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GameScriptAngelscript.cpp
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1 /*
2  This source file is part of Rigs of Rods
3  Copyright 2005-2012 Pierre-Michel Ricordel
4  Copyright 2007-2012 Thomas Fischer
5  Copyright 2013-2024 Petr Ohlidal
6 
7  For more information, see http://www.rigsofrods.org/
8 
9  Rigs of Rods is free software: you can redistribute it and/or modify
10  it under the terms of the GNU General Public License version 3, as
11  published by the Free Software Foundation.
12 
13  Rigs of Rods is distributed in the hope that it will be useful,
14  but WITHOUT ANY WARRANTY; without even the implied warranty of
15  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16  GNU General Public License for more details.
17 
18  You should have received a copy of the GNU General Public License
19  along with Rigs of Rods. If not, see <http://www.gnu.org/licenses/>.
20 */
21 
22 #include "AngelScriptBindings.h"
23 #include "GameScript.h"
24 #include "ScriptEngine.h"
25 
26 #include <angelscript.h>
27 
28 using namespace AngelScript;
29 
30 void RoR::RegisterGameScript(asIScriptEngine *engine)
31 {
32  int result;
33 
34  // enum ScriptCategory ~ for `game.pushMessage(MSG_APP_LOAD_SCRIPT_REQUESTED ...)`
35  result = engine->RegisterEnum("ScriptCategory"); ROR_ASSERT(result >= 0);
36 
37  result = engine->RegisterEnumValue("ScriptCategory", "SCRIPT_CATEGORY_INVALID", static_cast<int>(ScriptCategory::INVALID)); ROR_ASSERT(result >= 0);
38  result = engine->RegisterEnumValue("ScriptCategory", "SCRIPT_CATEGORY_ACTOR", static_cast<int>(ScriptCategory::ACTOR)); ROR_ASSERT(result >= 0);
39  result = engine->RegisterEnumValue("ScriptCategory", "SCRIPT_CATEGORY_TERRAIN", static_cast<int>(ScriptCategory::TERRAIN)); ROR_ASSERT(result >= 0);
40  result = engine->RegisterEnumValue("ScriptCategory", "SCRIPT_CATEGORY_CUSTOM", static_cast<int>(ScriptCategory::CUSTOM)); ROR_ASSERT(result >= 0);
41 
42  // `enum ScriptRetCode` ~ Common return codes for script manipulation funcs (add/get/delete | funcs/variables)
43  result = engine->RegisterEnum("ScriptRetCode"); ROR_ASSERT(result >= 0);
44 
45  result = engine->RegisterEnumValue("ScriptRetCode", "SCRIPTRETCODE_AS_ERROR", SCRIPTRETCODE_AS_ERROR ); ROR_ASSERT(result >= 0);
46  result = engine->RegisterEnumValue("ScriptRetCode", "SCRIPTRETCODE_AS_CONTEXT_ACTIVE", SCRIPTRETCODE_AS_CONTEXT_ACTIVE ); ROR_ASSERT(result >= 0);
47  result = engine->RegisterEnumValue("ScriptRetCode", "SCRIPTRETCODE_AS_CONTEXT_NOT_FINISHED", SCRIPTRETCODE_AS_CONTEXT_NOT_FINISHED ); ROR_ASSERT(result >= 0);
48  result = engine->RegisterEnumValue("ScriptRetCode", "SCRIPTRETCODE_AS_CONTEXT_NOT_PREPARED", SCRIPTRETCODE_AS_CONTEXT_NOT_PREPARED ); ROR_ASSERT(result >= 0);
49  result = engine->RegisterEnumValue("ScriptRetCode", "SCRIPTRETCODE_AS_INVALID_ARG", SCRIPTRETCODE_AS_INVALID_ARG ); ROR_ASSERT(result >= 0);
50  result = engine->RegisterEnumValue("ScriptRetCode", "SCRIPTRETCODE_AS_NO_FUNCTION", SCRIPTRETCODE_AS_NO_FUNCTION ); ROR_ASSERT(result >= 0);
51  result = engine->RegisterEnumValue("ScriptRetCode", "SCRIPTRETCODE_AS_NOT_SUPPORTED", SCRIPTRETCODE_AS_NOT_SUPPORTED ); ROR_ASSERT(result >= 0);
