RigsofRods
Soft-body Physics Simulation
Functions
TerrainObjectManager.cpp File Reference
#include "TerrainObjectManager.h"
#include "Actor.h"
#include "Application.h"
#include "AutoPilot.h"
#include "CacheSystem.h"
#include "Collisions.h"
#include "Console.h"
#include "ErrorUtils.h"
#include "Language.h"
#include "GameContext.h"
#include "GfxScene.h"
#include "GUIManager.h"
#include "GUI_LoadingWindow.h"
#include "MeshObject.h"
#include "ODefFileFormat.h"
#include "PlatformUtils.h"
#include "ProceduralRoad.h"
#include "ScriptEngine.h"
#include "SoundScriptManager.h"
#include "TerrainGeometryManager.h"
#include "Terrain.h"
#include "TObjFileFormat.h"
#include "Utils.h"
#include "WriteTextToTexture.h"
#include <RTShaderSystem/OgreRTShaderSystem.h>
#include <Overlay/OgreFontManager.h>
#include "ExtinguishableFireAffector.h"
+ Include dependency graph for TerrainObjectManager.cpp:

Go to the source code of this file.

Functions

float getTerrainHeight (Real x, Real z, void *unused=0)
 
void GenerateGridAndPutToScene (Ogre::Vector3 position)
 

Function Documentation

◆ GenerateGridAndPutToScene()

void GenerateGridAndPutToScene ( Ogre::Vector3  position)

Definition at line 95 of file TerrainObjectManager.cpp.

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

◆ getTerrainHeight()

float getTerrainHeight ( Real  x,
Real  z,
void *  unused = 0 
)
inline

Definition at line 62 of file TerrainObjectManager.cpp.

+ Here is the call graph for this function:
+ Here is the caller graph for this function: