RigsofRods
    2023.09 
   
   Soft-body Physics Simulation
   
  
  
 
  
  
 
Go to the documentation of this file. 
   54      bool  show_translucent = 
false ;
 
   59                                        fmt::format (
_LC (
"VehicleButtons" , 
"Hover the mouse on the left to see controls" )), 
"lightbulb.png" );
 
   64          show_translucent = 
true ;
 
   71          && (ImGui::GetIO().MousePos.x <= 
MIN_PANEL_WIDTH  + ImGui::GetStyle().WindowPadding.x*2))
 
   73          show_translucent = 
true ;
 
  123      ImGui::Begin(
"VehicleInfoTPanel" , 
nullptr , flags);
 
  148      ImVec2 name_pos = ImGui::GetCursorPos();
 
  152          Ogre::TexturePtr preview_tex = Ogre::TextureManager::getSingleton().load(
 
  156          ImVec2 size(preview_tex->getWidth(), preview_tex->getHeight());
 
  163          ImGui::Image(
reinterpret_cast< ImTextureID
> (preview_tex->getHandle()), size);
 
  164          tabs_pos = ImGui::GetCursorPos();
 
  166          name_pos.x += size.x + ImGui::GetStyle().ItemSpacing.x;
 
  167          ImGui::SetCursorPos(name_pos);
 
  176          ImGui::SetCursorPos(tabs_pos);
 
  211      ImGui::PopStyleColor(2); 
 
  222          ImGui::TextDisabled(
"%s" , 
_LC (
"VehicleDescription" , 
"Description text:" ));
 
  225              ImGui::TextWrapped(
"%s" , line.c_str());
 
  233          ImGui::TextDisabled(
"%s" , 
_LC (
"VehicleDescription" , 
"Help image:" ));
 
  252              ImTextureID im_tex = 
reinterpret_cast< ImTextureID
> (actorx->
GetHelpTex ()->getHandle());
 
  264          ImGui::TextDisabled(
"%s" , 
_LC (
"VehicleDescription" , 
"Command controls:" ));
 
  266          ImGui::Text(
"%s" , 
_LC (
"VehicleDescription" , 
"Hover controls for on-vehicle highlight" ));
 
  267          ImGui::PopStyleColor(1); 
 
  272              ImVec2 initial_cursor = ImGui::GetCursorScreenPos();
 
  275              std::string desc = qpair.uckp_description;
 
  276              if  (qpair.uckp_description == 
"" )
 
  278                  desc = 
_LC (
"VehicleDescription" , 
"~unlabeled~" );
 
  283              const  bool  single_line = ImGui::GetWindowContentRegionMax().x > desc_size.x + key1_size.x + key2_size.x;
 
  284              static  const  float  BUMP_HEIGHT = 3.f;
 
  285              static  const  float  MOUSEHIGHLIGHT_MAGICPADRIGHT = 4.f;
 
  288              ImVec2 highlight_mouse_min = initial_cursor - ImGui::GetStyle().ItemSpacing/2;
 
  289              ImVec2 highlight_mouse_max = highlight_mouse_min + ImVec2(ImGui::GetWindowContentRegionWidth()+MOUSEHIGHLIGHT_MAGICPADRIGHT, ImGui::GetTextLineHeightWithSpacing());
 
  292                  highlight_mouse_max.y += ImGui::GetTextLineHeightWithSpacing() - BUMP_HEIGHT;
 
  304                  ImDrawList* draw_list = ImGui::GetWindowDrawList();
 
  305                  draw_list->AddRectFilled(highlight_mouse_min, highlight_mouse_max, ImColor(col));
 
  313                  ImGui::Text(
"%s" , desc.c_str());
 
  323                  ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(0.f, -BUMP_HEIGHT)); 
 
  327              bool  key1_hovered = 
false ;
 
  328              bool  key1_active = 
false ;
 
  329              ImGui::SetCursorPosX((ImGui::GetWindowContentRegionMax().
x ) - key1_size.x - key2_size.x - ImGui::GetStyle().ItemSpacing.x);
 
  342              ImGui::SetCursorPosX((ImGui::GetWindowContentRegionMax().
x ) - key2_size.x);
 
  343              bool  key2_hovered = 
false ;
 
  344              bool  key2_active = 
false ;
 
  366      if  (label_size.x + value_size.x + ImGui::GetStyle().ItemSpacing.x < ImGui::GetWindowContentRegionWidth())
 
