A single rendering pass of a Technique.
One way of rendering a material; a material may have several (e.g.
Pass createPass()
Creates a new pass and adds it to the end of the list.
PassArray getPasses()
Returns a read-only list of the technique's passes.
void removePass(uint16 index)
Removes the pass at the given index.
const string & getName() const
Name of the technique (may be empty).
OGRE-AngelScript bindings; Actually named Ogre in the scripts, just changed for docs to separate thin...