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Rigs of Rods 2023.09
Soft-body Physics Simulation
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#include "GameContext.h"#include "AppContext.h"#include "Actor.h"#include "AeroEngine.h"#include "CacheSystem.h"#include "Collisions.h"#include "Console.h"#include "DashBoardManager.h"#include "Engine.h"#include "GfxScene.h"#include "GUIManager.h"#include "GUI_FrictionSettings.h"#include "GUI_MainSelector.h"#include "GUI_TopMenubar.h"#include "InputEngine.h"#include "OverlayWrapper.h"#include "Replay.h"#include "ScrewProp.h"#include "ScriptEngine.h"#include "SkyManager.h"#include "SkyXManager.h"#include "SoundScriptManager.h"#include "Terrain.h"#include "Terrn2FileFormat.h"#include "TuneupFileFormat.h"#include "Utils.h"#include "VehicleAI.h"Go to the source code of this file.
Functions | |
| void | smoothValue (float &ref, float value, float rate) |
| void smoothValue | ( | float & | ref, |
| float | value, | ||
| float | rate | ||
| ) |
Definition at line 1585 of file GameContext.cpp.