Flexbody = A deformable mesh; updated on CPU every frame, then uploaded to video memory.
Flexbody and prop diagnostic.
std::string m_combo_items
Flexbodies come first, props second.
void DrawLocatorsTable(FlexBody *flexbody, bool &locators_visible)
void DrawMeshInfo(FlexBody *flexbody)
std::vector< bool > show_locator
void DrawDebugView(FlexBody *flexbody, Prop *prop, NodeNum_t node_ref, NodeNum_t node_x, NodeNum_t node_y)
void SetVisible(bool value)
int m_combo_props_start
Index of first prop in the combobox. -1 means no props.
bool IsHideOtherElementsModeActive() const
void DrawMemoryOrderGraph(FlexBody *flexbody)