Rigs of Rods 2023.09
Soft-body Physics Simulation
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DiscordRpc.cpp
Go to the documentation of this file.
1/*
2 This source file is part of Rigs of Rods
3 Copyright 2005-2012 Pierre-Michel Ricordel
4 Copyright 2007-2012 Thomas Fischer
5 Copyright 2013-2020 Petr Ohlidal
6
7 For more information, see http://www.rigsofrods.org/
8
9 Rigs of Rods is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License version 3, as
11 published by the Free Software Foundation.
12
13 Rigs of Rods is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with Rigs of Rods. If not, see <http://www.gnu.org/licenses/>.
20*/
21
22#include "DiscordRpc.h"
23
24#include "AppContext.h"
25
26#ifdef USE_DISCORD_RPC
27#include <discord_rpc.h>
28#endif
29
30using namespace RoR;
31
32#ifdef USE_DISCORD_RPC
33void DiscordErrorCallback(int, const char *error)
34{
35 RoR::LogFormat("Discord Error: %s", error);
36}
37
38void DiscordReadyCallback(const DiscordUser *user)
39{
40 RoR::LogFormat("Discord Ready: %s", user->username);
41}
42#endif
43
45{
46#ifdef USE_DISCORD_RPC
47 if(App::io_discord_rpc->getBool())
48 {
49 DiscordEventHandlers handlers;
50 memset(&handlers, 0, sizeof(handlers));
51 handlers.ready = DiscordReadyCallback;
52 handlers.errored = DiscordErrorCallback;
53
54 // Discord_Initialize(const char* applicationId, DiscordEventHandlers* handlers, int autoRegister, const char* optionalSteamId)
55 Discord_Initialize("492484203435393035", &handlers, 1, "1234");
56 }
57#endif
58}
59
61{
62#ifdef USE_DISCORD_RPC
63 if(App::io_discord_rpc->getBool())
64 {
65 char buffer[256];
66 DiscordRichPresence discordPresence;
67 memset(&discordPresence, 0, sizeof(discordPresence));
68 if (App::mp_state->getEnum<MpState>() == MpState::CONNECTED)
69 {
70 discordPresence.state = "Playing online";
71 sprintf(buffer, "On server: %s:%d on terrain: %s",
72 RoR::App::mp_server_host->getStr().c_str(),
74 RoR::App::sim_terrain_gui_name->getStr().c_str());
75 }
76 else
77 {
78 discordPresence.state = "Playing singleplayer";
79 sprintf(buffer, "On terrain: %s", RoR::App::sim_terrain_gui_name->getStr().c_str());
80 }
81 discordPresence.details = buffer;
82 discordPresence.startTimestamp = time(0);
83 discordPresence.largeImageKey = "ror_logo_t";
84 discordPresence.largeImageText = "Rigs of Rods";
85 Discord_UpdatePresence(&discordPresence);
86 }
87#endif
88}
89
91{
92#ifdef USE_DISCORD_RPC
93 Discord_Shutdown();
94#endif
95}
System integration layer; inspired by OgreBites::ApplicationContext.
void UpdatePresence()
CVar * sim_terrain_gui_name
CVar * mp_server_port
CVar * mp_state
CVar * io_discord_rpc
CVar * mp_server_host
void LogFormat(const char *format,...)
Improved logging utility. Uses fixed 2Kb buffer.