#include "GfxActor.h"
#include "ApproxMath.h"
#include "AirBrake.h"
#include "Actor.h"
#include "Collisions.h"
#include "DashBoardManager.h"
#include "DustPool.h"
#include "EngineSim.h"
#include "GameContext.h"
#include "GfxScene.h"
#include "GUIManager.h"
#include "GUIUtils.h"
#include "HydraxWater.h"
#include "FlexAirfoil.h"
#include "FlexBody.h"
#include "FlexMeshWheel.h"
#include "FlexObj.h"
#include "InputEngine.h"
#include "MeshObject.h"
#include "MovableText.h"
#include "OgreImGui.h"
#include "Renderdash.h"
#include "RoRnet.h"
#include "ActorSpawner.h"
#include "SlideNode.h"
#include "SkyManager.h"
#include "SoundScriptManager.h"
#include "Terrain.h"
#include "TurboJet.h"
#include "TurboProp.h"
#include "Utils.h"
#include "imgui_internal.h"
#include <Ogre.h>
Go to the source code of this file.
◆ BEAM_BROKEN_COLOR()
const ImU32 BEAM_BROKEN_COLOR |
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0xff4466dd |
| ) |
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◆ BEAM_BROKEN_THICKNESS()
const float BEAM_BROKEN_THICKNESS |
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1. |
8f | ) |
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◆ BEAM_COLOR()
const ImU32 BEAM_COLOR |
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0xff556633 |
| ) |
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◆ BEAM_HYDRO_COLOR()
const ImU32 BEAM_HYDRO_COLOR |
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0xff55a3e0 |
| ) |
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◆ BEAM_HYDRO_THICKNESS()
const float BEAM_HYDRO_THICKNESS |
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1. |
4f | ) |
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◆ BEAM_STRENGTH_TEXT_COLOR()
const ImU32 BEAM_STRENGTH_TEXT_COLOR |
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0xffcfd0cc |
| ) |
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◆ BEAM_STRESS_TEXT_COLOR()
const ImU32 BEAM_STRESS_TEXT_COLOR |
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0xff58bbfc |
| ) |
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◆ BEAM_THICKNESS()
const float BEAM_THICKNESS |
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1. |
2f | ) |
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◆ NODE_COLOR()
const ImU32 NODE_COLOR |
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0xff44ddff |
| ) |
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◆ NODE_IMMOVABLE_COLOR()
const ImU32 NODE_IMMOVABLE_COLOR |
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0xff0033ff |
| ) |
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◆ NODE_IMMOVABLE_RADIUS()
const float NODE_IMMOVABLE_RADIUS |
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2. |
8f | ) |
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◆ NODE_MASS_TEXT_COLOR()
const ImU32 NODE_MASS_TEXT_COLOR |
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0xff77bb66 |
| ) |
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◆ NODE_RADIUS()
const float NODE_RADIUS |
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2. |
f | ) |
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◆ NODE_TEXT_COLOR()
const ImU32 NODE_TEXT_COLOR |
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0xffcccccf |
| ) |
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◆ ShouldEnableLightSource()
bool ShouldEnableLightSource |
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FlareType |
type, |
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bool |
is_player |
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) |
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< Only current vehicle, main lights
< All vehicles, main lights
< All vehicles, all lights
Definition at line 3151 of file GfxActor.cpp.
◆ WhereFrom()
std::string WhereFrom |
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GfxActor * |
gfx_actor, |
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const std::string & |
doing_what |
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) |
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