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RigsofRods
Soft-body Physics Simulation
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Go to the source code of this file.
Functions | |
void | SaveImage (Ogre::TexturePtr TextureToSave, Ogre::String filename) |
Saves a texture to the disk. More... | |
void | WriteToTexture (const Ogre::String &str, Ogre::TexturePtr destTexture, Ogre::Box destRectangle, Ogre::Font *font, const Ogre::ColourValue &color, int fontSize=15, int fontDPI=400, char justify='l', bool wordwrap=true) |
Writes a string onto a texture. More... | |
Definition in file WriteTextToTexture.h.