RigsofRods
Soft-body Physics Simulation
Namespaces | Macros
MaterialManager.cpp File Reference
#include <OgreString.h>
#include <MaterialManager.h>
#include <Hydrax.h>
+ Include dependency graph for MaterialManager.cpp:

Go to the source code of this file.

Namespaces

 Hydrax
 

Macros

#define _def_Water_Material_Name   "_Hydrax_Water_Material"
 
#define _def_Water_Shader_VP_Name   "_Hydrax_Water_VP"
 
#define _def_Water_Shader_FP_Name   "_Hydrax_Water_FP"
 
#define _def_Depth_Material_Name   "_Hydrax_Depth_Material"
 
#define _def_Depth_Shader_VP_Name   "_Hydrax_Depth_VP"
 
#define _def_Depth_Shader_FP_Name   "_Hydrax_Depth_FP"
 
#define _def_DepthTexture_Shader_VP_Name   "_Hydrax_DepthTexture_VP"
 
#define _def_DepthTexture_Shader_FP_Name   "_Hydrax_DepthTexture_FP"
 
#define _def_Underwater_Material_Name   "_Hydrax_Underwater_Material"
 
#define _def_Underwater_Shader_VP_Name   "_Hydrax_Underwater_Shader_VP"
 
#define _def_Underwater_Shader_FP_Name   "_Hydrax_Underwater_Shader_FP"
 
#define _def_Underwater_Compositor_Material_Name   "_Hydrax_Underwater_Compositor_Material"
 
#define _def_Underwater_Compositor_Shader_VP_Name   "_Hydrax_Underwater_Compositor_Shader_VP"
 
#define _def_Underwater_Compositor_Shader_FP_Name   "_Hydrax_Underwater_Compositor_Shader_FP"
 
#define _def_Underwater_Compositor_Name   "_Hydrax_Underwater_Compositor_Name"
 
#define _def_Simple_Red_Material_Name   "_Hydrax_Simple_Red_Material"
 
#define _def_Simple_Black_Material_Name   "_Hydrax_Simple_Black_Material"
 

Macro Definition Documentation

◆ _def_Depth_Material_Name

#define _def_Depth_Material_Name   "_Hydrax_Depth_Material"

Definition at line 40 of file MaterialManager.cpp.

◆ _def_Depth_Shader_FP_Name

#define _def_Depth_Shader_FP_Name   "_Hydrax_Depth_FP"

Definition at line 42 of file MaterialManager.cpp.

◆ _def_Depth_Shader_VP_Name

#define _def_Depth_Shader_VP_Name   "_Hydrax_Depth_VP"

Definition at line 41 of file MaterialManager.cpp.

◆ _def_DepthTexture_Shader_FP_Name

#define _def_DepthTexture_Shader_FP_Name   "_Hydrax_DepthTexture_FP"

Definition at line 45 of file MaterialManager.cpp.

◆ _def_DepthTexture_Shader_VP_Name

#define _def_DepthTexture_Shader_VP_Name   "_Hydrax_DepthTexture_VP"

Definition at line 44 of file MaterialManager.cpp.

◆ _def_Simple_Black_Material_Name

#define _def_Simple_Black_Material_Name   "_Hydrax_Simple_Black_Material"

Definition at line 58 of file MaterialManager.cpp.

◆ _def_Simple_Red_Material_Name

#define _def_Simple_Red_Material_Name   "_Hydrax_Simple_Red_Material"

Definition at line 57 of file MaterialManager.cpp.

◆ _def_Underwater_Compositor_Material_Name

#define _def_Underwater_Compositor_Material_Name   "_Hydrax_Underwater_Compositor_Material"

Definition at line 51 of file MaterialManager.cpp.

◆ _def_Underwater_Compositor_Name

#define _def_Underwater_Compositor_Name   "_Hydrax_Underwater_Compositor_Name"

Definition at line 55 of file MaterialManager.cpp.

◆ _def_Underwater_Compositor_Shader_FP_Name

#define _def_Underwater_Compositor_Shader_FP_Name   "_Hydrax_Underwater_Compositor_Shader_FP"

Definition at line 53 of file MaterialManager.cpp.

◆ _def_Underwater_Compositor_Shader_VP_Name

#define _def_Underwater_Compositor_Shader_VP_Name   "_Hydrax_Underwater_Compositor_Shader_VP"

Definition at line 52 of file MaterialManager.cpp.

◆ _def_Underwater_Material_Name

#define _def_Underwater_Material_Name   "_Hydrax_Underwater_Material"

Definition at line 47 of file MaterialManager.cpp.

◆ _def_Underwater_Shader_FP_Name

#define _def_Underwater_Shader_FP_Name   "_Hydrax_Underwater_Shader_FP"

Definition at line 49 of file MaterialManager.cpp.

◆ _def_Underwater_Shader_VP_Name

#define _def_Underwater_Shader_VP_Name   "_Hydrax_Underwater_Shader_VP"

Definition at line 48 of file MaterialManager.cpp.

◆ _def_Water_Material_Name

#define _def_Water_Material_Name   "_Hydrax_Water_Material"

Definition at line 36 of file MaterialManager.cpp.

◆ _def_Water_Shader_FP_Name

#define _def_Water_Shader_FP_Name   "_Hydrax_Water_FP"

Definition at line 38 of file MaterialManager.cpp.

◆ _def_Water_Shader_VP_Name

#define _def_Water_Shader_VP_Name   "_Hydrax_Water_VP"

Definition at line 37 of file MaterialManager.cpp.