RigsofRods
Soft-body Physics Simulation
ActorSpawnerFlow.cpp
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1 /*
2  This source file is part of Rigs of Rods
3  Copyright 2005-2012 Pierre-Michel Ricordel
4  Copyright 2007-2012 Thomas Fischer
5  Copyright 2013-2020 Petr Ohlidal
6 
7  For more information, see http://www.rigsofrods.org/
8 
9  Rigs of Rods is free software: you can redistribute it and/or modify
10  it under the terms of the GNU General Public License version 3, as
11  published by the Free Software Foundation.
12 
13  Rigs of Rods is distributed in the hope that it will be useful,
14  but WITHOUT ANY WARRANTY; without even the implied warranty of
15  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16  GNU General Public License for more details.
17 
18  You should have received a copy of the GNU General Public License
19  along with Rigs of Rods. If not, see <http://www.gnu.org/licenses/>.
20 */
21 
22 /*
23  @file
24  @brief Implements part of ActorSpawner class. Code separated for easier debugging.
25  @author Petr Ohlidal
26  @date 12/2013
27 */
28 
29 #include "ActorSpawner.h"
30 
31 #include "Actor.h"
32 #include "CacheSystem.h"
33 #include "GfxScene.h"
34 #include "Renderdash.h"
35 
36 using namespace RoR;
37 
38 #define PROCESS_ELEMENT(_KEYWORD_, _FIELD_, _FUNCTION_) \
39 { \
40  this->SetCurrentKeyword(_KEYWORD_); \
41  for (auto& m: m_selected_modules) \
42  { \
43  m_current_module = m; \
44  for (auto& entry: m->_FIELD_) \
45  { \
46  try { \
47  _FUNCTION_(entry); \
48  } \
49  catch (...) \
50  { \
51  this->HandleException(); \
52  } \
53  } \
54  m_current_module.reset(); \
55  } \
56  this->SetCurrentKeyword(RigDef::Keyword::INVALID); \
57 }
58 
60 {
61  m_actor = actor;
62  m_file = def;
63 
64  // Under OGRE, every scenenode must have globally unique name.
65  m_actor_grouping_scenenode = App::GetGfxScene()->GetSceneManager()->getRootSceneNode()->createChildSceneNode(this->ComposeName("Actor"));
66  m_particles_parent_scenenode = m_actor_grouping_scenenode->createChildSceneNode(this->ComposeName("Particles"));
67  m_wheels_parent_scenenode = m_actor_grouping_scenenode->createChildSceneNode(this->ComposeName("Wheels"));
68  m_flexbodies_parent_scenenode = m_actor_grouping_scenenode->createChildSceneNode(this->ComposeName("Flexbodies"));
69  m_props_parent_scenenode = m_actor_grouping_scenenode->createChildSceneNode(this->ComposeName("Props"));
70  m_flares_parent_scenenode = m_actor_grouping_scenenode->createChildSceneNode(this->ComposeName("Flares"));
71 
74  m_wing_area = 0.f;
75  m_fuse_z_min = 1000.0f;
76  m_fuse_z_max = -1000.0f;
77  m_fuse_y_min = 1000.0f;
78  m_fuse_y_max = -1000.0f;
79  m_first_wing_index = -1;
80 
82 
83  if (m_file->root_module->engine.size() > 0) // Engine present => it's a land vehicle.
84  {
85  m_generate_wing_position_lights = false; // Disable aerial pos. lights for land vehicles.
86  }
87 
88  // Get resource group name
90 
91  // Create the built-in "renderdash" material for use in meshes.
92  // Must be done before 'props' are processed because those traditionally use it.
93  // Must be always created, there is no mechanism to declare the need for it. It can be acessed from any mesh, not only dashboard-prop.