52  result = engine->RegisterEnumValue("ScriptRetCode", "SCRIPTRETCODE_AS_INVALID_NAME", SCRIPTRETCODE_AS_INVALID_NAME ); ROR_ASSERT(result >= 0);
53  result = engine->RegisterEnumValue("ScriptRetCode", "SCRIPTRETCODE_AS_NAME_TAKEN", SCRIPTRETCODE_AS_NAME_TAKEN ); ROR_ASSERT(result >= 0);
54  result = engine->RegisterEnumValue("ScriptRetCode", "SCRIPTRETCODE_AS_INVALID_DECLARATION", SCRIPTRETCODE_AS_INVALID_DECLARATION ); ROR_ASSERT(result >= 0);
55  result = engine->RegisterEnumValue("ScriptRetCode", "SCRIPTRETCODE_AS_INVALID_OBJECT", SCRIPTRETCODE_AS_INVALID_OBJECT ); ROR_ASSERT(result >= 0);
56  result = engine->RegisterEnumValue("ScriptRetCode", "SCRIPTRETCODE_AS_INVALID_TYPE", SCRIPTRETCODE_AS_INVALID_TYPE ); ROR_ASSERT(result >= 0);
57  result = engine->RegisterEnumValue("ScriptRetCode", "SCRIPTRETCODE_AS_ALREADY_REGISTERED", SCRIPTRETCODE_AS_ALREADY_REGISTERED ); ROR_ASSERT(result >= 0);
58  result = engine->RegisterEnumValue("ScriptRetCode", "SCRIPTRETCODE_AS_MULTIPLE_FUNCTIONS", SCRIPTRETCODE_AS_MULTIPLE_FUNCTIONS ); ROR_ASSERT(result >= 0);
59  result = engine->RegisterEnumValue("ScriptRetCode", "SCRIPTRETCODE_AS_NO_MODULE", SCRIPTRETCODE_AS_NO_MODULE ); ROR_ASSERT(result >= 0);
60  result = engine->RegisterEnumValue("ScriptRetCode", "SCRIPTRETCODE_AS_NO_GLOBAL_VAR", SCRIPTRETCODE_AS_NO_GLOBAL_VAR ); ROR_ASSERT(result >= 0);
61  result = engine->RegisterEnumValue("ScriptRetCode", "SCRIPTRETCODE_AS_INVALID_CONFIGURATION", SCRIPTRETCODE_AS_INVALID_CONFIGURATION ); ROR_ASSERT(result >= 0);
62  result = engine->RegisterEnumValue("ScriptRetCode", "SCRIPTRETCODE_AS_INVALID_INTERFACE", SCRIPTRETCODE_AS_INVALID_INTERFACE ); ROR_ASSERT(result >= 0);
63  result = engine->RegisterEnumValue("ScriptRetCode", "SCRIPTRETCODE_AS_CANT_BIND_ALL_FUNCTIONS", SCRIPTRETCODE_AS_CANT_BIND_ALL_FUNCTIONS ); ROR_ASSERT(result >= 0);
64  result = engine->RegisterEnumValue("ScriptRetCode", "SCRIPTRETCODE_AS_LOWER_ARRAY_DIMENSION_NOT_REGISTERED", SCRIPTRETCODE_AS_LOWER_ARRAY_DIMENSION_NOT_REGISTERED); ROR_ASSERT(result >= 0);
65  result = engine->RegisterEnumValue("ScriptRetCode", "SCRIPTRETCODE_AS_WRONG_CONFIG_GROUP", SCRIPTRETCODE_AS_WRONG_CONFIG_GROUP ); ROR_ASSERT(result >= 0);
66  result = engine->RegisterEnumValue("ScriptRetCode", "SCRIPTRETCODE_AS_CONFIG_GROUP_IS_IN_USE", SCRIPTRETCODE_AS_CONFIG_GROUP_IS_IN_USE ); ROR_ASSERT(result >= 0);
67  result = engine->RegisterEnumValue("ScriptRetCode", "SCRIPTRETCODE_AS_ILLEGAL_BEHAVIOUR_FOR_TYPE", SCRIPTRETCODE_AS_ILLEGAL_BEHAVIOUR_FOR_TYPE ); ROR_ASSERT(result >= 0);
68  result = engine->RegisterEnumValue("ScriptRetCode", "SCRIPTRETCODE_AS_WRONG_CALLING_CONV", SCRIPTRETCODE_AS_WRONG_CALLING_CONV ); ROR_ASSERT(result >= 0);
69  result = engine->RegisterEnumValue("ScriptRetCode", "SCRIPTRETCODE_AS_BUILD_IN_PROGRESS", SCRIPTRETCODE_AS_BUILD_IN_PROGRESS ); ROR_ASSERT(result >= 0);
70  result = engine->RegisterEnumValue("ScriptRetCode", "SCRIPTRETCODE_AS_INIT_GLOBAL_VARS_FAILED", SCRIPTRETCODE_AS_INIT_GLOBAL_VARS_FAILED ); ROR_ASSERT(result >= 0);
