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RigsofRods
Soft-body Physics Simulation
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float getRenderingDistance(void) const
Gets the distance at which batches are no longer rendered.
void detachFromParent(void)
Detaches an object from a parent SceneNode or TagPoint, if attached.
bool getVisible(void) const
Gets this object whether to be visible or not, if it has a renderable component.
bool isAttached(void) const
Returns true if this object is attached to a SceneNode or TagPoint.
const string & getMovableType(void) const
Returns the type name of this object.
void setRenderingMinPixelSize(float pixelSize)
Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.
void setVisible(bool visible)
Tells this object whether to be visible or not, if it has a renderable component.
bool isVisible(void) const
Returns whether or not this object is supposed to be visible or not.
void setCastShadows(bool enabled)
Return an instance of user objects binding associated with this class.
float getRenderingMinPixelSize() const
Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.
bool isDebugDisplayEnabled(void) const
Gets whether debug display of this object is enabled.
Class representing a node in the scene graph.
SceneNode getParentSceneNode(void) const
Returns the scene node to which this object is attached.
bool isParentTagPoint() const
Gets whether the parent node is a TagPoint (or a SceneNode)
OGRE-AngelScript bindings; Actually named Ogre in the scripts, just changed for docs to separate thin...
float getBoundingRadius(void) const
Retrieves the local axis-aligned bounding box for this object.
const string & getName(void) const
Returns the name of this object.
bool getCastShadows(void) const
Returns whether shadow casting is enabled for this object.
Node * getParentNode(void) const
Returns the node to which this object is attached.
Abstract class defining a movable object in a scene.
void setRenderingDistance(float dist)
Sets the distance at which the object is no longer rendered.
bool isInScene(void) const
Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is ...
void setDebugDisplayEnabled(bool enabled)
Sets whether or not the debug display of this object is enabled.