Rigs of Rods 2023.09
Soft-body Physics Simulation
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FastFakeRandom.cpp
Go to the documentation of this file.
1/*
2--------------------------------------------------------------------------------
3This source file is part of SkyX.
4Visit http://www.paradise-studios.net/products/skyx/
5
6Copyright (C) 2009-2012 Xavier Vergu�n Gonz�lez <xavyiy@gmail.com>
7
8This program is free software; you can redistribute it and/or modify it under
9the terms of the GNU Lesser General Public License as published by the Free Software
10Foundation; either version 2 of the License, or (at your option) any later
11version.
12
13This program is distributed in the hope that it will be useful, but WITHOUT
14ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
15FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
16
17You should have received a copy of the GNU Lesser General Public License along with
18this program; if not, write to the Free Software Foundation, Inc., 59 Temple
19Place - Suite 330, Boston, MA 02111-1307, USA, or go to
20http://www.gnu.org/copyleft/lesser.txt.
21--------------------------------------------------------------------------------
22*/
23
24#include "FastFakeRandom.h"
25
26namespace SkyX { namespace VClouds
27{
28 FastFakeRandom::FastFakeRandom(const int &n, const Ogre::Real &min, const Ogre::Real &max)
29 : mCapacity(n)
30 , mIndex(-1)
31 {
32 mData = new float[n];
33
34 for (int k = 0; k < n; k++)
35 {
36 mData[k] = Ogre::Math::RangeRandom(min, max);
37 }
38 }
39
41 {
42 delete [] mData;
43 }
44
46 {
47 mIndex ++; if (mIndex >= mCapacity) {mIndex = 0;}
48
49 return mData[mIndex];
50 }
51
52}}
FastFakeRandom(const int &n, const Ogre::Real &min, const Ogre::Real &max)
Constructor.
float & get()
Get random number.
float * mData
Data pointer.