22#include "../../autowrapper/aswrappedcall.h"
28#include <angelscript.h>
30using namespace AngelScript;
41 void** arg1ref =
reinterpret_cast<void**
>(gen->GetArgAddress(1));
42 int arg1id = gen->GetArgTypeId(1);
43 int arg2 = gen->GetArgDWord(2);
45 gen->SetReturnDWord(ret);
53 result = engine->RegisterObjectType(
"GameScriptClass",
sizeof(GameScript), asOBJ_REF | asOBJ_NOCOUNT);
ROR_ASSERT(result >= 0);
58 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void log(const string &in)",
WRAP_MFN(GameScript,log), asCALL_GENERIC);
ROR_ASSERT(result>=0);
59 result = engine->RegisterObjectMethod(
"GameScriptClass",
"float getTime()",
WRAP_MFN(GameScript,getTime), asCALL_GENERIC);
ROR_ASSERT(result>=0);
60 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void backToMenu()",
WRAP_MFN(GameScript, backToMenu), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
61 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void quitGame()",
WRAP_MFN(GameScript, quitGame), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
62 result = engine->RegisterObjectMethod(
"GameScriptClass",
"float getFPS()",
WRAP_MFN(GameScript, getFPS), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
63 result = engine->RegisterObjectMethod(
"GameScriptClass",
"float getAvgFPS()",
WRAP_MFN(GameScript, getAvgFPS), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
64 result = engine->RegisterObjectMethod(
"GameScriptClass",
"float rangeRandom(float, float)",
WRAP_MFN(GameScript,rangeRandom), asCALL_GENERIC);
ROR_ASSERT(result>=0);
65 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int useOnlineAPI(const string &in, const dictionary &in, string &out)",
WRAP_MFN(GameScript, useOnlineAPI), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
66 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void openUrlInDefaultBrowser(const string &in)",
WRAP_MFN(GameScript, openUrlInDefaultBrowser), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
67 result = engine->RegisterObjectMethod(
"GameScriptClass",
"bool pushMessage(MsgType, dictionary@)",
WRAP_MFN(GameScript, pushMessage), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
68 result = engine->RegisterObjectMethod(
"GameScriptClass",
"bool checkResourceExists(const string &in, const string &in)",
WRAP_MFN(GameScript, checkResourceExists), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
69 result = engine->RegisterObjectMethod(
"GameScriptClass",
"bool deleteResource(const string &in, const string &in)",
WRAP_MFN(GameScript, deleteResource), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
70 result = engine->RegisterObjectMethod(
"GameScriptClass",
"string loadTextResourceAsString(const string &in, const string &in)",
WRAP_MFN(GameScript, loadTextResourceAsString), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
71 result = engine->RegisterObjectMethod(
"GameScriptClass",
"bool createTextResourceFromString(const string &in, const string &in, const string &in, bool=false)",
WRAP_MFN(GameScript, createTextResourceFromString), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
72 result = engine->RegisterObjectMethod(
"GameScriptClass",
"Ogre::SceneManager@ getSceneManager()",
WRAP_MFN(GameScript, getSceneManager), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
73 result = engine->RegisterObjectMethod(
"GameScriptClass",
"array<dictionary>@ findResourceFileInfo(const string &in, const string &in, bool=false)",
WRAP_MFN(GameScript, findResourceFileInfo), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
74 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void fetchUrlAsStringAsync(const string &in, const string &in)",
WRAP_MFN(GameScript, fetchUrlAsStringAsync), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
75 result = engine->RegisterObjectMethod(
"GameScriptClass",
"Ogre::Image loadImageResource(const string &in, const string &in)",
WRAP_MFN(GameScript, loadImageResource), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
76 result = engine->RegisterObjectMethod(
"GameScriptClass",
"bool serializeMeshResource(const string &in, const string &in, const Ogre::MeshPtr &in)",
WRAP_MFN(GameScript, serializeMeshResource), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
79 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void flashMessage(const string &in, float, float)",
WRAP_MFN(GameScript, flashMessage), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
80 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void message(const string &in, const string &in, float, bool)",
WRAP_MFN(GameScript, message), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
81 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int getChatFontSize()",
WRAP_MFN(GameScript, getChatFontSize), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
82 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setChatFontSize(int)",
WRAP_MFN(GameScript, setChatFontSize), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
83 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void showMessageBox(string &in, string &in, bool button1, string &in, bool AllowClose, bool button2,string &in)",
WRAP_MFN(GameScript, showMessageBox), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
84 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void showChooser(const string &in, const string &in, const string &in)",
