RigsofRods
Soft-body Physics Simulation
Data Structures | Namespaces | Macros
OgreShaderParticleRenderer.h File Reference
#include <OgreParticleSystemRenderer.h>
#include <OgreVector2.h>
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Data Structures

class  Ogre::ShaderParticleRenderer
 Specialisation of ParticleSystemRenderer to render particles using a custom shaders. More...
 
class  Ogre::ShaderParticleRenderer::CmdVertexFormatColour
 Command objects for defining vertex format (see ParamCommand). More...
 
class  Ogre::ShaderParticleRenderer::CmdVertexFormatTexture
 general texture coord More...
 
class  Ogre::ShaderParticleRenderer::CmdVertexFormatSize
 particle size More...
 
class  Ogre::ShaderParticleRenderer::CmdVertexFormatRotation
 rotation More...
 
class  Ogre::ShaderParticleRenderer::CmdVertexFormatRotationSpeed
 rotation speed (rad/s) More...
 
class  Ogre::ShaderParticleRenderer::CmdVertexFormatDirection
 direction More...
 
class  Ogre::ShaderParticleRenderer::CmdVertexFormatTTL
 time-to-live More...
 
class  Ogre::ShaderParticleRenderer::CmdVertexFormatTotalTTL
 total time-to-live More...
 
class  Ogre::ShaderParticleRenderer::CmdVertexFormatTimeFrag
 TTL / total_TTL. More...
 
class  Ogre::ShaderParticleRenderer::CmdVertexFormatTimeFragInv
 1.0f - TTL / total_TTL More...
 
class  Ogre::ShaderParticleRendererFactory
 Factory class for ShaderParticleRenderer. More...
 

Namespaces

 Ogre
 

Macros

#define __OGRE_SHADER_PARTICLE_RENDERER_H__
 

Macro Definition Documentation

◆ __OGRE_SHADER_PARTICLE_RENDERER_H__

#define __OGRE_SHADER_PARTICLE_RENDERER_H__

Definition at line 3 of file OgreShaderParticleRenderer.h.