66 DiscordRichPresence discordPresence;
67 memset(&discordPresence, 0,
sizeof(discordPresence));
70 discordPresence.state =
"Playing online";
71 sprintf(buffer,
"On server: %s:%d on terrain: %s",
78 discordPresence.state =
"Playing singleplayer";
81 discordPresence.details = buffer;
82 discordPresence.startTimestamp = time(0);
83 discordPresence.largeImageKey =
"ror_logo_t";
84 discordPresence.largeImageText =
"Rigs of Rods";
85 Discord_UpdatePresence(&discordPresence);
System integration layer; inspired by OgreBites::ApplicationContext.