|
RigsofRods
Soft-body Physics Simulation
|
Binding of Ogre::Quaternion.
radian getRoll(bool reprojectAxis=true) const
quaternion Inverse() const
radian getYaw(bool reprojectAxis=true) const
bool opEquals(const quaternion &in) const
bool equals(const quaternion &in, const radian &in) const
quaternion SlerpExtraSpins(float, const quaternion &in, const quaternion &in, int &in)
float Dot(const quaternion &in) const
quaternion Squad(float, const quaternion &in, const quaternion &in, const quaternion &in, const quaternion &in, bool &in)
quaternion nlerp(float, const quaternion &in, const quaternion &in, bool &in)
quaternion & opAssign(const quaternion &in)
Binding of Ogre::Vector3.
quaternion UnitInverse() const
Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.
struct ScriptValueTypes::quaternion Slerp(float, const quaternion &in, const quaternion &in, bool &in)
quaternion opMul(const vector &in) const
radian getPitch(bool reprojectAxis=true) const
void Intermediate(const quaternion &in, const quaternion &in, const quaternion &in, const quaternion &in, const quaternion &in)
quaternion opAdd(const quaternion &in) const