RigsofRods
Soft-body Physics Simulation
OgreImGui.cpp
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1 
2 // -------------------------------------------
3 // OGRE-IMGUI bindings
4 // See file 'README-OgreImGui.txt' for details
5 // -------------------------------------------
6 
7 /*
8  This source file is part of Rigs of Rods
9  Copyright 2016-2020 Petr Ohlidal
10 
11  For more information, see http://www.rigsofrods.org/
12 
13  Rigs of Rods is free software: you can redistribute it and/or modify
14  it under the terms of the GNU General Public License version 3, as
15  published by the Free Software Foundation.
16 
17  Rigs of Rods is distributed in the hope that it will be useful,
18  but WITHOUT ANY WARRANTY; without even the implied warranty of
19  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20  GNU General Public License for more details.
21 
22  You should have received a copy of the GNU General Public License
23  along with Rigs of Rods. If not, see <http://www.gnu.org/licenses/>.
24 */
25 
26 #include "OgreImGui.h"
27 
28 #include "Actor.h"
29 #include "AppContext.h"
30 #include "ContentManager.h"
31 #include "OgreImGuiOverlay.h"
32 
33 #include <imgui.h>
34 #include <Ogre.h>
35 
36 using namespace RoR;
37 
39 {
40  m_imgui_overlay = std::unique_ptr<Ogre::ImGuiOverlay>(new Ogre::ImGuiOverlay());
41 
42  ImGuiIO& io = ImGui::GetIO();
43 
44  // Disable 'imgui.ini' - we don't need to persist window positions.
45  io.IniFilename = nullptr;
46 
47  // Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array that we will update during the application lifetime.
48  io.KeyMap[ImGuiKey_Tab] = OIS::KC_TAB;
49  io.KeyMap[ImGuiKey_LeftArrow] = OIS::KC_LEFT;
50  io.KeyMap[ImGuiKey_RightArrow] = OIS::KC_RIGHT;
51  io.KeyMap[ImGuiKey_UpArrow] = OIS::KC_UP;
52  io.KeyMap[ImGuiKey_DownArrow] = OIS::KC_DOWN;
53  io.KeyMap[ImGuiKey_PageUp] = OIS::KC_PGUP;
54  io.KeyMap[ImGuiKey_PageDown] = OIS::KC_PGDOWN;
55  io.KeyMap[ImGuiKey_Home] = OIS::KC_HOME;
56  io.KeyMap[ImGuiKey_End] = OIS::KC_END;
57  io.KeyMap[ImGuiKey_Delete] = OIS::KC_DELETE;
58  io.KeyMap[ImGuiKey_Backspace] = OIS::KC_BACK;
59  io.KeyMap[ImGuiKey_Enter] = OIS::KC_RETURN;
60  io.KeyMap[ImGuiKey_Escape] = OIS::KC_ESCAPE;
61  io.KeyMap[ImGuiKey_A] = OIS::KC_A;
62  io.KeyMap[ImGuiKey_C] = OIS::KC_C;
63  io.KeyMap[ImGuiKey_V] = OIS::KC_V;
64  io.KeyMap[ImGuiKey_X] = OIS::KC_X;
65  io.KeyMap[ImGuiKey_Y] = OIS::KC_Y;
66  io.KeyMap[ImGuiKey_Z] = OIS::KC_Z;
67  io.KeyMap[ImGuiKey_KeyPad0] = OIS::KC_NUMPAD0;
68  io.KeyMap[ImGuiKey_KeyPad1] = OIS::KC_NUMPAD1;
69  io.KeyMap[ImGuiKey_KeyPad2] = OIS::KC_NUMPAD2;
70  io.KeyMap[ImGuiKey_KeyPad3] = OIS::KC_NUMPAD3;
71  io.KeyMap[ImGuiKey_KeyPad4] = OIS::KC_NUMPAD4;
72  io.KeyMap[ImGuiKey_KeyPad5] = OIS::KC_NUMPAD5;
73  io.KeyMap[ImGuiKey_KeyPad6] = OIS::KC_NUMPAD6;
74  io.KeyMap[ImGuiKey_KeyPad7] = OIS::KC_NUMPAD7;
75  io.KeyMap[ImGuiKey_KeyPad8] = OIS::KC_NUMPAD8;
76  io.KeyMap[ImGuiKey_KeyPad9] = OIS::KC_NUMPAD9;
77  io.KeyMap[ImGuiKey_Slash] = OIS::KC_SLASH;
78 
79  // Load font
80  m_imgui_overlay->addFont("rigsofrods/fonts/Roboto-Medium",
81  ContentManager::ResourcePack::FONTS.resource_group_name);
82 
83  // Start rendering
84  m_imgui_overlay->setZOrder(300);
85  m_imgui_overlay->initialise(); // Build font texture
86  m_imgui_overlay->show();
87 }
88 
89 void OgreImGui::InjectMouseMoved( const OIS::MouseEvent &arg )
90 {
91 
92  ImGuiIO& io = ImGui::GetIO();
93 
94  io.MousePos.x = arg.state.X.abs;
95  io.MousePos.y = arg.state.Y.abs;
96  io.MouseWheel = Ogre::Math::Clamp((float)arg.state.Z.rel, -1/3.f, 1/3.f);
97 }
98 
99 void OgreImGui::InjectMousePressed( const OIS::MouseEvent &arg, OIS::MouseButtonID id )
100 {
101  ImGuiIO& io = ImGui::GetIO();
102  if (id<5)
103  {
104  io.MouseDown[id] = true;
105  }
106 }
107 
108 void OgreImGui::InjectMouseReleased( const OIS::MouseEvent &arg, OIS::MouseButtonID id )
