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Rigs of Rods 2023.09
Soft-body Physics Simulation
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#include "Actor.h"#include "AirBrake.h"#include "Airfoil.h"#include "Application.h"#include "AutoPilot.h"#include "SimData.h"#include "ActorManager.h"#include "Buoyance.h"#include "CacheSystem.h"#include "ChatSystem.h"#include "CmdKeyInertia.h"#include "Collisions.h"#include "DashBoardManager.h"#include "Differentials.h"#include "DynamicCollisions.h"#include "Engine.h"#include "ErrorUtils.h"#include "FlexAirfoil.h"#include "FlexBody.h"#include "FlexMesh.h"#include "FlexMeshWheel.h"#include "FlexObj.h"#include "GameContext.h"#include "GfxScene.h"#include "GUIManager.h"#include "Console.h"#include "GfxActor.h"#include "InputEngine.h"#include "Language.h"#include "MeshObject.h"#include "MovableText.h"#include "Network.h"#include "PointColDetector.h"#include "Replay.h"#include "ActorSpawner.h"#include "RoRnet.h"#include "ScrewProp.h"#include "ScriptEngine.h"#include "Skidmark.h"#include "SlideNode.h"#include "SoundScriptManager.h"#include "Terrain.h"#include "TuneupFileFormat.h"#include "TurboJet.h"#include "TurboProp.h"#include "Utils.h"#include "VehicleAI.h"#include "GfxWater.h"#include <fmt/format.h>#include "half/half.hpp"#include <sstream>#include <iomanip>Go to the source code of this file.
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| static const Ogre::Vector3 | BOUNDING_BOX_PADDING (0.05f, 0.05f, 0.05f) |
| static void | debugLogNodeMass (Actor *actor) |
| void | PadBoundingBox (Ogre::AxisAlignedBox &box) |
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