WRAP_MFN(GameScript, showChooser), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
85 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void updateDirectionArrow(const string &in, vector3 &in)",
WRAP_MFN(GameScript, updateDirectionArrow), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
86 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void hideDirectionArrow()",
WRAP_MFN(GameScript, hideDirectionArrow), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
87 result = engine->RegisterObjectMethod(
"GameScriptClass",
"bool getScreenPosFromWorldPos(const vector3&in, vector2&out)",
WRAP_MFN(GameScript, getScreenPosFromWorldPos), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
88 result = engine->RegisterObjectMethod(
"GameScriptClass",
"vector2 getDisplaySize()",
WRAP_MFN(GameScript, getDisplaySize), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
89 result = engine->RegisterObjectMethod(
"GameScriptClass",
"vector2 getMouseScreenPosition()",
WRAP_MFN(GameScript, getMouseScreenPosition), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
92 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void registerForEvent(int)",
WRAP_MFN(GameScript, registerForEvent), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
93 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void unRegisterEvent(int)",
WRAP_MFN(GameScript, unRegisterEvent), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
94 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int getRegisteredEventsMask(int)",
WRAP_MFN(GameScript, getRegisteredEventsMask), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
95 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setRegisteredEventsMask(int, int)",
WRAP_MFN(GameScript, setRegisteredEventsMask), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
96 result = engine->RegisterObjectMethod(
"GameScriptClass",
"ScriptRetCode addScriptFunction(const string &in, int = -2)",
WRAP_MFN(GameScript, addScriptFunction), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
97 result = engine->RegisterObjectMethod(
"GameScriptClass",
"ScriptRetCode scriptFunctionExists(const string &in, int = -2)",
WRAP_MFN(GameScript, scriptFunctionExists), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
98 result = engine->RegisterObjectMethod(
"GameScriptClass",
"ScriptRetCode deleteScriptFunction(const string &in, int = -2)",
WRAP_MFN(GameScript, deleteScriptFunction), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
99 result = engine->RegisterObjectMethod(
"GameScriptClass",
"ScriptRetCode addScriptVariable(const string &in, int = -2)",
WRAP_MFN(GameScript, addScriptVariable), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
100 result = engine->RegisterObjectMethod(
"GameScriptClass",
"ScriptRetCode scriptVariableExists(const string &in, int = -2)",
WRAP_MFN(GameScript, scriptVariableExists), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
101 result = engine->RegisterObjectMethod(
"GameScriptClass",
"ScriptRetCode deleteScriptVariable(const string &in, int = -2)",
WRAP_MFN(GameScript, deleteScriptVariable), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
102 result = engine->RegisterObjectMethod(
"GameScriptClass",
"ScriptRetCode getScriptVariable(const string &in, ?&out, int = -2)", asFUNCTION(
getScriptVariable), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
103 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void clearEventCache()",
WRAP_MFN(GameScript, clearEventCache), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
104 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int sendGameCmd(const string &in)",
WRAP_MFN(GameScript, sendGameCmd), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
105 result = engine->RegisterObjectMethod(
"GameScriptClass",
"array<int>@ getRunningScripts()",
WRAP_MFN(GameScript, getRunningScripts), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
106 result = engine->RegisterObjectMethod(
"GameScriptClass",
"dictionary@ getScriptDetails(int)",
WRAP_MFN(GameScript, getScriptDetails), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
109 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void loadTerrain(const string &in)",
WRAP_MFN(GameScript, loadTerrain), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
110 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int getLoadedTerrain(string &out)",
WRAP_MFN(GameScript, getLoadedTerrain), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
111 result = engine->RegisterObjectMethod(
"GameScriptClass",
"bool getCaelumAvailable()",
WRAP_MFN(GameScript, getCaelumAvailable), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
112 result = engine->RegisterObjectMethod(
"GameScriptClass",
"string getCaelumTime()",
WRAP_MFN(GameScript, getCaelumTime), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
113 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setCaelumTime(float)",
WRAP_MFN(GameScript, setCaelumTime), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
114 result = engine->RegisterObjectMethod(
"GameScriptClass",
"float getGravity()",
WRAP_MFN(GameScript, getGravity), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
115 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setGravity(float)",
WRAP_MFN(GameScript, setGravity), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
116 result = engine->RegisterObjectMethod(
