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RigsofRods
Soft-body Physics Simulation
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Go to the documentation of this file.
26 #include <Overlay/OgreOverlay.h>
37 Renderdash(std::string
const& rg_name, std::string
const& tex_name, std::string
const& cam_name);
void postRenderTargetUpdate(const Ogre::RenderTargetEvent &evt) override
Ogre::RenderTexture * m_rtt_tex
Ogre::Overlay * m_dash_overlay
Ogre::TexturePtr getTexture()
Ogre::Overlay * m_blend_overlay
Ogre::RenderTarget * getRenderTarget()
Renderdash(std::string const &rg_name, std::string const &tex_name, std::string const &cam_name)
Ogre::Overlay * m_needles_overlay
void preRenderTargetUpdate(const Ogre::RenderTargetEvent &evt) override
Central state/object manager and communications hub.
'renderdash' is a name of a classic Render-To-Texture animated material with gauges and other dashboa...
Ogre::TexturePtr m_texture
Ogre::Camera * m_dash_cam