RigsofRods
Soft-body Physics Simulation
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Game state manager and message-queue provider. More...
#include "ActorManager.h"
#include "CacheSystem.h"
#include "CharacterFactory.h"
#include "RaceSystem.h"
#include "RepairMode.h"
#include "SceneMouse.h"
#include "SimData.h"
#include "Terrain.h"
#include <list>
#include <mutex>
#include <queue>
#include <string>
Go to the source code of this file.
Data Structures | |
struct | RoR::Message |
Unified game event system - all requests and state changes are reported using a message. More... | |
class | RoR::GameContext |
Central game state manager. More... | |
Namespaces | |
RoR | |
Typedefs | |
typedef std::queue< Message, std::list< Message > > | RoR::GameMsgQueue |
Game state manager and message-queue provider.
Definition in file GameContext.h.