#include "Actor.h"
#include "Application.h"
#include "CacheSystem.h"
#include "GameContext.h"
#include "RigDef_File.h"
#include <Ogre.h>
Go to the source code of this file.
◆ BuildNodeRef()
◆ IsActuallyShockBeam()
static bool IsActuallyShockBeam |
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const beam_t & |
beam | ) |
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◆ UpdateSetBeamDefaults()
static void UpdateSetBeamDefaults |
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std::shared_ptr< BeamDefaults > & |
beam_defaults, |
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Actor * |
actor, |
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int |
i |
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) |
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◆ UpdateSetInertiaDefaults()
static void UpdateSetInertiaDefaults |
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std::shared_ptr< Inertia > & |
inertia_defaults, |
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Actor * |
actor, |
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CmdKeyInertia & |
cmdkey_inertia |
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◆ UpdateSetNodeDefaults()