94  // Example content: https://github.com/RigsOfRods/rigs-of-rods/files/3044343/45fc291a9d2aa5faaa36cca6df9571cd6d1f1869_Actros_8x8-englisch.zip
95  // TODO: Move setup to GfxActor
97  m_custom_resource_group, this->ComposeName("RenderdashTex", 0), this->ComposeName("RenderdashCam", 0));
98 
99  this->InitializeRig();
100 
101  // Vehicle name
102  m_actor->ar_design_name = m_file->name;
103 
104  // File hash
105  m_actor->ar_filehash = m_file->hash;
106 
107  // Flags in root module
108  m_actor->ar_forward_commands = m_file->forward_commands;
109  m_actor->ar_import_commands = m_file->import_commands;
110  m_actor->ar_rescuer_flag = m_file->rescuer;
111  m_actor->m_disable_default_sounds = m_file->disable_default_sounds;
112  m_actor->ar_hide_in_actor_list = m_file->hide_in_chooser;
113 
117 
118  // 'guid': unused for gameplay
119  if (m_file->root_module->guid.empty())
120  {
121  this->AddMessage(Message::TYPE_WARNING, "vehicle uses no GUID, skinning will be impossible");
122  }
123 
125  // This prepares substitute materials -> MUST be processed before any meshes are loaded.
128  // MUST be done before "guisettings" (overrides help panel material)
136 
137  // ---------------------------- User-defined nodes ----------------------------
138 
139  m_actor->m_gfx_actor = std::unique_ptr<RoR::GfxActor>(
141 
143 
144  // Old-format exhaust (defined by flags 'x/y' in section 'nodes', one per vehicle)
146  {
148  }
149 
150  // ---------------------------- Node generating sections ----------------------------
151 
153 
154  // ---------------------------- Wheels (also generate nodes) ----------------------------
155 
161 
162  // ---------------------------- WheelDetachers ----------------------------
163 
165 
166  // ---------------------------- User-defined beams ----------------------------
167  // (may reference any generated/user-defined node)
168 
173  PROCESS_ELEMENT(RigDef::Keyword::COMMANDS2, commands2, ProcessCommand); // 'commands' are auto-imported as 'commands2'.
177 
178  // ---------------------------- Other ----------------------------
179 
210  PROCESS_ELEMENT(RigDef::Keyword::TURBOPROPS2, turboprops2, ProcessTurboprop2); // 'turboprops' are auto-imported as 'turboprops2'.
213  PROCESS_ELEMENT(RigDef::Keyword::FLEXBODIES, flexbodies, ProcessFlexbody); // (needs GfxActor to exist)
214  PROCESS_ELEMENT(RigDef::Keyword::WINGS, wings, ProcessWing); // (needs GfxActor to exist)
215  PROCESS_ELEMENT(RigDef::Keyword::AIRBRAKES, airbrakes, ProcessAirbrake); // (needs GfxActor to exist)
216 
217 #ifdef USE_OPENAL
218 
221 
222 #endif // USE_OPENAL
223 
224  this->FinalizeRig();
225 
226  if (m_oldstyle_cab_texcoords.size() > 0 && m_actor->ar_num_cabs > 0)
227  {
228  this->CreateCabVisual();
229  };
230 
231  this->FinalizeGfxSetup();
232 }
RigDef::Keyword::SUBMESH
@ SUBMESH
RoR::ActorSpawner::ProcessWing
void ProcessWing(RigDef::Wing &def)
Definition: ActorSpawner.cpp:920
RigDef::Keyword::CAMERARAIL
@ CAMERARAIL
RigDef::Keyword::AUTHOR
@ AUTHOR
RigDef::Keyword::SOUNDSOURCES
@ SOUNDSOURCES
RigDef::Keyword::ANTILOCKBRAKES
@ ANTILOCKBRAKES
RigDef::Keyword::ENGINE
@ ENGINE
RoR::ActorSpawner::ProcessHook
void ProcessHook(RigDef::Hook &def)
Definition: ActorSpawner.cpp:3168
RigDef::Keyword::SHOCKS
@ SHOCKS
RoR::ActorSpawner::ProcessHydro
void ProcessHydro(RigDef::Hydro &def)
Definition: ActorSpawner.cpp:3883
RoR::ActorSpawner::m_current_keyword
RigDef::Keyword m_current_keyword
For error reports.
