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Soft-body Physics Simulation
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GodRaysManager.cpp File Reference
#include <GodRaysManager.h>
#include <Hydrax.h>
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Go to the source code of this file.

Namespaces

 Hydrax
 

Macros

#define _def_GodRays_Projector_Camera_Name   "_Hydrax_GodRays_Projector_Camera"
 
#define _def_GodRays_ManualObject_Name   "_Hydrax_GodRays_ManualObject"
 
#define _def_GodRays_Depth_Map   "_Hydrax_GodRays_Depth_Map"
 
#define _def_GodRays_Material_Name   "_Hydrax_GodRays_Material"
 
#define _def_GodRays_Shader_VP_Name   "_Hydrax_GodRays_VP"
 
#define _def_GodRays_Shader_FP_Name   "_Hydrax_GodRays_FP"
 
#define _def_GodRaysDepth_Material_Name   "_Hydrax_GodRaysDepth_Material"
 
#define _def_GodRaysDepth_Shader_VP_Name   "_Hydrax_GodRaysDepth_VP"
 
#define _def_GodRaysDepth_Shader_FP_Name   "_Hydrax_GodRaysDepth_FP"
 

Functions

const Ogre::Matrix4 PROJECTIONCLIPSPACE2DTOIMAGESPACE_PERSPECTIVE (0.5, 0, 0, 0.5, 0, -0.5, 0, 0.5, 0, 0, 1, 0, 0, 0, 0, 1)
 

Macro Definition Documentation

◆ _def_GodRays_Depth_Map

#define _def_GodRays_Depth_Map   "_Hydrax_GodRays_Depth_Map"

Definition at line 31 of file GodRaysManager.cpp.

◆ _def_GodRays_ManualObject_Name

#define _def_GodRays_ManualObject_Name   "_Hydrax_GodRays_ManualObject"

Definition at line 30 of file GodRaysManager.cpp.

◆ _def_GodRays_Material_Name

#define _def_GodRays_Material_Name   "_Hydrax_GodRays_Material"

Definition at line 33 of file GodRaysManager.cpp.

◆ _def_GodRays_Projector_Camera_Name

#define _def_GodRays_Projector_Camera_Name   "_Hydrax_GodRays_Projector_Camera"

Definition at line 29 of file GodRaysManager.cpp.

◆ _def_GodRays_Shader_FP_Name

#define _def_GodRays_Shader_FP_Name   "_Hydrax_GodRays_FP"

Definition at line 35 of file GodRaysManager.cpp.

◆ _def_GodRays_Shader_VP_Name

#define _def_GodRays_Shader_VP_Name   "_Hydrax_GodRays_VP"

Definition at line 34 of file GodRaysManager.cpp.

◆ _def_GodRaysDepth_Material_Name

#define _def_GodRaysDepth_Material_Name   "_Hydrax_GodRaysDepth_Material"

Definition at line 37 of file GodRaysManager.cpp.

◆ _def_GodRaysDepth_Shader_FP_Name

#define _def_GodRaysDepth_Shader_FP_Name   "_Hydrax_GodRaysDepth_FP"

Definition at line 39 of file GodRaysManager.cpp.

◆ _def_GodRaysDepth_Shader_VP_Name

#define _def_GodRaysDepth_Shader_VP_Name   "_Hydrax_GodRaysDepth_VP"

Definition at line 38 of file GodRaysManager.cpp.

Function Documentation

◆ PROJECTIONCLIPSPACE2DTOIMAGESPACE_PERSPECTIVE()

const Ogre::Matrix4 PROJECTIONCLIPSPACE2DTOIMAGESPACE_PERSPECTIVE ( 0.  5,
,
,
0.  5,
,
-0.  5,
,
0.  5,
,
,
,
,
,
,
,
 
)
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