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Rigs of Rods 2026.01
Soft-body Physics Simulation
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#include "TerrainObjectManager.h"#include "Actor.h"#include "Application.h"#include "AutoPilot.h"#include "CacheSystem.h"#include "Collisions.h"#include "Console.h"#include "ErrorUtils.h"#include "Language.h"#include "GameContext.h"#include "GfxScene.h"#include "GUIManager.h"#include "GUI_LoadingWindow.h"#include "MeshObject.h"#include "ODefFileFormat.h"#include "PlatformUtils.h"#include "ProceduralRoad.h"#include "PropertyMaps.h"#include "ScriptEngine.h"#include "SoundScriptManager.h"#include "TerrainGeometryManager.h"#include "Terrain.h"#include "Terrn2FileFormat.h"#include "TObjFileFormat.h"#include "Utils.h"#include "WriteTextToTexture.h"#include "TreeLoader2D.h"#include "BatchPage.h"#include "GrassLoader.h"#include "ImpostorPage.h"#include <RTShaderSystem/OgreRTShaderSystem.h>#include <Overlay/OgreFontManager.h>#include "ExtinguishableFireAffector.h"Go to the source code of this file.
Functions | |
| float | getTerrainHeight (Real x, Real z, void *unused=0) |
| void | GenerateGridAndPutToScene (Ogre::Vector3 position) |
| void GenerateGridAndPutToScene | ( | Ogre::Vector3 | position | ) |
Definition at line 103 of file TerrainObjectManager.cpp.
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inline |
Definition at line 70 of file TerrainObjectManager.cpp.