"GameScriptClass",
"float getGroundHeight(vector3 &in)",
WRAP_MFN(GameScript, getGroundHeight), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
117 result = engine->RegisterObjectMethod(
"GameScriptClass",
"float getWaterHeight()",
WRAP_MFN(GameScript, getWaterHeight), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
118 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setWaterHeight(float)",
WRAP_MFN(GameScript, setWaterHeight), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
119 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void spawnObject(const string &in, const string &in, vector3 &in, vector3 &in, const string &in, bool)",
WRAP_MFN(GameScript, spawnObject), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
120 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void moveObjectVisuals(const string &in, vector3 &in)",
WRAP_MFN(GameScript, moveObjectVisuals), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
121 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void destroyObject(const string &in)",
WRAP_MFN(GameScript, destroyObject), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
122 result = engine->RegisterObjectMethod(
"GameScriptClass",
"array<TerrainEditorObjectClassPtr@>@ getEditorObjects()",
WRAP_MFN(GameScript, getEditorObjects), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
123 result = engine->RegisterObjectMethod(
"GameScriptClass",
"bool getMousePositionOnTerrain(vector3 &out)",
WRAP_MFN(GameScript, getMousePositionOnTerrain), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
124 result = engine->RegisterObjectMethod(
"GameScriptClass",
"TerrainClassPtr@ getTerrain()",
WRAP_MFN(GameScript,getTerrain), asCALL_GENERIC);
ROR_ASSERT(result>=0);
125 result = engine->RegisterObjectMethod(
"GameScriptClass",
"array<Ogre::MovableObject@>@ getMousePointedMovableObjects()",
WRAP_MFN(GameScript, getMousePointedMovableObjects), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
128 result = engine->RegisterObjectMethod(
"GameScriptClass",
"vector3 getPersonPosition()",
WRAP_MFN(GameScript, getPersonPosition), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
129 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setPersonPosition(vector3 &in)",
WRAP_MFN(GameScript, setPersonPosition), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
130 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void movePerson(vector3 &in)",
WRAP_MFN(GameScript, movePerson), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
131 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setPersonRotation(radian &in)",
WRAP_MFN(GameScript, setPersonRotation), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
132 result = engine->RegisterObjectMethod(
"GameScriptClass",
"radian getPersonRotation()",
WRAP_MFN(GameScript, getPersonRotation), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
135 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void activateAllVehicles()",
WRAP_MFN(GameScript,activateAllVehicles), asCALL_GENERIC);
ROR_ASSERT(result>=0);
136 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setTrucksForcedActive(bool forceActive)",
WRAP_MFN(GameScript,setTrucksForcedAwake), asCALL_GENERIC);
ROR_ASSERT(result>=0);
137 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void boostCurrentTruck(float)",
WRAP_MFN(GameScript, boostCurrentTruck), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
138 result = engine->RegisterObjectMethod(
"GameScriptClass",
"BeamClassPtr @getCurrentTruck()",
WRAP_MFN(GameScript, getCurrentTruck), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
139 result = engine->RegisterObjectMethod(
"GameScriptClass",
"BeamClassPtr @getTruckByNum(int)",
WRAP_MFN(GameScript, getTruckByNum), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
140 result = engine->RegisterObjectMethod(
"GameScriptClass",
"array<BeamClass@> @getAllTrucks()",
WRAP_MFN(GameScript, getAllTrucks), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
141 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int getCurrentTruckNumber()",
WRAP_MFN(GameScript, getCurrentTruckNumber), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
142 result = engine->RegisterObjectMethod(
"GameScriptClass",
"BeamClassPtr @spawnTruck(string &in, vector3 &in, vector3 &in)",
WRAP_MFN(GameScript, spawnTruck), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
143 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void repairVehicle(const string &in, const string &in, bool)",
WRAP_MFN(GameScript, repairVehicle), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
144 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void removeVehicle(const string &in, const string &in)",
WRAP_MFN(GameScript, removeVehicle), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
145 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int getNumTrucksByFlag(int)",
WRAP_MFN(GameScript, getNumTrucksByFlag), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
146 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int getActorNextInstanceId()",
WRAP_MFN(GameScript, getActorNextInstanceId), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
147 result = engine->RegisterObjectMethod(
"GameScriptClass",
"BeamClassPtr @getTruckRemotelyReceivingCommands()",
WRAP_MFN(GameScript, getTruckRemotelyReceivingCommands), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
