Rigs of Rods 2026.01
Soft-body Physics Simulation
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AngelOgre_Technique.h
Go to the documentation of this file.
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2namespace AngelOgre { // Dummy namespace, just to distinguish AngelScript from C++
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16 {
17 public:
19 PassArray@ getPasses();
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25 void removePass(uint16 index);
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28 const string& getName() const;
29 };
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34} // namespace AngelOgre (dummy, just to distinguish AngelScript from C++)
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A single rendering pass of a Technique.
One way of rendering a material; a material may have several (e.g.
Pass createPass()
Creates a new pass and adds it to the end of the list.
PassArray getPasses()
Returns a read-only list of the technique's passes.
void removePass(uint16 index)
Removes the pass at the given index.
const string & getName() const
Name of the technique (may be empty).
OGRE-AngelScript bindings; Actually named Ogre in the scripts, just changed for docs to separate thin...