109 {
110  ImGuiIO& io = ImGui::GetIO();
111  if (id<5)
112  {
113  io.MouseDown[id] = false;
114  }
115 }
116 
117 void OgreImGui::InjectKeyPressed( const OIS::KeyEvent &arg )
118 {
119  ImGuiIO& io = ImGui::GetIO();
120  io.KeysDown[arg.key] = true;
121 
122  if (arg.text>0)
123  {
124  io.AddInputCharacter((unsigned short)arg.text);
125  }
126 }
127 
128 void OgreImGui::InjectKeyReleased( const OIS::KeyEvent &arg )
129 {
130  ImGuiIO& io = ImGui::GetIO();
131  io.KeysDown[arg.key] = false;
132 }
133 
134 void OgreImGui::renderQueueStarted(Ogre::uint8 queueGroupId,
135  const Ogre::String& invocation, bool& skipThisInvocation)
136 {
137  // Shamelessly copy-pasted from `Ogre::OverlaySystem::renderQueueStarted()`
138  if(queueGroupId == Ogre::RENDER_QUEUE_OVERLAY)
139  {
140  Ogre::Viewport* vp = Ogre::Root::getSingletonPtr()->getRenderSystem()->_getViewport();
141  if(vp != NULL)
142  {
143  Ogre::SceneManager* sceneMgr = vp->getCamera()->getSceneManager();
144  if (vp->getOverlaysEnabled() && sceneMgr->_getCurrentRenderStage() != Ogre::SceneManager::IRS_RENDER_TO_TEXTURE)
145  {
146  // Checking `sceneMgr->_getCurrentRenderStage() == Ogre::SceneManager::IRS_RENDER_TO_TEXTURE`)
147  // doesn't do the trick if the RTT is updated by calling `Ogre::RenderTarget::update()` by hand,
148  // which we do frequently.
149  // To compensate, we also check if the active viewport matches our screen viewport.
150  Ogre::Viewport* vp_target = App::GetAppContext()->GetViewport();
151  if (vp == vp_target)
152  {
153  m_imgui_overlay->_findVisibleObjects(vp->getCamera(), sceneMgr->getRenderQueue(), vp);
154  }
155  }
156  }
157  }
158 }
Script2Game::KC_NUMPAD1
enum Script2Game::inputEvents KC_NUMPAD1
Script2Game::KC_HOME
enum Script2Game::inputEvents KC_HOME
Copyright
MIT License Copyright(c) 2000-2013 Torus Knot Software Ltd Permission is hereby granted
Script2Game::KC_NUMPAD7
enum Script2Game::inputEvents KC_NUMPAD7
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Definition: LICENSE-ImGui.txt:7
LIABILITY
MIT License free of to any person obtaining a copy of this software and associated documentation to deal in the Software without including without limitation the rights to and or sell copies of the and to permit persons to whom the Software is furnished to do subject to the following WITHOUT WARRANTY OF ANY EXPRESS OR INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY DAMAGES OR OTHER LIABILITY
Definition: LICENSE-OGRE.txt:19
OgreImGui::InjectMousePressed
void InjectMousePressed(const OIS::MouseEvent &arg, OIS::MouseButtonID id)
Definition: OgreImGui.cpp:99
FROM
MIT License free of to any person obtaining a copy of this software and associated documentation to deal in the Software without including without limitation the rights to and or sell copies of the and to permit persons to whom the Software is furnished to do subject to the following WITHOUT WARRANTY OF ANY EXPRESS OR INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY DAMAGES OR OTHER WHETHER IN AN ACTION OF TORT OR ARISING FROM
Definition: LICENSE-OGRE.txt:19
Script2Game::KC_NUMPAD4
enum Script2Game::inputEvents KC_NUMPAD4
Script2Game::KC_PGDOWN
enum Script2Game::inputEvents KC_PGDOWN
Script2Game::KC_DELETE
enum Script2Game::inputEvents KC_DELETE
Script2Game::KC_NUMPAD9
enum Script2Game::inputEvents KC_NUMPAD9
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Definition: LICENSE-ImGui.txt:8
Script2Game::KC_PGUP
enum Script2Game::inputEvents KC_PGUP
ContentManager.h
RoR::App::GetAppContext
AppContext * GetAppContext()
Definition: Application.cpp:266
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Definition: LICENSE-OGRE.txt:7
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Definition: LICENSE-ImGui.txt:19
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Definition: LICENSE-OGRE.txt:15
