![]() |
RigsofRods
2023.09
Soft-body Physics Simulation
|
#include "TerrainObjectManager.h"#include "Actor.h"#include "Application.h"#include "AutoPilot.h"#include "CacheSystem.h"#include "Collisions.h"#include "Console.h"#include "ErrorUtils.h"#include "Language.h"#include "GameContext.h"#include "GfxScene.h"#include "GUIManager.h"#include "GUI_LoadingWindow.h"#include "MeshObject.h"#include "ODefFileFormat.h"#include "PlatformUtils.h"#include "ProceduralRoad.h"#include "ScriptEngine.h"#include "SoundScriptManager.h"#include "TerrainGeometryManager.h"#include "Terrain.h"#include "Terrn2FileFormat.h"#include "TObjFileFormat.h"#include "Utils.h"#include "WriteTextToTexture.h"#include <RTShaderSystem/OgreRTShaderSystem.h>#include <Overlay/OgreFontManager.h>#include "ExtinguishableFireAffector.h"Go to the source code of this file.
Functions | |
| float | getTerrainHeight (Real x, Real z, void *unused=0) |
| void | GenerateGridAndPutToScene (Ogre::Vector3 position) |
| void GenerateGridAndPutToScene | ( | Ogre::Vector3 | position | ) |
Definition at line 96 of file TerrainObjectManager.cpp.
|
inline |
Definition at line 63 of file TerrainObjectManager.cpp.
1.8.17