#include "GUI_FlexbodyDebug.h"
#include "Actor.h"
#include "Application.h"
#include "SimData.h"
#include "Collisions.h"
#include "FlexBody.h"
#include "GameContext.h"
#include "GUIManager.h"
#include "GUIUtils.h"
#include "Language.h"
#include "Terrain.h"
#include "Utils.h"
 
Go to the source code of this file.
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| const ImVec4  | FORSETNODE_COLOR_V4 (1.f, 0.87f, 0.3f, 1.f) | 
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| const float  | FORSETNODE_RADIUS (2.f) | 
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| const ImU32  | BASENODE_COLOR (0xff44a5ff) | 
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| const float  | BASENODE_RADIUS (3.f) | 
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| const float  | BEAM_THICKNESS (1.2f) | 
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| const ImU32  | NODE_TEXT_COLOR (0xffcccccf) | 
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| const ImVec4  | VERTEX_COLOR_V4 (0.1f, 1.f, 1.f, 1.f) | 
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| const float  | VERTEX_RADIUS (1.f) | 
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| const float  | LOCATOR_BEAM_THICKNESS (1.0f) | 
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| const ImVec4  | LOCATOR_BEAM_COLOR_V4 (0.05f, 1.f, 0.65f, 1.f) | 
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| const ImVec4  | AXIS_X_BEAM_COLOR_V4 (1.f, 0.f, 0.f, 1.f) | 
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| const ImVec4  | AXIS_Y_BEAM_COLOR_V4 (0.15f, 0.15f, 1.f, 1.f) | 
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| const float  | MEMGRAPH_NODE_RADIUS (1.f) | 
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| const ImVec4  | MEMGRAPH_NODEREF_COLOR_V4 (1.f, 0.89f, 0.22f, 1.f) | 
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| const ImVec4  | MEMGRAPH_NODEX_COLOR_V4 (1.f, 0.21f, 0.21f, 1.f) | 
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| const ImVec4  | MEMGRAPH_NODEY_COLOR_V4 (0.27f, 0.76f, 1.f, 1.f) | 
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◆ AXIS_X_BEAM_COLOR_V4()
      
        
          | const ImVec4 AXIS_X_BEAM_COLOR_V4  | 
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◆ AXIS_Y_BEAM_COLOR_V4()
      
        
          | const ImVec4 AXIS_Y_BEAM_COLOR_V4  | 
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◆ BASENODE_COLOR()
      
        
          | const ImU32 BASENODE_COLOR  | 
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◆ BASENODE_RADIUS()
      
        
          | const float BASENODE_RADIUS  | 
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◆ BEAM_THICKNESS()
      
        
          | const float BEAM_THICKNESS  | 
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◆ FORSETNODE_COLOR_V4()
      
        
          | const ImVec4 FORSETNODE_COLOR_V4  | 
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◆ FORSETNODE_RADIUS()
      
        
          | const float FORSETNODE_RADIUS  | 
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◆ LOCATOR_BEAM_COLOR_V4()
      
        
          | const ImVec4 LOCATOR_BEAM_COLOR_V4  | 
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◆ LOCATOR_BEAM_THICKNESS()
      
        
          | const float LOCATOR_BEAM_THICKNESS  | 
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◆ MEMGRAPH_NODE_RADIUS()
      
        
          | const float MEMGRAPH_NODE_RADIUS  | 
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◆ MEMGRAPH_NODEREF_COLOR_V4()
      
        
          | const ImVec4 MEMGRAPH_NODEREF_COLOR_V4  | 
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◆ MEMGRAPH_NODEX_COLOR_V4()
      
        
          | const ImVec4 MEMGRAPH_NODEX_COLOR_V4  | 
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◆ MEMGRAPH_NODEY_COLOR_V4()
      
        
          | const ImVec4 MEMGRAPH_NODEY_COLOR_V4  | 
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◆ NODE_TEXT_COLOR()
      
        
          | const ImU32 NODE_TEXT_COLOR  | 
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◆ VERTEX_COLOR_V4()
      
        
          | const ImVec4 VERTEX_COLOR_V4  | 
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◆ VERTEX_RADIUS()
      
        
          | const float VERTEX_RADIUS  | 
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◆ AXIS_X_BEAM_COLOR
◆ AXIS_Y_BEAM_COLOR
◆ BLUE_BEAM_THICKNESS
◆ FORSETNODE_COLOR
◆ LOCATOR_BEAM_COLOR
◆ VERT_HOVER_MAX_DISTANCE
      
        
          | const float VERT_HOVER_MAX_DISTANCE = 25.f | 
        
      
 
 
◆ VERTEX_COLOR
◆ VERTEX_TEXT_COLOR
      
        
          | const ImU32 VERTEX_TEXT_COLOR = ImColor(171, 194, 186) |