Definition: ActorSpawner.h:481
RigDef::Keyword::ROTATORS
@ ROTATORS
RigDef::Keyword::WINGS
@ WINGS
RoR::ActorSpawner::ProcessSubmesh
void ProcessSubmesh(RigDef::Submesh &def)
Definition: ActorSpawner.cpp:1334
RoR::ActorSpawner::ProcessGlobals
void ProcessGlobals(RigDef::Globals &def)
Definition: ActorSpawner.cpp:6082
RigDef::Keyword::COMMANDS2
@ COMMANDS2
RoR::ActorSpawner::m_custom_resource_group
std::string m_custom_resource_group
Definition: ActorSpawner.h:461
RoR::ActorSpawner::ProcessFlare2
void ProcessFlare2(RigDef::Flare2 &def)
Definition: ActorSpawner.cpp:2107
RoR::ActorSpawner::ProcessRope
void ProcessRope(RigDef::Rope &def)
Definition: ActorSpawner.cpp:2925
RoR::Actor::ar_filename
std::string ar_filename
Attribute; filled at spawn.
Definition: Actor.h:419
RoR::ActorSpawner::ProcessSoundSource
void ProcessSoundSource(RigDef::SoundSource &def)
Definition: ActorSpawner.cpp:1204
RigDef::Keyword::MINIMASS
@ MINIMASS
RigDef::Keyword::ANIMATORS
@ ANIMATORS
RigDef::Keyword::TRACTIONCONTROL
@ TRACTIONCONTROL
RigDef::Keyword::ROPES
@ ROPES
RigDef::Keyword::GUISETTINGS
@ GUISETTINGS
RoR::ActorSpawner::ProcessMinimass
void ProcessMinimass(RigDef::Minimass &def)
Definition: ActorSpawner.cpp:1580
RoR::ActorSpawner::ProcessEngine
void ProcessEngine(RigDef::Engine &def)
Definition: ActorSpawner.cpp:5398
RoR::ActorSpawner::ProcessGuiSettings
void ProcessGuiSettings(RigDef::GuiSettings &def)
Definition: ActorSpawner.cpp:1240
RoR::ActorSpawner::m_file
RigDef::DocumentPtr m_file
Definition: ActorSpawner.h:456
RoR::ActorSpawner::m_fuse_z_min
float m_fuse_z_min
Definition: ActorSpawner.h:474
RigDef::Keyword::WHEELDETACHERS
@ WHEELDETACHERS
RoR::ActorSpawner::ProcessBrakes
void ProcessBrakes(RigDef::Brakes &def)
Definition: ActorSpawner.cpp:5346
RoR::ActorSpawner::m_particles_parent_scenenode
Ogre::SceneNode * m_particles_parent_scenenode
this isn't used for moving/hiding things, just helps developers inspect the scene graph.
Definition: ActorSpawner.h:503
Renderdash.h
RoR::ActorSpawner::m_actor_grouping_scenenode
Ogre::SceneNode * m_actor_grouping_scenenode
Topmost common parent; this isn't used for moving things, just helps developers inspect the scene gra...
Definition: ActorSpawner.h:498
RoR::ActorSpawner::ComposeName
std::string ComposeName(const std::string &object, int number=-1)
Creates name containing actor ID token, i.e. "Object#1 (filename.truck [Instance ID 1])".