Script2Game::KC_RETURN
enum Script2Game::inputEvents KC_RETURN
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Definition: LICENSE-OGRE.txt:8
OgreImGui::InjectKeyReleased
void InjectKeyReleased(const OIS::KeyEvent &arg)
Definition: OgreImGui.cpp:128
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Definition: LICENSE-ImGui.txt:8
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MIT License free of to any person obtaining a copy of this software and associated documentation to deal in the Software without including without limitation the rights to and or sell copies of the and to permit persons to whom the Software is furnished to do subject to the following WITHOUT WARRANTY OF ANY EXPRESS OR INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY
Definition: LICENSE-OGRE.txt:16
Script2Game::KC_RIGHT
enum Script2Game::inputEvents KC_RIGHT
AppContext.h
System integration layer; inspired by OgreBites::ApplicationContext.
Script2Game::KC_ESCAPE
enum Script2Game::inputEvents KC_ESCAPE
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Definition: LICENSE-ImGui.txt:8
RoR::AppContext::GetViewport
Ogre::Viewport * GetViewport()
Definition: AppContext.h:66
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Definition: LICENSE-OGRE.txt:9
OgreImGui::InjectMouseReleased
void InjectMouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id)
Definition: OgreImGui.cpp:108
Script2Game::KC_SLASH
enum Script2Game::inputEvents KC_SLASH
OgreImGui.h
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Definition: LICENSE-OGRE.txt:8
Ogre::ImGuiOverlay
Definition: OgreImGuiOverlay.h:13
Actor.h
OgreImGui::Init
void Init()
Definition: OgreImGui.cpp:38
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Definition: LICENSE-ImGui.txt:16
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Script2Game::KC_NUMPAD0
enum Script2Game::inputEvents KC_NUMPAD0
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Definition: LICENSE-ImGui.txt:15
OgreImGui::InjectMouseMoved
void InjectMouseMoved(const OIS::MouseEvent &arg)
Definition: OgreImGui.cpp:89
Script2Game::KC_NUMPAD6
enum Script2Game::inputEvents KC_NUMPAD6
Script2Game::KC_NUMPAD5
enum Script2Game::inputEvents KC_NUMPAD5
Script2Game::KC_TAB
enum Script2Game::inputEvents KC_TAB
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Definition: LICENSE-ImGui.txt:8
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Script2Game::KC_END
enum Script2Game::inputEvents KC_END
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Definition: LICENSE-OGRE.txt:8
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Definition: LICENSE-OGRE.txt:8
OgreImGui::InjectKeyPressed
void InjectKeyPressed(const OIS::KeyEvent &arg)
Definition: OgreImGui.cpp:117
Script2Game::KC_DOWN
enum Script2Game::inputEvents KC_DOWN
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Definition: LICENSE-ImGui.txt:19
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OgreImGuiOverlay.h
Script2Game::KC_NUMPAD8
enum Script2Game::inputEvents KC_NUMPAD8
OgreImGui::renderQueueStarted
virtual void renderQueueStarted(Ogre::uint8 queueGroupId, const Ogre::String &invocation, bool &skipThisInvocation) override
Definition: OgreImGui.cpp:134
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Script2Game::KC_UP
enum Script2Game::inputEvents KC_UP
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Definition: LICENSE-OGRE.txt:19
Script2Game::KC_LEFT
enum Script2Game::inputEvents KC_LEFT
Script2Game::KC_NUMPAD3
enum Script2Game::inputEvents KC_NUMPAD3
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Definition: LICENSE-ImGui.txt:5
Script2Game::KC_NUMPAD2
enum Script2Game::inputEvents KC_NUMPAD2
RoR
Definition: AppContext.h:36
RoR::ContentManager::ResourcePack::FONTS
static const ResourcePack FONTS
Definition: ContentManager.h:56
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