void SaveImage(Ogre::TexturePtr TextureToSave, Ogre::String filename)
Saves a texture to the disk.
void WriteToTexture(const Ogre::String &str, Ogre::TexturePtr destTexture, Ogre::Box destRectangle, Ogre::Font *font, const Ogre::ColourValue &color, int fontSize=15, int fontDPI=400, char justify='l', bool wordwrap=true)
Writes a string onto a texture.