Definition: ActorSpawner.cpp:699
RoR::ActorSpawner::ProcessExtCamera
void ProcessExtCamera(RigDef::ExtCamera &def)
Definition: ActorSpawner.cpp:1231
RoR::ActorSpawner::ProcessRotator
void ProcessRotator(RigDef::Rotator &def)
Definition: ActorSpawner.cpp:3434
RoR::ActorSpawner::ProcessHelp
void ProcessHelp(RigDef::Help &def)
Definition: ActorSpawner.cpp:5427
RoR::ActorSpawner::AddExhaust
void AddExhaust(NodeNum_t emitter_node_idx, NodeNum_t direction_node_idx)
Definition: ActorSpawner.cpp:5999
RoR::ActorSpawner::ProcessShock
void ProcessShock(RigDef::Shock &def)
Definition: ActorSpawner.cpp:4124
RoR::ActorSpawner::ProcessLockgroup
void ProcessLockgroup(RigDef::Lockgroup &lockgroup)
Definition: ActorSpawner.cpp:3238
RoR::ActorSpawner::m_flexbodies_parent_scenenode
Ogre::SceneNode * m_flexbodies_parent_scenenode
this isn't used for moving/hiding things, just helps developers inspect the scene graph.
Definition: ActorSpawner.h:501
RoR::ActorSpawner::ProcessCamera
void ProcessCamera(RigDef::Camera &def)
Definition: ActorSpawner.cpp:5457
RigDef::Keyword::ENGOPTION
@ ENGOPTION
RoR::ActorSpawner::ProcessContacter
void ProcessContacter(RigDef::Node::Ref &node_ref)
Definition: ActorSpawner.cpp:3428
RigDef::Keyword::TURBOPROPS2
@ TURBOPROPS2
RoR::ActorSpawner::ProcessMeshWheel2
void ProcessMeshWheel2(RigDef::MeshWheel2 &def)
Definition: ActorSpawner.cpp:4536
RoR::ActorSpawner::ProcessFusedrag
void ProcessFusedrag(RigDef::Fusedrag &def)
Definition: ActorSpawner.cpp:735
RigDef::Keyword::TIES
@ TIES
RoR::ActorSpawner::ProcessAirbrake
void ProcessAirbrake(RigDef::Airbrake &def)
Definition: ActorSpawner.cpp:875
RoR::ActorSpawner::ProcessTorqueCurve
void ProcessTorqueCurve(RigDef::TorqueCurve &def)
Definition: ActorSpawner.cpp:2813
RigDef::Keyword::MESHWHEELS
@ MESHWHEELS
RoR::ActorSpawner::m_generate_wing_position_lights
bool m_generate_wing_position_lights
Definition: ActorSpawner.h:462
RigDef::Keyword::HELP
@ HELP
RoR::Actor::ar_num_cabs
int ar_num_cabs
Definition: Actor.h:328
RoR::Actor::ar_hide_in_actor_list
bool ar_hide_in_actor_list
Hide in list of spawned actors (available in top menubar). Useful for fixed-place machinery,...
Definition: Actor.h:339
RigDef::Keyword::AIRBRAKES
@ AIRBRAKES
RigDef::Keyword::SET_COLLISION_RANGE
@ SET_COLLISION_RANGE
RigDef::Keyword::EXTCAMERA
@ EXTCAMERA
RefCountingObjectPtr< Actor >
ActorSpawner.h
Vehicle spawning logic.
RoR::Actor::ar_forward_commands
bool ar_forward_commands
Sim state.
Definition: Actor.h:474
Actor.h
RoR::ActorSpawner::ProcessAxle
void ProcessAxle(RigDef::Axle &def)
Definition: ActorSpawner.cpp:2634
RoR::GfxScene::GetSceneManager
Ogre::SceneManager * GetSceneManager()
Definition: GfxScene.h:64
RoR::ActorSpawner::ProcessEngturbo
void ProcessEngturbo(RigDef::Engturbo &def)
Definition: ActorSpawner.cpp:5356
RoR::ActorSpawnRequest
Definition: SimData.h:831
RoR::ActorSpawner::ProcessEngoption
void ProcessEngoption(RigDef::Engoption &def)
Definition: ActorSpawner.cpp:5368
RigDef::Keyword::WHEELS
@ WHEELS
RoR::ActorSpawner::ProcessShock3
void ProcessShock3(RigDef::Shock3 &def)
Definition: ActorSpawner.cpp:3965
RigDef::Keyword::FLARES2
@ FLARES2
RoR::ActorSpawner::AddMessage
void AddMessage(Message type, Ogre::String const &text)
Maintenance.
