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RigsofRods
Soft-body Physics Simulation
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30 #include <OgreColourValue.h>
31 #include <OgreDataStream.h>
32 #include <OgreVector3.h>
std::list< Terrn2Author > authors
Global forward declarations.
std::list< std::string > assetpack_files
This is a raw Ogre binding for Imgui No project cmake file
std::string custom_material_name
std::string ogre_ter_conf_filename
std::string cubemap_config
bool LoadTerrn2(Terrn2Def &def, Ogre::DataStreamPtr &ds)
std::string hydrax_conf_file
std::list< Terrn2Telepoint > telepoints
void ProcessTeleport(Terrn2Def &def, RoR::ConfigFile *file)
Ogre::ColourValue ambient_color
float water_bottom_height
std::list< std::string > tobj_files
std::string teleport_map_image
std::string caelum_config
Adds direct parsing of custom types.
std::list< std::string > ai_presets_files
std::string traction_map_file
Ogre::Vector3 start_position
std::list< std::string > as_files