Rigs of Rods 2026.01
Soft-body Physics Simulation
Loading...
Searching...
No Matches
AngelOgre_MeshManager.h
Go to the documentation of this file.
1
2namespace AngelOgre { // Dummy namespace, just to distinguish AngelScript from C++
3
16 {
17 public:
23 MeshPtr load(const string&in file, const string&in rg);
24
26 void remove(const string&in file, const string&in rg);
27 };
28
31
32} // namespace AngelOgre (dummy, just to distinguish AngelScript from C++)
33
a singleton - use Ogre::MeshManager::getSingleton() to retrieve instance.
void remove(const string &in file, const string &in rg)
Unloads the mesh and removes it from the manager.
MeshPtr load(const string &in file, const string &in rg)
Loads a mesh (or returns it if already loaded).
A shared pointer to a mesh resource.
OGRE-AngelScript bindings; Actually named Ogre in the scripts, just changed for docs to separate thin...