Definition: ActorSpawner.cpp:5735
RoR::ActorSpawner::ProcessAnimator
void ProcessAnimator(RigDef::Animator &def)
Definition: ActorSpawner.cpp:3695
RigDef::Keyword::SHOCKS2
@ SHOCKS2
RoR::Actor::m_disable_default_sounds
bool m_disable_default_sounds
Spawner context; TODO: remove.
Definition: Actor.h:627
RoR::ActorSpawner::ProcessShock2
void ProcessShock2(RigDef::Shock2 &def)
Definition: ActorSpawner.cpp:4043
RigDef::Keyword::CONTACTERS
@ CONTACTERS
RoR::ActorSpawner::m_oldstyle_renderdash
RoR::Renderdash * m_oldstyle_renderdash
Definition: ActorSpawner.h:494
RigDef::Keyword::TRANSFERCASE
@ TRANSFERCASE
RoR::ActorSpawner::ProcessMeshWheel
void ProcessMeshWheel(RigDef::MeshWheel &def)
Definition: ActorSpawner.cpp:4480
RigDef::Keyword::BEAMS
@ BEAMS
RigDef::Keyword::TRIGGERS
@ TRIGGERS
RigDef::Keyword::MANAGEDMATERIALS
@ MANAGEDMATERIALS
RoR::ActorSpawner::ProcessRopable
void ProcessRopable(RigDef::Ropable &def)
Definition: ActorSpawner.cpp:2875
RigDef::Keyword::FUSEDRAG
@ FUSEDRAG
RoR::ActorSpawner::m_oldstyle_cab_texcoords
std::vector< CabTexcoord > m_oldstyle_cab_texcoords
Definition: ActorSpawner.h:479
RoR::ActorSpawner::ProcessTurboprop2
void ProcessTurboprop2(RigDef::Turboprop2 &def)
Definition: ActorSpawner.cpp:828
RigDef::Keyword::COLLISIONBOXES
@ COLLISIONBOXES
RoR::ActorSpawner::ProcessAuthor
void ProcessAuthor(RigDef::Author &def)
Definition: ActorSpawner.cpp:5432
CacheSystem.h
A database of user-installed content alias 'mods' (vehicles, terrains...)
RigDef::Keyword::HYDROS
@ HYDROS
RoR::ActorSpawner::m_props_parent_scenenode
Ogre::SceneNode * m_props_parent_scenenode
this isn't used for moving/hiding things, just helps developers inspect the scene graph.
Definition: ActorSpawner.h:500
RoR::ActorSpawner::ProcessSpeedLimiter
void ProcessSpeedLimiter(RigDef::SpeedLimiter &def)
Definition: ActorSpawner.cpp:2807
RigDef::Keyword::SOUNDSOURCES2
@ SOUNDSOURCES2
RigDef::Keyword::FLEXBODIES
@ FLEXBODIES
RoR::ActorSpawner::ProcessFlare3
void ProcessFlare3(RigDef::Flare3 &def)
Definition: ActorSpawner.cpp:2096
RoR::ActorSpawner::ProcessNewActor
void ProcessNewActor(ActorPtr actor, ActorSpawnRequest rq, RigDef::DocumentPtr def)
Definition: ActorSpawnerFlow.cpp:59
RoR::ActorSpawner::ProcessFlexbody
void ProcessFlexbody(RigDef::Flexbody &def)
Definition: ActorSpawner.cpp:1516
RoR::ActorSpawner::CreateCabVisual
void CreateCabVisual()
Definition: ActorSpawner.cpp:7244
RoR::ActorSpawner::FinalizeRig
void FinalizeRig()
Definition: ActorSpawner.cpp:410
RigDef::Keyword::SHOCKS3
@ SHOCKS3
RoR::ActorSpawner::ProcessFixedNode
void ProcessFixedNode(RigDef::Node::Ref node_ref)
Definition: ActorSpawner.cpp:1272
GfxScene.h
RoR::ActorSpawner::ProcessScrewprop
void ProcessScrewprop(RigDef::Screwprop &def)
Definition: ActorSpawner.cpp:717
RoR::ActorSpawner::m_actor
ActorPtr m_actor
Definition: ActorSpawner.h:455
RigDef::Keyword::FLARES3
@ FLARES3
RigDef::Keyword::CRUISECONTROL
@ CRUISECONTROL
RoR::Actor::ar_import_commands
bool ar_import_commands
Sim state.
