RigsofRods
Soft-body Physics Simulation
AngelOgre_Node.h
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1 
2 namespace AngelOgre { // Dummy namespace, just to distinguish AngelScript from C++
3 
12  class Node
13  {
14  public:
15  const vector3& getPosition() const;
16  void setPosition(const vector3 &in);
17 
18  const vector3& getScale() const;
19  void setScale(const vector3 &in);
20 
21  const string& getName() const;
22  Node@ getParent();
23 
25  string __getUniqueName() const;
26 
30  };
31 
34 
35 } // namespace AngelOgre (dummy, just to distinguish AngelScript from C++)
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37 
AngelOgre::Node::getScale
const vector3 & getScale() const
AngelOgre::Node::__getUniqueName
string __getUniqueName() const
A Rigs of Rods extension - generates unique name as "{name} ({mem_address})".
AngelOgre::Node::getChildren
ChildNodeArray getChildren()
Not const because we don't want all elements to be const (this isn't the case with raw pointers in C+...
AngelOgre::Node::setScale
void setScale(const vector3 &in)
AngelOgre::Node::setPosition
void setPosition(const vector3 &in)
AngelOgre::Node::getPosition
const vector3 & getPosition() const
AngelOgre
OGRE-AngelScript bindings; Actually named Ogre in the scripts, just changed for docs to separate thin...
Definition: AngelOgre_AnimationState.h:2
AngelOgre::Node::getName
const string & getName() const
ChildNodeArray
CReadonlyScriptArrayView< Ogre::Node * > ChildNodeArray
Definition: OgreAngelscript.cpp:498
AngelOgre::Node
Definition: AngelOgre_Node.h:12
AngelOgre::Node::getParent
Node getParent()