#include <OgreString.h>
#include <MaterialManager.h>
#include <Hydrax.h>
Go to the source code of this file.
◆ _def_Depth_Material_Name
#define _def_Depth_Material_Name "_Hydrax_Depth_Material" |
◆ _def_Depth_Shader_FP_Name
#define _def_Depth_Shader_FP_Name "_Hydrax_Depth_FP" |
◆ _def_Depth_Shader_VP_Name
#define _def_Depth_Shader_VP_Name "_Hydrax_Depth_VP" |
◆ _def_DepthTexture_Shader_FP_Name
#define _def_DepthTexture_Shader_FP_Name "_Hydrax_DepthTexture_FP" |
◆ _def_DepthTexture_Shader_VP_Name
#define _def_DepthTexture_Shader_VP_Name "_Hydrax_DepthTexture_VP" |
◆ _def_Simple_Black_Material_Name
#define _def_Simple_Black_Material_Name "_Hydrax_Simple_Black_Material" |
◆ _def_Simple_Red_Material_Name
#define _def_Simple_Red_Material_Name "_Hydrax_Simple_Red_Material" |
◆ _def_Underwater_Compositor_Material_Name
#define _def_Underwater_Compositor_Material_Name "_Hydrax_Underwater_Compositor_Material" |
◆ _def_Underwater_Compositor_Name
#define _def_Underwater_Compositor_Name "_Hydrax_Underwater_Compositor_Name" |
◆ _def_Underwater_Compositor_Shader_FP_Name
#define _def_Underwater_Compositor_Shader_FP_Name "_Hydrax_Underwater_Compositor_Shader_FP" |
◆ _def_Underwater_Compositor_Shader_VP_Name
#define _def_Underwater_Compositor_Shader_VP_Name "_Hydrax_Underwater_Compositor_Shader_VP" |
◆ _def_Underwater_Material_Name
#define _def_Underwater_Material_Name "_Hydrax_Underwater_Material" |
◆ _def_Underwater_Shader_FP_Name
#define _def_Underwater_Shader_FP_Name "_Hydrax_Underwater_Shader_FP" |
◆ _def_Underwater_Shader_VP_Name
#define _def_Underwater_Shader_VP_Name "_Hydrax_Underwater_Shader_VP" |
◆ _def_Water_Material_Name
#define _def_Water_Material_Name "_Hydrax_Water_Material" |
◆ _def_Water_Shader_FP_Name
#define _def_Water_Shader_FP_Name "_Hydrax_Water_FP" |
◆ _def_Water_Shader_VP_Name
#define _def_Water_Shader_VP_Name "_Hydrax_Water_VP" |