Definition: Actor.h:475
RoR::ActorSpawner::Message::TYPE_WARNING
@ TYPE_WARNING
RoR::Actor::ar_exhaust_dir_node
NodeNum_t ar_exhaust_dir_node
Old-format exhaust (one per vehicle) backwards direction node.
Definition: Actor.h:369
RoR::ActorSpawner::FinalizeGfxSetup
void FinalizeGfxSetup()
Definition: ActorSpawner.cpp:6757
RoR::ActorSpawner::ProcessBeam
void ProcessBeam(RigDef::Beam &def)
Definition: ActorSpawner.cpp:5487
RoR::ActorSpawner::m_fuse_z_max
float m_fuse_z_max
Definition: ActorSpawner.h:475
RigDef::Keyword::INVALID
@ INVALID
RoR::ActorSpawner::ProcessCollisionRange
void ProcessCollisionRange(RigDef::CollisionRange &def)
Definition: ActorSpawner.cpp:2610
RoR::Actor::ar_rescuer_flag
bool ar_rescuer_flag
Gameplay attr; defined in truckfile. TODO: Does anybody use this anymore?
Definition: Actor.h:473
RoR::ActorSpawner::ProcessNode
void ProcessNode(RigDef::Node &def)
Definition: ActorSpawner.cpp:5874
RoR::ActorSpawner::m_wing_area
float m_wing_area
Definition: ActorSpawner.h:471
RoR::ActorSpawner::ProcessSlidenode
void ProcessSlidenode(RigDef::SlideNode &def)
Definition: ActorSpawner.cpp:2959
RoR::ActorSpawner::m_fuse_y_max
float m_fuse_y_max
Definition: ActorSpawner.h:477
RigDef::Keyword::PISTONPROPS
@ PISTONPROPS
RoR::ActorSpawner::ProcessRailGroup
void ProcessRailGroup(RigDef::RailGroup &def)
Definition: ActorSpawner.cpp:2952
RoR::Renderdash
'renderdash' is a name of a classic Render-To-Texture animated material with gauges and other dashboa...
Definition: Renderdash.h:34
RoR::ActorSpawner::m_flares_parent_scenenode
Ogre::SceneNode * m_flares_parent_scenenode
this isn't used for moving/hiding things, just helps developers inspect the scene graph.
Definition: ActorSpawner.h:502
RoR::ActorSpawner::ProcessDescription
void ProcessDescription(Ogre::String const &line)
Definition: ActorSpawner.cpp:849
RoR::ActorSpawner::ProcessInterAxle
void ProcessInterAxle(RigDef::InterAxle &def)
Definition: ActorSpawner.cpp:2700
PROCESS_ELEMENT
#define PROCESS_ELEMENT(_KEYWORD_, _FIELD_, _FUNCTION_)
Definition: ActorSpawnerFlow.cpp:38
RoR::ActorSpawner::ProcessParticle
void ProcessParticle(RigDef::Particle &def)
Definition: ActorSpawner.cpp:2838
RoR::ActorSpawner::ProcessCollisionBox
void ProcessCollisionBox(RigDef::CollisionBox &def)
Definition: ActorSpawner.cpp:2585
RigDef::Keyword::SLIDENODES
@ SLIDENODES
RoR::ActorSpawner::ProcessTie
void ProcessTie(RigDef::Tie &def)
Definition: ActorSpawner.cpp:2887
RigDef::Keyword::BRAKES
@ BRAKES
RoR::CacheSystem::CheckResourceLoaded
bool CheckResourceLoaded(Ogre::String &in_out_filename)
Finds + loads the associated resource bundle if not already done.