  370      ImGui::SetCursorPosX(ImGui::GetWindowContentRegionMax().
x  - value_size.x);    
 
  371      ImGui::TextColored(value_color, 
"%s" , value.c_str());
 
  384      ImGui::PopStyleColor(); 
 
  413      const  float  avg_deform = 
static_cast< float > ( 
Round ((
float )
m_stat_avg_deform  / (
float )num_beams, 4) * 100.0f );
 
  442          const  double  PI = 3.14159265358979323846;
 
  458          const  float  currentKw = (((cur_rpm * (torque + ((turbo_psi * 6.8) * torque) / 100) * ( PI / 30)) / 1000));
 
  472          float  velocityKPH = wheel_speed * 3.6f;
 
  473          float  velocityMPH = wheel_speed * 2.23693629f;
 
  474          float  carSpeedKPH = n0_velo_len * 3.6f;
 
  475          float  carSpeedMPH = n0_velo_len * 2.23693629f;
 
  478          if  (fabs(wheel_speed) < 1.0f)
 
  480              velocityKPH = velocityMPH = 0.0f;
 
  482          if  (fabs(n0_velo_len) < 1.0f)
 
  484              carSpeedKPH = carSpeedMPH = 0.0f;
 
  502          float  speedKN = n0_velo_len * 1.94384449f;
 
  526                  std::string label = 
fmt::format (
"{} #{}:" , 
_LC (
"SimActorStats" , 
"Engine " ), engine_num);
 
  543                  std::string label = 
fmt::format (
"{} #{}:" , 
_LC (
"SimActorStats" , 
"Engine " ), engine_num);
 
  570      ImGui::PopStyleVar(); 
 
  575      ImGui::TextDisabled(
"%s" , 
_LC (
"TopMenubar" , 
"Live diagnostic views:" ));
 
  579      int  debug_view_type = 
static_cast< int > (actorx->
GetDebugView ());
 
  606      if  ((current_actor != 
nullptr ) && (debug_view_type != 
static_cast< int > (current_actor->
GetGfxActor ()->
GetDebugView ())))
 
  614          ImGui::TextDisabled(
"%s" ,     
_LC (
"TopMenubar" , 
"Settings:" ));
 
  619          if  (debug_view_type >= 2)
 
  637      float  average_deformation = 0.0f;
 
  638      float  beamstress = 0.0f;
 
  641      int  beamdeformed = 0;
 
  651          beamstress += std::abs(beam->
stress );
 
  652          float  current_deformation = fabs(beam->
L  - beam->
refL );
 
  657          average_deformation += current_deformation;
 
  681      ImGui::Dummy(
BUTTONDUMMY_SIZE ); ImGui::SameLine(); ImGui::Bullet(); ImGui::Text(
"%s" , name);
 
  684      ImGui::SetCursorPosX(ImGui::GetWindowContentRegionWidth() - btn_size.x);
 
  697      ImGui::TextDisabled(
"Simulation:" );
 
  707      if  (num_headlights || num_taillights || num_blinkleft || num_blinkright || num_beacons || has_horn)
 
  709          ImGui::TextDisabled(
"Lights and signals:" );
 
  710          if  (num_headlights || num_taillights)
 
  722          if  (num_blinkright || num_blinkleft)
 
  736      int  total_customlights = 0;
 
  741      if  (total_customlights > 0)
 
  754          ImGui::TextDisabled(
"Engine:" );
 
  760          if  (has_transfercase && has_4wd && has_2wd)
 
  764          if  (has_transfercase && num_tc_gears > 1)
 
  801      if  (num_axlediffs || num_wheeldiffs || tc_visible || alb_visible || has_parkingbrake || has_engine)
 
  803          ImGui::TextDisabled(
"Traction:" );
 
  820          if  (has_parkingbrake)
 
  832      if  (num_locks || num_ties)
 
  834          ImGui::TextDisabled(
"Connections:" );
 
  845      const  size_t  num_cparticles = actorx->
getCParticles ().size();
 