150 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int getFreeForceNextId()",
WRAP_MFN(GameScript, getFreeForceNextId), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
151 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int getFreeBeamGfxNextId()",
WRAP_MFN(GameScript, getFreeBeamGfxNextId), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
154 result = engine->RegisterObjectMethod(
"GameScriptClass",
"BeamClassPtr @spawnTruckAI(string &in, vector3 &in, string &in, string &in, int x)",
WRAP_MFN(GameScript, spawnTruckAI), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
155 result = engine->RegisterObjectMethod(
"GameScriptClass",
"array<vector3> @getWaypoints(int x)",
WRAP_MFN(GameScript, getWaypoints), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
156 result = engine->RegisterObjectMethod(
"GameScriptClass",
"array<int> @getWaypointsSpeed()",
WRAP_MFN(GameScript, getWaypointsSpeed), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
157 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void addWaypoint(vector3 &in)",
WRAP_MFN(GameScript, addWaypoint), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
158 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int getAIVehicleCount()",
WRAP_MFN(GameScript, getAIVehicleCount), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
159 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int getAIVehicleDistance()",
WRAP_MFN(GameScript, getAIVehicleDistance), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
160 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int getAIVehiclePositionScheme()",
WRAP_MFN(GameScript, getAIVehiclePositionScheme), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
161 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int getAIVehicleSpeed()",
WRAP_MFN(GameScript, getAIVehicleSpeed), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
162 result = engine->RegisterObjectMethod(
"GameScriptClass",
"string getAIVehicleName(int x)",
WRAP_MFN(GameScript, getAIVehicleName), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
163 result = engine->RegisterObjectMethod(
"GameScriptClass",
"string getAIVehicleSectionConfig(int x)",
WRAP_MFN(GameScript, getAIVehicleSectionConfig), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
164 result = engine->RegisterObjectMethod(
"GameScriptClass",
"string getAIVehicleSkin(int x)",
WRAP_MFN(GameScript, getAIVehicleSkin), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
165 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int getAIRepeatTimes()",
WRAP_MFN(GameScript, getAIRepeatTimes), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
166 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int getAIMode()",
WRAP_MFN(GameScript, getAIMode), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
167 result = engine->RegisterObjectMethod(
"GameScriptClass",
"VehicleAIClassPtr @getCurrentTruckAI()",
WRAP_MFN(GameScript, getCurrentTruckAI), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
168 result = engine->RegisterObjectMethod(
"GameScriptClass",
"VehicleAIClassPtr @getTruckAIByNum(int)",
WRAP_MFN(GameScript, getTruckAIByNum), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
169 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setAIVehicleCount(int count)",
WRAP_MFN(GameScript, setAIVehicleCount), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
170 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setAIVehicleDistance(int dist)",
WRAP_MFN(GameScript, setAIVehicleDistance), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
171 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setAIVehiclePositionScheme(int scheme)",
WRAP_MFN(GameScript, setAIVehiclePositionScheme), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
172 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setAIVehicleSpeed(int speed)",
WRAP_MFN(GameScript, setAIVehicleSpeed), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
173 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setAIVehicleName(int x, string name)",
WRAP_MFN(GameScript, setAIVehicleName), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
174 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setAIVehicleSectionConfig(int x, string config)",
WRAP_MFN(GameScript, setAIVehicleSectionConfig), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
175 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setAIVehicleSkin(int x, string skin)",
WRAP_MFN(GameScript, setAIVehicleSkin), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
176 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setAIRepeatTimes(int times)",
WRAP_MFN(GameScript, setAIRepeatTimes), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
177 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setAIMode(int mode)",
WRAP_MFN(GameScript, setAIMode), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
180 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setCameraPosition(vector3 &in)",
WRAP_MFN(GameScript, setCameraPosition), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
181 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setCameraDirection(vector3 &in)",
WRAP_MFN(GameScript, setCameraDirection), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
182 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setCameraOrientation(quaternion &in)",
WRAP_MFN(GameScript, setCameraOrientation), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
183 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setCameraRoll(float)",
WRAP_MFN(GameScript, setCameraRoll), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
184 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setCameraYaw(float)",
WRAP_MFN(GameScript, setCameraYaw), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
185 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setCameraPitch(float)",
WRAP_MFN(GameScript, setCameraPitch), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
186 result = engine->RegisterObjectMethod(
"GameScriptClass",
"vector3 getCameraPosition()",
WRAP_MFN(GameScript, getCameraPosition), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
187 result = engine->RegisterObjectMethod(
"GameScriptClass",
"vector3 getCameraDirection()",
WRAP_MFN(GameScript, getCameraDirection), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
188 result = engine->RegisterObjectMethod(
"GameScriptClass",
"quaternion getCameraOrientation()",
WRAP_MFN(GameScript, getCameraOrientation), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
189 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void cameraLookAt(vector3 &in)",
WRAP_MFN(GameScript, cameraLookAt), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
192 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setBestLapTime(float time)",
WRAP_MFN(GameScript,setBestLapTime), asCALL_GENERIC);
ROR_ASSERT(result>=0);
193 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setTimeDiff(float diff)",
WRAP_MFN(GameScript,setTimeDiff), asCALL_GENERIC);
ROR_ASSERT(result>=0);
194 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void startTimer(int id)",
WRAP_MFN(GameScript,startTimer), asCALL_GENERIC);
ROR_ASSERT(result>=0);
195 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void stopTimer()",
WRAP_MFN(GameScript,stopTimer), asCALL_GENERIC);
ROR_ASSERT(result>=0);
198 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int setMaterialAmbient(const string &in, float, float, float)",
WRAP_MFN(GameScript,setMaterialAmbient), asCALL_GENERIC);
ROR_ASSERT(result>=0);
199 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int setMaterialDiffuse(const string &in, float, float, float, float)",
WRAP_MFN(GameScript,setMaterialDiffuse), asCALL_GENERIC);
ROR_ASSERT(result>=0);
200 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int setMaterialSpecular(const string &in, float, float, float, float)",
WRAP_MFN(GameScript,setMaterialSpecular), asCALL_GENERIC);
ROR_ASSERT(result>=0);
201 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int setMaterialEmissive(const string &in, float, float, float)",
WRAP_MFN(GameScript,setMaterialEmissive), asCALL_GENERIC);
ROR_ASSERT(result>=0);
202 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int setMaterialTextureName(const string &in, int, int, int, const string &in)",
WRAP_MFN(GameScript,setMaterialTextureName), asCALL_GENERIC);
ROR_ASSERT(result>=0);
203 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int setMaterialTextureRotate(const string &in, int, int, int, float)",
WRAP_MFN(GameScript,setMaterialTextureRotate), asCALL_GENERIC);
ROR_ASSERT(result>=0);
204 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int setMaterialTextureScroll(const string &in, int, int, int, float, float)",
WRAP_MFN(GameScript,setMaterialTextureScroll), asCALL_GENERIC);
ROR_ASSERT(result>=0);
205 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int setMaterialTextureScale(const string &in, int, int, int, float, float)",
WRAP_MFN(GameScript,setMaterialTextureScale), asCALL_GENERIC);
ROR_ASSERT(result>=0);
208 result = engine->RegisterObjectMethod(
"GameScriptClass",
"array<SoundScriptTemplateClass@>@ getAllSoundScriptTemplates()",
WRAP_MFN(GameScript, getAllSoundScriptTemplates), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
209 result = engine->RegisterObjectMethod(
"GameScriptClass",
"SoundScriptTemplateClassPtr@ getSoundScriptTemplate(const string &in)",
WRAP_MFN(GameScript, getSoundScriptTemplate), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
210 result = engine->RegisterObjectMethod(
"GameScriptClass",
"array<SoundScriptInstanceClass@>@ getAllSoundScriptInstances()",
WRAP_MFN(GameScript, getAllSoundScriptInstances), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
211 result = engine->RegisterObjectMethod(
"GameScriptClass",
"SoundClassPtr@ createSoundFromResource(const string &in filename, const string &in rg_name = string())",
WRAP_MFN(GameScript, createSoundFromResource), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
212 result = engine->RegisterObjectMethod(
"GameScriptClass",
"SoundScriptInstanceClassPtr@ createSoundScriptInstance(const string &in template, int actor_instance_id = -1)",
WRAP_MFN(GameScript, createSoundScriptInstance), asCALL_GENERIC);
ROR_ASSERT(result >= 0);
#define ROR_ASSERT(_EXPR)
static void getScriptVariable(asIScriptGeneric *gen)
#define WRAP_MFN(ClassType, name)
Proxy class that can be called by script functions.
ScriptRetCode_t getScriptVariable(const Ogre::String &varName, void *ref, int refTypeId, ScriptUnitID_t nid)
Retrieves a memory address of a global variable in any script.
void RegisterGameScriptGeneric(AngelScript::asIScriptEngine *engine)