RigsofRods
Soft-body Physics Simulation
doc
angelscript
Script2Game
TerrainClass.h
Go to the documentation of this file.
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namespace
Script2Game
{
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class
TerrainClass
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{
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public
:
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string
getTerrainName
();
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string
getTerrainFileName
();
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string
getTerrainFileResourceGroup
();
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string
getGUID
();
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int
getVersion
();
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bool
isFlat
();
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vector3
getSpawnPos
();
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void
addSurveyMapEntity
(
const
std::string& type,
const
std::string& filename,
const
std::string& resource_group,
const
std::string& caption,
const
Ogre::Vector3& pos,
float
angle,
int
id
);
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void
delSurveyMapEntities
(
int
id
);
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ProceduralManagerClass
@
getProceduralManager
();
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};
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}
//namespace Script2Game
Script2Game::TerrainClass::delSurveyMapEntities
void delSurveyMapEntities(int id)
Removes all survey map icons with the given ID.
Script2Game::TerrainClass
Binding of RoR::Terrain; represents a loaded terrain.
Definition:
TerrainClass.h:16
Script2Game::TerrainClass::getSpawnPos
vector3 getSpawnPos()
Script2Game::TerrainClass::getGUID
string getGUID()
Script2Game::TerrainClass::getTerrainFileName
string getTerrainFileName()
Script2Game
Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.
Definition:
BeamClass.h:2
Script2Game::ProceduralManagerClass
Binding of RoR::ProceduralManager; generates dynamic roads for terrain.
Definition:
ProceduralManagerClass.h:16
Script2Game::TerrainClass::getTerrainName
string getTerrainName()
Script2Game::TerrainClass::getTerrainFileResourceGroup
string getTerrainFileResourceGroup()
Script2Game::TerrainClass::isFlat
bool isFlat()
Script2Game::TerrainClass::getVersion
int getVersion()
Script2Game::TerrainClass::addSurveyMapEntity
void addSurveyMapEntity(const std::string &type, const std::string &filename, const std::string &resource_group, const std::string &caption, const Ogre::Vector3 &pos, float angle, int id)
Adds an icon with description to survey map (minimap).
Script2Game::TerrainClass::getProceduralManager
ProceduralManagerClass getProceduralManager()
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