  847      ImGui::TextDisabled(
"View:" );
 
  871          ImVec2 p1_pos, p2_pos;
 
  890      ImGui::Begin(
"T-Panel help tex fullsize" , NULL, window_flags);
 
  891      ImDrawList* drawlist = ImGui::GetWindowDrawList();
 
  892      ImTextureID im_tex = 
reinterpret_cast< ImTextureID
> (actorx->
GetHelpTex ()->getHandle());
 
  896      ImGui::PopStyleColor(1); 
 
  910      ImGui::GetWindowDrawList()->AddRectFilled(
 
  912          ImColor(ImGui::GetStyle().Colors[
ImGuiCol_Button ]), ImGui::GetStyle().FrameRounding);
 
  913      ImGui::GetWindowDrawList()->AddImage(
reinterpret_cast< ImTextureID
> (icon->getHandle()),
 
  915      ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 
BUTTON_SIZE .x + 2*ImGui::GetStyle().ItemSpacing.x);
 
  916      ImGui::PopStyleColor();
 
  918      ImGui::Text(
"%s" , name);
 
  921      ImGui::SetCursorPosX(ImGui::GetWindowContentRegionMax().
x  - btn_size.x);
 
 1093          const  char * msg = 
nullptr ;
 
 1128      int  num_custom_flares = 0;
 
 1135              num_custom_flares++;
 
 1137              if  (i == 5 || i == 9) 
 
 1142              std::string label = 
"L"  + std::to_string(i + 1);
 
 1153              if  (ImGui::Button(label.c_str(), ImVec2(32, 0)))
 
 1165              ImGui::PopStyleColor();
 
 1169      if  (num_custom_flares > 0)
 
 1231      ImGui::GetWindowDrawList()->AddImage(
reinterpret_cast< ImTextureID
> (
m_beacons_icon ->getHandle()),
 
 1233      ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 
BUTTON_SIZE .x + 2 * ImGui::GetStyle().ItemSpacing.x);
 
 1235      ImGui::Text(
"Custom lights" );
 
 1237      const  char * hotkey = 
"CTRL+[1...]" ;
 
 1239      ImGui::SetCursorPosX((ImGui::GetWindowContentRegionMax().
x ) - keysize.x - ImGui::GetStyle().ItemSpacing.x);
 
 1240      ImGui::Text(hotkey);
 
 1242      const  ImVec2 BTN_PADDING = ImVec2(1, 1);
 
 1251              std::string label = std::to_string(i + 1);
 
 1262              if  (ImGui::Button(label.c_str(), btn_size))
 
 1272              ImGui::PopStyleColor(); 
 
 1277      ImGui::PopStyleVar(); 
 
  
int getAxleDiffMode()
Writes info to console/notify box.
 
Game state manager and message-queue provider.
 
Ogre::TexturePtr m_m_icon
 
void toggleContact()
Ignition.
 
int tr_ax_2
This axle is only driven in 4WD mode.
 
void DrawEngineButton(RoR::GfxActor *actorx)
 
int m_stat_deformed_beams
 
void SetDebugView(DebugViewType dv)
 
void DrawRepairButton(RoR::GfxActor *actorx)
 
bool cc_mode
Cruise Control.
 
void DrawLockButton(RoR::GfxActor *actorx)
 
int getWheelDiffMode()
Writes info to console/notify box.
 
enum Script2Game::ImGuiStyleVar ImGuiWindowFlags_AlwaysAutoResize
Resize every window to its content every frame.
 
enum Script2Game::ImGuiStyleVar ImGuiCol_TextDisabled
 
CVar * gfx_speedo_imperial
 
enum Script2Game::ImGuiStyleVar ImGuiWindowFlags_NoScrollbar
Disable scrollbars (window can still scroll with mouse or programmatically)
 
bool getBeaconMode() const
 
void ImTextWrappedColorMarked(std::string const &text)
Prints multiline text with '#rrggbb' color markers. Behaves like ImGui::Text* functions.
 
Ogre::TexturePtr m_a_icon
 
ImVec2 ImCalcEventHighlightedSize(events input_event)
 
void DrawBeaconButton(RoR::GfxActor *actorx)
 
ImVec4 value_red_text_color
 
@ MSG_SIM_MODIFY_ACTOR_REQUESTED
Payload = RoR::ActorModifyRequest* (owner)
 
void DrawStatsLineColored(const char *name, const std::string &value, ImVec4 value_color)
 
Ogre::TexturePtr FetchIcon(const char *name)
 
Ogre::TexturePtr m_physics_icon
 
bool ar_physics_paused
Actor physics individually paused by user.
 
bool isLocked()
Are hooks locked?
 
@ TRUCK
its a truck (or other land vehicle)
 
void DrawWarnBlinkerButton(RoR::GfxActor *actorx)
 
void toggleAxleDiffMode()
 
static const int MAX_CLIGHTS
See RoRnet::Lightmask and enum events in InputEngine.h.
 
