30#include <Overlay/OgreOverlay.h>
31#include <Overlay/OgreTextAreaOverlayElement.h>
48 Ogre::TextAreaOverlayElement*
m_text =
nullptr;
Global forward declarations.
Ogre::TextAreaOverlayElement * m_text
void Update(RoR::GfxActor *player)
Ogre::Overlay * m_overlay
Ogre::TextAreaOverlayElement * m_distance_text
void CreateArrow()
Must be called again after OGRE scenemanager is cleared.
void SetVisible(bool value)
Only effective in main menu, simulation visibility is set in Update()
void LoadOverlay()
Must be called after meshes+overlays were loaded.