Designed to be run in physics loop (2khz)
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#include <CmdKeyInertia.h>
Designed to be run in physics loop (2khz)
Definition at line 45 of file CmdKeyInertia.h.
◆ CmdKeyInertia()
RoR::CmdKeyInertia::CmdKeyInertia |
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◆ CalcCmdKeyDelay()
float RoR::CmdKeyInertia::CalcCmdKeyDelay |
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float |
cmd_input, |
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float |
dt |
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) |
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◆ CalculateCmdOutput()
float RoR::CmdKeyInertia::CalculateCmdOutput |
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float |
time, |
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Ogre::SimpleSpline * |
spline |
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) |
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◆ ResetCmdKeyDelay()
void RoR::CmdKeyInertia::ResetCmdKeyDelay |
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◆ SetCmdKeyDelay()
int RoR::CmdKeyInertia::SetCmdKeyDelay |
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RoR::CmdKeyInertiaConfig & |
cfg, |
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float |
start_delay, |
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float |
stop_delay, |
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std::string |
start_function, |
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std::string |
stop_function |
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) |
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◆ m_last_output
float RoR::CmdKeyInertia::m_last_output |
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protected |
◆ m_start_delay
float RoR::CmdKeyInertia::m_start_delay |
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protected |
◆ m_start_spline
Ogre::SimpleSpline* RoR::CmdKeyInertia::m_start_spline |
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protected |
◆ m_stop_delay
float RoR::CmdKeyInertia::m_stop_delay |
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protected |
◆ m_stop_spline
Ogre::SimpleSpline* RoR::CmdKeyInertia::m_stop_spline |
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protected |
◆ m_time
float RoR::CmdKeyInertia::m_time |
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protected |
The documentation for this class was generated from the following files: