#include "Actor.h"
#include "Application.h"
#include "CacheSystem.h"
#include "GameContext.h"
#include "RigDef_File.h"
#include <Ogre.h>
 
Go to the source code of this file.
◆ BuildNodeRef()
◆ IsActuallyShockBeam()
  
  
      
        
          | static bool IsActuallyShockBeam  | 
          ( | 
          const beam_t &  | 
          beam | ) | 
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◆ UpdateSetBeamDefaults()
  
  
      
        
          | static void UpdateSetBeamDefaults  | 
          ( | 
          std::shared_ptr< BeamDefaults > &  | 
          beam_defaults,  | 
         
        
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           | 
          Actor *  | 
          actor,  | 
         
        
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          int  | 
          i  | 
         
        
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          ) | 
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◆ UpdateSetInertiaDefaults()
  
  
      
        
          | static void UpdateSetInertiaDefaults  | 
          ( | 
          std::shared_ptr< Inertia > &  | 
          inertia_defaults,  | 
         
        
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          Actor *  | 
          actor,  | 
         
        
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          CmdKeyInertia &  | 
          cmdkey_inertia  | 
         
        
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          ) | 
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◆ UpdateSetNodeDefaults()