Definition: CacheSystem.cpp:1302
RigDef::Keyword::TORQUECURVE
@ TORQUECURVE
RigDef::Keyword::LOCKGROUPS
@ LOCKGROUPS
RigDef::Keyword::EXHAUSTS
@ EXHAUSTS
RoR::ActorSpawner::ProcessSoundSource2
void ProcessSoundSource2(RigDef::SoundSource2 &def)
Definition: ActorSpawner.cpp:1162
RigDef::Keyword::PARTICLES
@ PARTICLES
RoR::App::GetCacheSystem
CacheSystem * GetCacheSystem()
Definition: Application.cpp:272
RoR::ActorSpawner::ProcessAntiLockBrakes
void ProcessAntiLockBrakes(RigDef::AntiLockBrakes &def)
Definition: ActorSpawner.cpp:5314
RoR::ActorSpawner::ProcessWheel
void ProcessWheel(RigDef::Wheel &def)
Definition: ActorSpawner.cpp:5262
RoR::ActorSpawner::ProcessCameraRail
void ProcessCameraRail(RigDef::CameraRail &def)
Definition: ActorSpawner.cpp:1216
RigDef::Keyword::HOOKS
@ HOOKS
RoR::ActorSpawner::ProcessExhaust
void ProcessExhaust(RigDef::Exhaust &def)
Definition: ActorSpawner.cpp:1278
RigDef::Keyword::WHEELS2
@ WHEELS2
RigDef::Keyword::FLEXBODYWHEELS
@ FLEXBODYWHEELS
RoR::ActorSpawner::ProcessProp
void ProcessProp(RigDef::Prop &def)
Resource group override is used with addonparts.
Definition: ActorSpawner.cpp:1586
RigDef::Keyword::FIXES
@ FIXES
RoR::Actor::ar_exhaust_pos_node
NodeNum_t ar_exhaust_pos_node
Old-format exhaust (one per vehicle) emitter node.
Definition: Actor.h:368
RigDef::Keyword::ROPABLES
@ ROPABLES
RoR::ActorSpawner::ProcessPistonprop
void ProcessPistonprop(RigDef::Pistonprop &def)
Definition: ActorSpawner.cpp:854
nodes
or anywhere else will not be considered a but parsed as regular data ! Each line is treated as values separated by separators Possible i e animators Multiline description Single does not affect it Directive usualy set global attributes or change behavior of the parsing Directive may appear in any block section Modularity The elements can be grouped into modules Each module must belong to one or more configurations Directives sectionconfig specify truck configurations the user can choose from Exactly one must be selected If the first defined is used lettercase matches original docs(parsing is insensitive). NAME TYPE NOTES advdrag BLOCK add_animation DIRECTIVE Special syntax airbrakes BLOCK animators BLOCK Special syntax IF(values[0]=="") bad trailing chars are silently ignored no space at the end Items delimited On each side of there is max item Empty invalid string parses as node num items Acceptable item the node is the others When a node range has more than nodes
Definition: ReadMe.txt:302
RoR::ActorSpawner::m_fuse_y_min
float m_fuse_y_min
Definition: ActorSpawner.h:476
RoR::ActorSpawner::ProcessTurbojet
void ProcessTurbojet(RigDef::Turbojet &def)
Definition: ActorSpawner.cpp:660
RoR::ActorSpawner::m_spawn_position
Ogre::Vector3 m_spawn_position
Definition: ActorSpawner.h:459
RoR::ActorSpawner::ProcessCruiseControl
void ProcessCruiseControl(RigDef::CruiseControl &def)
Definition: ActorSpawner.cpp:2795
RoR::ActorSpawner::InitializeRig
void InitializeRig()
Definition: ActorSpawner.cpp:252
RoR::ActorSpawner::m_first_wing_index
int m_first_wing_index
Definition: ActorSpawner.h:478
RoR::ActorSpawner::m_wheels_parent_scenenode
Ogre::SceneNode * m_wheels_parent_scenenode
this isn't used for moving/hiding things, just helps developers inspect the scene graph.
