RigsofRods
Soft-body Physics Simulation
|
Setup instance of Actor
from a RigDef
document.
More...
#include "ActorSpawner.h"
#include "AddonPartFileFormat.h"
#include "AppContext.h"
#include "AirBrake.h"
#include "Airfoil.h"
#include "Application.h"
#include "ApproxMath.h"
#include "AutoPilot.h"
#include "Actor.h"
#include "ActorManager.h"
#include "BitFlags.h"
#include "Buoyance.h"
#include "CacheSystem.h"
#include "CameraManager.h"
#include "CmdKeyInertia.h"
#include "Collisions.h"
#include "DashBoardManager.h"
#include "Differentials.h"
#include "EngineSim.h"
#include "FlexAirfoil.h"
#include "FlexBody.h"
#include "FlexMesh.h"
#include "FlexMeshWheel.h"
#include "FlexObj.h"
#include "GameContext.h"
#include "GfxActor.h"
#include "GfxScene.h"
#include "Console.h"
#include "InputEngine.h"
#include "Language.h"
#include "MeshObject.h"
#include "PointColDetector.h"
#include "Renderdash.h"
#include "ScrewProp.h"
#include "Skidmark.h"
#include "SkinFileFormat.h"
#include "SlideNode.h"
#include "SoundScriptManager.h"
#include "Terrain.h"
#include "TorqueCurve.h"
#include "TuneupFileFormat.h"
#include "TurboJet.h"
#include "TurboProp.h"
#include "Utils.h"
#include "VehicleAI.h"
#include <OgreMaterialManager.h>
#include <OgreSceneManager.h>
#include <OgreMovableObject.h>
#include <OgreParticleSystem.h>
#include <OgreEntity.h>
#include <climits>
#include <fmt/format.h>
Go to the source code of this file.
Functions | |
Ogre::ManualObject * | CreateVideocameraDebugMesh () |
Ogre::ManualObject* CreateVideocameraDebugMesh | ( | ) |
Definition at line 6974 of file ActorSpawner.cpp.