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RigsofRods
Soft-body Physics Simulation
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#include "TerrainObjectManager.h"
#include "Actor.h"
#include "Application.h"
#include "AutoPilot.h"
#include "CacheSystem.h"
#include "Collisions.h"
#include "Console.h"
#include "ErrorUtils.h"
#include "Language.h"
#include "GameContext.h"
#include "GfxScene.h"
#include "GUIManager.h"
#include "GUI_LoadingWindow.h"
#include "MeshObject.h"
#include "ODefFileFormat.h"
#include "PlatformUtils.h"
#include "ProceduralRoad.h"
#include "ScriptEngine.h"
#include "SoundScriptManager.h"
#include "TerrainGeometryManager.h"
#include "Terrain.h"
#include "TObjFileFormat.h"
#include "Utils.h"
#include "WriteTextToTexture.h"
#include <RTShaderSystem/OgreRTShaderSystem.h>
#include <Overlay/OgreFontManager.h>
#include "ExtinguishableFireAffector.h"
Go to the source code of this file.
Functions | |
float | getTerrainHeight (Real x, Real z, void *unused=0) |
void | GenerateGridAndPutToScene (Ogre::Vector3 position) |
void GenerateGridAndPutToScene | ( | Ogre::Vector3 | position | ) |
Definition at line 95 of file TerrainObjectManager.cpp.
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inline |
Definition at line 62 of file TerrainObjectManager.cpp.