TPanelMode m_visibility_mode
 
CameraManager * GetCameraManager()
 
Ogre::Vector3 AbsPosition
absolute position in the world (shaky)
 
GUIManager * GetGuiManager()
 
CVar * diag_hide_broken_beams
 
ImVec4 value_blue_text_color
 
Estabilishing a physics linkage between 2 actors modifies a global linkage table and triggers immedia...
 
NodeSB * GetSimNodeBuffer()
 
@ ImGuiTabItemFlags_SetSelected
Trigger flag to programmatically make the tab selected when calling BeginTabItem()
 
bool getCustomParticleMode()
 
ActorInstanceID_t ar_instance_id
Static attr; session-unique ID.
 
bool GetScreenPosFromWorldPos(Ogre::Vector3 const &world_pos, ImVec2 &out_screen)
 
enum Script2Game::ImGuiStyleVar ImGuiCol_ButtonActive
 
enum Script2Game::ImGuiStyleVar ImGuiWindowFlags_NoCollapse
Disable user collapsing window by double-clicking on it.
 
const float MIN_PANEL_WIDTH
 
std::vector< UniqueCommandKeyPair > ar_unique_commandkey_pairs
UI helper for displaying command control keys to user (must be built at spawn).
 
Ogre::TexturePtr m_particle_icon
 
void DrawAntiLockBrakeButton(RoR::GfxActor *actorx)
 
const ImVec2 BUTTONDUMMY_SIZE(18, 1)
 
void toggleWheelDiffMode()
 
Truck file format(technical spec)
 
std::vector< ScrewpropSB > simbuf_screwprops
 
Ogre::TexturePtr m_w_icon
 
bool tr_2wd
Does it support 2WD mode?
 
int getWheelNodeCount() const
 
Ogre::TexturePtr m_warning_light_icon
 
int countBeaconProps() const
 
SimGearboxMode getAutoMode()
 
void DrawActorPhysicsButton(RoR::GfxActor *actorx)
 
void DrawSecureButton(RoR::GfxActor *actorx)
 
enum Script2Game::ImGuiStyleVar ImGuiWindowFlags_NoSavedSettings
Never load/save settings in .ini file.
 
std::vector< VideoCamera > & getVideoCameras()
 
void UpdateStats(float dt, ActorPtr actor)
Caution: touches live data, must be synced with sim. thread.
 
CVar * ui_always_show_fullsize
 
ActorLinkingRequestType alr_type
 
enum Script2Game::ImGuiStyleVar ImGuiCol_Text
Enumeration for AngelImGui::PushStyleColor() / AngelImGui::PopStyleColor()
 
bool BeginTabBar(const string &in, int=0)
 
Ogre::Vector3 simbuf_node0_velo
 
Ogre::Real Round(Ogre::Real value, unsigned short ndigits=0)
 
bool IsItemHovered(int=0)
 
void RequestUpdateHudFeatures()
 
std::vector< std::string > getDescription()
 
void toggleCustomParticles()
 
void DrawMirrorButton(RoR::GfxActor *actorx)
 
void putMessage(MessageArea area, MessageType type, std::string const &msg, std::string icon="")
 
std::vector< hook_t > ar_hooks
 
std::vector< AeroEngineSB > simbuf_aeroengines
 
Ogre::TexturePtr m_beacons_icon
 
vector2 CalcTextSize(const string &in, bool hide_text_after_double_hash=false, float wrap_width=-1.0f)
 
std::vector< tie_t > ar_ties
 
Ogre::TexturePtr m_abs_icon
 
void DrawHornButton(RoR::GfxActor *actorx)
 
CommandkeyID_t m_active_commandkey
 
std::vector< float > tr_gear_ratios
Gear reduction ratios.
 
void DrawRightBlinkerButton(RoR::GfxActor *actorx)
 
CVar * diag_hide_beam_stress
 
TPanelFocus m_requested_focus
Requested by SetVisible()
 
@ NOT_DRIVEABLE
not drivable at all
 
void displayAxleDiffMode()
Cycles through the available inter axle diff modes.
 
ImVec4 semitransparent_window_bg
 
void tractioncontrolToggle()
 
ImVec4 m_command_hovered_text_color
 
void DrawVehicleCommandsUI(RoR::GfxActor *actorx)
 
void DrawStatsLine(const char *name, const std::string &value)
 
void SetVideoCamState(VideoCamState state)
 
void DrawTransferCaseModeButton(RoR::GfxActor *actorx)
 
CVar * diag_hide_wheel_info
 
bool tc_nodash
Hide the dashboard indicator?
 
float refL
reference length
 
void DrawWheelDiffButton(RoR::GfxActor *actorx)
 
void DrawStatsBullet(const char *name, const std::string &value)
 
std::vector< CParticle > & getCParticles()
 
Ogre::Vector3 getMaxGForces()
 
ImDrawList * GetImDummyFullscreenWindow(const std::string &name="RoR_TransparentFullscreenWindow")
 
ActorInstanceID_t amr_actor
 
@ MANUAL_STICK
Fully manual: stick shift.
 
Ogre::TexturePtr m_headlight_icon
 
VideoCamState GetVideoCamState() const
 
Simulation: An edge in the softbody structure.
 
Ogre::TexturePtr m_left_blinker_icon
 
Ogre::TexturePtr m_horn_icon
 
Ogre::TexturePtr m_actor_physics_icon
 
ImVec4 m_cmdbeam_highlight_color
 
Core data structures for simulation; Everything affected by by either physics, network or user intera...
 
Ogre::String filecachename
preview image filename
 
void PushID(const string &in)
 
Ogre::TexturePtr GetHelpTex()
 
TransferCase * getTransferCaseMode()
Toggles between 2WD and 4WD mode.
 
float m_cmdbeam_highlight_thickness
 
bool BeginTabItem(const string &in, int=0)
BeginTabItem() without X close button.
 
void PushMessage(Message m)
Doesn't guarantee order! Use ChainMessage() if order matters.
 
void DrawSingleBulletRow(const char *name, RoR::events ev)
 
enum Script2Game::ImGuiStyleVar ImGuiWindowFlags_NoResize
Disable user resizing with the lower-right grip.
 
float simbuf_inputshaft_rpm
 
void DrawVehicleDiagUI(RoR::GfxActor *actorx)
 
const float HELP_TEXTURE_WIDTH
 
Ogre::TexturePtr m_parking_brake_icon
 
void DrawVehicleCommandHighlights(RoR::GfxActor *actorx)
 
void antilockbrakeToggle()
 
bool getHeadlightsVisible() const
 
CmdKeyArray ar_command_key
BEWARE: commandkeys are indexed 1-MAX_COMMANDS!
 
void DrawParticlesButton(RoR::GfxActor *actorx)
 
const ImVec2 BUTTON_SIZE(18, 18)
 
ImVec4 m_transluc_textdis_color
 
Central state/object manager and communications hub.
 
@ SEMI_AUTO
Manual shift with auto clutch.
 
TPanelFocus m_current_focus
Updated based on currently open tab.
 
const ImVec2 BUTTON_OFFSET(0, 3.f)
 
bool ImDrawEventHighlightedButton(events input_event, bool *btn_hovered=nullptr, bool *btn_active=nullptr)
 
GameContext * GetGameContext()
 
Ogre::TexturePtr m_engine_icon
 
const float HELP_TEXTURE_HEIGHT
 
@ AIRPLANE
its an airplane
 
Ogre::TexturePtr m_camera_icon
 
void DrawVehicleHelpTextureFullsize(RoR::GfxActor *actorx)
 
@ ImGuiStyleVar_FramePadding
ImVec2 FramePadding.
 
Ogre::TexturePtr m_cruise_control_icon
 
void DrawParkingBrakeButton(RoR::GfxActor *actorx)
 
void DrawCustomLightButton(RoR::GfxActor *actorx)
 
float getTotalMass(bool withLocked=true)
 
Ogre::TexturePtr m_shift_icon
 
CacheEntryPtr & getUsedActorEntry()
The actor entry itself.
 
void DrawTransferCaseGearRatioButton(RoR::GfxActor *actorx)
 
@ MANUAL
Fully manual: sequential shift.
 
Ogre::Vector3 AbsPosition
 
void toggleTransferCaseMode()
 
void parkingbrakeToggle()
 
ImVec2 screen_edge_padding
 
enum Script2Game::ImGuiStyleVar ImGuiWindowFlags_NoTitleBar
Disable title-bar.
 
bool ar_is_police
Gfx/sfx attr.
 
Ogre::Timer m_startupdemo_timer
 
bool alb_mode
Anti-lock brake state; Enabled? {1/0}.
 
