#include "CacheSystem.h"
#include "Actor.h"
#include "AddonPartFileFormat.h"
#include "Application.h"
#include "SimData.h"
#include "ContentManager.h"
#include "ErrorUtils.h"
#include "GUI_LoadingWindow.h"
#include "GUI_GameMainMenu.h"
#include "GUIManager.h"
#include "GenericFileFormat.h"
#include "GfxActor.h"
#include "GfxScene.h"
#include "Language.h"
#include "PlatformUtils.h"
#include "RigDef_Parser.h"
#include "ScriptEngine.h"
#include "SkinFileFormat.h"
#include "Terrain.h"
#include "Terrn2FileFormat.h"
#include "TuneupFileFormat.h"
#include "Utils.h"
#include <OgreException.h>
#include <OgreFileSystem.h>
#include <OgreFileSystemLayer.h>
#include <rapidjson/document.h>
#include <rapidjson/istreamwrapper.h>
#include <rapidjson/ostreamwrapper.h>
#include <rapidjson/writer.h>
#include <fstream>
Go to the source code of this file.
◆ CheckAndReplacePathIgnoreCase()
static bool CheckAndReplacePathIgnoreCase |
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const CacheEntryPtr & |
entry, |
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CVar * |
dir, |
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const std::string & |
dir_label, |
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std::string & |
out_rgname |
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static |
◆ detectMiniType()
Ogre::String detectMiniType |
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String |
filename, |
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String |
group |
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