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RigsofRods
2023.09
Soft-body Physics Simulation
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Setup instance of Actor from a RigDef document.
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#include "ActorSpawner.h"#include "AddonPartFileFormat.h"#include "AppContext.h"#include "AirBrake.h"#include "Airfoil.h"#include "Application.h"#include "ApproxMath.h"#include "AutoPilot.h"#include "Actor.h"#include "ActorManager.h"#include "BitFlags.h"#include "Buoyance.h"#include "CacheSystem.h"#include "CameraManager.h"#include "CmdKeyInertia.h"#include "Collisions.h"#include "DashBoardManager.h"#include "Differentials.h"#include "Engine.h"#include "FlexAirfoil.h"#include "FlexBody.h"#include "FlexMesh.h"#include "FlexMeshWheel.h"#include "FlexObj.h"#include "GameContext.h"#include "GfxActor.h"#include "GfxScene.h"#include "Console.h"#include "InputEngine.h"#include "Language.h"#include "MeshObject.h"#include "PointColDetector.h"#include "Renderdash.h"#include "ScrewProp.h"#include "Skidmark.h"#include "SkinFileFormat.h"#include "SlideNode.h"#include "SoundScriptManager.h"#include "Terrain.h"#include "TorqueCurve.h"#include "TuneupFileFormat.h"#include "TurboJet.h"#include "TurboProp.h"#include "Utils.h"#include "VehicleAI.h"#include <OgreMaterialManager.h>#include <OgreSceneManager.h>#include <OgreMovableObject.h>#include <OgreParticleSystem.h>#include <OgreEntity.h>#include <climits>#include <fmt/format.h>Go to the source code of this file.
Functions | |
| Ogre::ManualObject * | CreateVideocameraDebugMesh () |
| Ogre::ManualObject* CreateVideocameraDebugMesh | ( | ) |
Definition at line 7052 of file ActorSpawner.cpp.
1.8.17