CVar * ui_show_vehicle_buttons
 
UI helper for displaying command control keys to user.
 
float simbuf_engine_max_rpm
 
Ogre::TexturePtr m_g_icon
 
enum Script2Game::ImGuiStyleVar ImGuiCol_Button
 
void toggleBlinkType(BlinkType blink)
 
void DrawTractionControlButton(RoR::GfxActor *actorx)
 
@ MSG_SIM_ACTOR_LINKING_REQUESTED
Payload = RoR::ActorLinkingRequest* (owner)
 
Unified game event system - all requests and state changes are reported using a message.
 
void DrawShiftModeButton(RoR::GfxActor *actorx)
 
bool alb_nodash
Anti-lock brake attribute: Hide the dashboard indicator?
 
void DrawVehicleBasicsUI(RoR::GfxActor *actorx)
 
void DrawAxleDiffButton(RoR::GfxActor *actorx)
 
void toggleTransferCaseGearRatio()
 
InputEngine * GetInputEngine()
 
ActorInstanceID_t alr_actor_instance_id
 
float simbuf_engine_turbo_psi
 
Ogre::TexturePtr m_mirror_icon
 
void setCustomLightVisible(int number, bool visible)
 
@ ImGuiStyleVar_ItemSpacing
ImVec2 ItemSpacing.
 
const ImVec2 MAX_PREVIEW_SIZE(100.f, 100.f)
 
void Draw(RoR::GfxActor *actorx)
 
ImVec4 m_panel_translucent_color
 
@ MANUAL_RANGES
Fully manual: stick shift with ranges.
 
Manager for all visuals belonging to a single actor.
 
Ogre::TexturePtr m_lock_icon
 
enum Script2Game::ImGuiStyleVar ImGuiWindowFlags_NoBringToFrontOnFocus
Disable bringing window to front when taking focus (e.g. clicking on it or programmatically giving it...
 
int countFlaresByType(FlareType type)
 
Ogre::TexturePtr m_repair_icon
 
int countCustomLights(int control_number)
 
bool DrawGCheckbox(CVar *cvar, const char *label)
 
Ogre::TexturePtr m_secure_icon
 
ImVec2 m_helptext_fullsize_screenpos
The image is drawn into separate window.
 
DebugViewType GetDebugView() const
 
const float HELP_TEXTURE_HEIGHT_FULL
 
void ImDrawEventHighlighted(events input_event)
 
@ CONSOLE_MSGTYPE_INFO
Generic message.
 
std::string getTruckName()
 
void SetVisible(TPanelMode mode, TPanelFocus focus=TPANELFOCUS_NONE)
 
void DrawLeftBlinkerButton(RoR::GfxActor *actorx)
 
Ogre::Vector3 getGForces()
 
void displayWheelDiffMode()
Cycles through the available inter wheel diff modes.
 
void DrawCruiseControlButton(RoR::GfxActor *actorx)
 
Ogre::TexturePtr m_right_blinker_icon
 
#define SOUND_GET_STATE(_ACTOR_, _TRIG_)
 
void startEngine()
Quick engine start. Plays sounds.
 
void DrawVehicleStatsUI(RoR::GfxActor *actorx)
 
CommandkeyID_t m_hovered_commandkey
 
Ogre::TexturePtr m_traction_control_icon
 
void cruisecontrolToggle()
Defined in 'gameplay/CruiseControl.cpp'.
 
ActorSB & GetSimDataBuffer()
 
int ar_num_shocks
Number of shock absorbers.
 
float simbuf_engine_torque
 
bool DrawSingleButtonRow(bool active, const Ogre::TexturePtr &icon, const char *name, RoR::events ev, bool *btn_active=nullptr)
 
static const CommandkeyID_t COMMANDKEYID_INVALID
 
enum Script2Game::ImGuiStyleVar ImGuiCol_WindowBg
Background of normal windows.
 
#define SOUND_TOGGLE(_ACTOR_, _TRIG_)
 
void DrawHeadLightButton(RoR::GfxActor *actorx)
 
void switchToNextBehavior()
 
bool getCustomLightVisible(int number)
 
void displayTransferCaseMode()
Gets the current transfer case mode name (4WD Hi, ...)
 
const float BUTTON_Y_OFFSET
 
enum Script2Game::ImGuiStyleVar ImGuiWindowFlags_NoMove
Disable user moving the window.
 
void DrawCustomLightButtons(RoR::GfxActor *actorx)