Rigs of Rods 2026.01
Soft-body Physics Simulation
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AngelOgre_Pass.h
Go to the documentation of this file.
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2namespace AngelOgre { // Dummy namespace, just to distinguish AngelScript from C++
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52} // namespace AngelOgre (dummy, just to distinguish AngelScript from C++)
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A shared pointer to a set of shader parameters (uniforms).
A single rendering pass of a Technique.
TextureUnitStateArray getTextureUnitStates()
Returns a read-only list of the pass's texture units.
void setFragmentProgramParameters(GpuProgramParametersPtr params)
GpuProgramParametersPtr getTessellationHullProgramParameters()
void removeTextureUnitState(uint16 index)
Removes the texture unit at the given index.
GpuProgramParametersPtr getGeometryProgramParameters()
void setTessellationHullProgramParameters(GpuProgramParametersPtr params)
GpuProgramParametersPtr getVertexProgramParameters()
void setVertexProgramParameters(GpuProgramParametersPtr params)
GpuProgramParametersPtr getFragmentProgramParameters()
void setGeometryProgramParameters(GpuProgramParametersPtr params)
const string & getName() const
Name of the pass (may be empty).
GpuProgramParametersPtr getTessellationDomainProgramParameters()
void setComputeProgramParameters(GpuProgramParametersPtr params)
void setTessellationDomainProgramParameters(GpuProgramParametersPtr params)
GpuProgramParametersPtr getComputeProgramParameters()
OGRE-AngelScript bindings; Actually named Ogre in the scripts, just changed for docs to separate thin...