 view_mtx, Ogre::Matrix4 proj_mtx, Ogre::Vector2 screen_size) |
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Ogre::Vector3 | Convert (Ogre::Vector3 world_pos) |
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◆ World2ScreenConverter()
RoR::World2ScreenConverter::World2ScreenConverter |
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Ogre::Matrix4 |
view_mtx, |
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Ogre::Matrix4 |
proj_mtx, |
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Ogre::Vector2 |
screen_size |
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) |
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inline |
◆ Convert()
Ogre::Vector3 RoR::World2ScreenConverter::Convert |
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Ogre::Vector3 |
world_pos | ) |
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inline |
- Returns
- X,Y=screen pos, Z=view space pos ('Z<0' means 'in front of the camera')
Definition at line 89 of file Utils.h.
◆ m_projection_matrix
Ogre::Matrix4 RoR::World2ScreenConverter::m_projection_matrix |
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private |
◆ m_screen_size
Ogre::Vector2 RoR::World2ScreenConverter::m_screen_size |
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private |
◆ m_view_matrix
Ogre::Matrix4 RoR::World2ScreenConverter::m_view_matrix |
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private |
The documentation for this class was generated from the following file: