RigsofRods
Soft-body Physics Simulation
Functions
GameContext.cpp File Reference
#include "GameContext.h"
#include "AppContext.h"
#include "Actor.h"
#include "AeroEngine.h"
#include "CacheSystem.h"
#include "Collisions.h"
#include "Console.h"
#include "DashBoardManager.h"
#include "EngineSim.h"
#include "GfxScene.h"
#include "GUIManager.h"
#include "GUI_FrictionSettings.h"
#include "GUI_MainSelector.h"
#include "GUI_TopMenubar.h"
#include "InputEngine.h"
#include "OverlayWrapper.h"
#include "Replay.h"
#include "ScrewProp.h"
#include "ScriptEngine.h"
#include "SkyManager.h"
#include "SkyXManager.h"
#include "SoundScriptManager.h"
#include "Terrain.h"
#include "TuneupFileFormat.h"
#include "Utils.h"
#include "VehicleAI.h"
#include "GUI_VehicleButtons.h"
+ Include dependency graph for GameContext.cpp:

Go to the source code of this file.

Functions

void smoothValue (float &ref, float value, float rate)
 

Function Documentation

◆ smoothValue()

void smoothValue ( float &  ref,
float  value,
float  rate 
)

Definition at line 1554 of file GameContext.cpp.

+ Here is the caller graph for this function: