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RigsofRods
Soft-body Physics Simulation
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Data Structures | |
struct | RoR::eventsource_t |
< Scripting More... | |
struct | RoR::collision_tri_t |
struct | RoR::collision_mesh_t |
Records which collision triangles belong to which mesh. More... | |
class | RoR::Collisions |
struct | RoR::Collisions::hash_coll_element_t |
Namespaces | |
RoR | |
Typedefs | |
typedef std::vector< collision_tri_t > | RoR::CollisionTriVec |
typedef std::vector< collision_mesh_t > | RoR::CollisionMeshVec |
Functions | |
Ogre::Vector3 | RoR::primitiveCollision (node_t *node, Ogre::Vector3 velocity, float mass, Ogre::Vector3 normal, float dt, ground_model_t *gm, float penetration=0) |