Definition: ActorSpawner.h:499
RigDef::Keyword::RAILGROUPS
@ RAILGROUPS
RoR::GfxActor
Definition: GfxActor.h:52
RoR::ActorSpawner::ProcessRotator2
void ProcessRotator2(RigDef::Rotator2 &def)
Definition: ActorSpawner.cpp:3470
RoR::Actor::ar_design_name
Ogre::String ar_design_name
Name of the vehicle/machine/object this actor represents.
Definition: Actor.h:340
RigDef::DocumentPtr
std::shared_ptr< Document > DocumentPtr
Definition: RigDef_Prerequisites.h:38
RoR::ActorSpawner::ProcessCommand
void ProcessCommand(RigDef::Command2 &def)
Definition: ActorSpawner.cpp:3594
RigDef::Keyword::DESCRIPTION
@ DESCRIPTION
RigDef::Keyword::INTERAXLES
@ INTERAXLES
RoR::ActorSpawnRequest::asr_position
Ogre::Vector3 asr_position
Definition: SimData.h:850
RigDef::Keyword::AXLES
@ AXLES
RoR::Actor::ar_filehash
std::string ar_filehash
Attribute; filled at spawn.
Definition: Actor.h:420
RigDef::Keyword::MESHWHEELS2
@ MESHWHEELS2
RoR::ActorSpawner::ProcessWheelDetacher
void ProcessWheelDetacher(RigDef::WheelDetacher &def)
Definition: ActorSpawner.cpp:5267
RigDef::Keyword::CAMERAS
@ CAMERAS
RoR::ActorSpawner::ProcessFlexBodyWheel
void ProcessFlexBodyWheel(RigDef::FlexBodyWheel &def)
Definition: ActorSpawner.cpp:4180
RoR::ActorSpawner::ProcessTractionControl
void ProcessTractionControl(RigDef::TractionControl &def)
Definition: ActorSpawner.cpp:5281
RigDef::Keyword::ROTATORS2
@ ROTATORS2
RigDef::Keyword::CINECAM
@ CINECAM
RigDef::Keyword::TURBOJETS
@ TURBOJETS
RoR::ActorSpawner::ProcessTrigger
void ProcessTrigger(RigDef::Trigger &def)
Definition: ActorSpawner.cpp:3249
RoR
Definition: AppContext.h:36
RoR::Actor::m_gfx_actor
std::unique_ptr< GfxActor > m_gfx_actor
Definition: Actor.h:531
RoR::ActorSpawner::ProcessTransferCase
void ProcessTransferCase(RigDef::TransferCase &def)
Definition: ActorSpawner.cpp:2757
RigDef::Keyword::ENGTURBO
@ ENGTURBO
RoR::App::GetGfxScene
GfxScene * GetGfxScene()
Definition: Application.cpp:276
RoR::ActorSpawner::ProcessCinecam
void ProcessCinecam(RigDef::Cinecam &def)
Definition: ActorSpawner.cpp:6033
RoR::ActorSpawner::ProcessManagedMaterial
void ProcessManagedMaterial(RigDef::ManagedMaterial &def)
Definition: ActorSpawner.cpp:2356
RigDef::Keyword::PROPS
@ PROPS
RigDef::Keyword::SCREWPROPS
@ SCREWPROPS
RoR::ActorSpawner::ProcessWheel2
void ProcessWheel2(RigDef::Wheel2 &def)
Definition: ActorSpawner.cpp:5257
RigDef::Keyword::SPEEDLIMITER
@ SPEEDLIMITER
RigDef::Keyword::NODES
@ NODES
RigDef::Keyword::GLOBALS
@ GLOBALS