#include "OgreImGuiOverlay.h"
#include <imgui.h>
#include <Ogre.h>
#include <OISMouse.h>
#include <OISKeyboard.h>
#include <memory>
Go to the source code of this file.
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static ImVec2 | operator* (const ImVec2 &lhs, const float rhs) |
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static ImVec2 | operator/ (const ImVec2 &lhs, const float rhs) |
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static ImVec2 | operator+ (const ImVec2 &lhs, const ImVec2 &rhs) |
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static ImVec2 | operator- (const ImVec2 &lhs, const ImVec2 &rhs) |
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static ImVec2 | operator* (const ImVec2 &lhs, const ImVec2 &rhs) |
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static ImVec2 | operator/ (const ImVec2 &lhs, const ImVec2 &rhs) |
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static ImVec2 & | operator+= (ImVec2 &lhs, const ImVec2 &rhs) |
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static ImVec2 & | operator-= (ImVec2 &lhs, const ImVec2 &rhs) |
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static ImVec2 & | operator*= (ImVec2 &lhs, const float rhs) |
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static ImVec2 & | operator/= (ImVec2 &lhs, const float rhs) |
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◆ operator*() [1/2]
static ImVec2 operator* |
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const ImVec2 & |
lhs, |
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const float |
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inlinestatic |
◆ operator*() [2/2]
static ImVec2 operator* |
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const ImVec2 & |
lhs, |
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const ImVec2 & |
rhs |
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inlinestatic |
◆ operator*=()
static ImVec2& operator*= |
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ImVec2 & |
lhs, |
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const float |
rhs |
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inlinestatic |
◆ operator+()
static ImVec2 operator+ |
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const ImVec2 & |
lhs, |
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const ImVec2 & |
rhs |
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inlinestatic |
◆ operator+=()
static ImVec2& operator+= |
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ImVec2 & |
lhs, |
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const ImVec2 & |
rhs |
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inlinestatic |
◆ operator-()
static ImVec2 operator- |
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const ImVec2 & |
lhs, |
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const ImVec2 & |
rhs |
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inlinestatic |
◆ operator-=()
static ImVec2& operator-= |
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ImVec2 & |
lhs, |
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const ImVec2 & |
rhs |
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inlinestatic |
◆ operator/() [1/2]
static ImVec2 operator/ |
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const ImVec2 & |
lhs, |
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const float |
rhs |
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inlinestatic |
◆ operator/() [2/2]
static ImVec2 operator/ |
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const ImVec2 & |
lhs, |
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const ImVec2 & |
rhs |
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inlinestatic |
◆ operator/=()
static ImVec2& operator/= |
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ImVec2 & |
lhs, |
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const float |
rhs |
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inlinestatic |