71  result = engine->RegisterEnumValue("ScriptRetCode", "SCRIPTRETCODE_AS_OUT_OF_MEMORY", SCRIPTRETCODE_AS_OUT_OF_MEMORY ); ROR_ASSERT(result >= 0);
72  result = engine->RegisterEnumValue("ScriptRetCode", "SCRIPTRETCODE_AS_MODULE_IS_IN_USE", SCRIPTRETCODE_AS_MODULE_IS_IN_USE ); ROR_ASSERT(result >= 0);
73  result = engine->RegisterEnumValue("ScriptRetCode", "SCRIPTRETCODE_UNSPECIFIED_ERROR", SCRIPTRETCODE_UNSPECIFIED_ERROR); ROR_ASSERT(result >= 0);
74  result = engine->RegisterEnumValue("ScriptRetCode", "SCRIPTRETCODE_ENGINE_NOT_CREATED", SCRIPTRETCODE_ENGINE_NOT_CREATED); ROR_ASSERT(result >= 0);
75  result = engine->RegisterEnumValue("ScriptRetCode", "SCRIPTRETCODE_CONTEXT_NOT_CREATED", SCRIPTRETCODE_CONTEXT_NOT_CREATED); ROR_ASSERT(result >= 0);
76  result = engine->RegisterEnumValue("ScriptRetCode", "SCRIPTRETCODE_SCRIPTUNIT_NOT_EXISTS", SCRIPTRETCODE_SCRIPTUNIT_NOT_EXISTS); ROR_ASSERT(result >= 0);
77  result = engine->RegisterEnumValue("ScriptRetCode", "SCRIPTRETCODE_SCRIPTUNIT_NO_MODULE", SCRIPTRETCODE_SCRIPTUNIT_NO_MODULE); ROR_ASSERT(result >= 0);
78  result = engine->RegisterEnumValue("ScriptRetCode", "SCRIPTRETCODE_FUNCTION_NOT_EXISTS", SCRIPTRETCODE_FUNCTION_NOT_EXISTS); ROR_ASSERT(result >= 0);
79 
80  // class GameScript
81  result = engine->RegisterObjectType("GameScriptClass", sizeof(GameScript), asOBJ_REF | asOBJ_NOCOUNT); ROR_ASSERT(result >= 0);
82 
83  // PLEASE maintain the same order as in GameScript.h!
84 
85  // > General
86  result = engine->RegisterObjectMethod("GameScriptClass", "void log(const string &in)", asMETHOD(GameScript,log), asCALL_THISCALL); ROR_ASSERT(result>=0);
87  result = engine->RegisterObjectMethod("GameScriptClass", "float getTime()", asMETHOD(GameScript,getTime), asCALL_THISCALL); ROR_ASSERT(result>=0);
88  result = engine->RegisterObjectMethod("GameScriptClass", "void backToMenu()", asMETHOD(GameScript, backToMenu), asCALL_THISCALL); ROR_ASSERT(result >= 0);
89  result = engine->RegisterObjectMethod("GameScriptClass", "void quitGame()", asMETHOD(GameScript, quitGame), asCALL_THISCALL); ROR_ASSERT(result >= 0);
90  result = engine->RegisterObjectMethod("GameScriptClass", "float getFPS()", asMETHOD(GameScript, getFPS), asCALL_THISCALL); ROR_ASSERT(result >= 0);
91  result = engine->RegisterObjectMethod("GameScriptClass", "float getAvgFPS()", asMETHOD(GameScript, getAvgFPS), asCALL_THISCALL); ROR_ASSERT(result >= 0);
92  result = engine->RegisterObjectMethod("GameScriptClass", "float rangeRandom(float, float)", asMETHOD(GameScript,rangeRandom), asCALL_THISCALL); ROR_ASSERT(result>=0);
93  result = engine->RegisterObjectMethod("GameScriptClass", "int useOnlineAPI(const string &in, const dictionary &in, string &out)", asMETHOD(GameScript, useOnlineAPI), asCALL_THISCALL); ROR_ASSERT(result >= 0);
94  result = engine->RegisterObjectMethod("GameScriptClass", "void openUrlInDefaultBrowser(const string &in)", asMETHOD(GameScript, openUrlInDefaultBrowser), asCALL_THISCALL); ROR_ASSERT(result >= 0);
95  result = engine->RegisterObjectMethod("GameScriptClass", "bool pushMessage(MsgType, dictionary@)", asMETHOD(GameScript, pushMessage), asCALL_THISCALL); ROR_ASSERT(result >= 0);
96  result = engine->RegisterObjectMethod("GameScriptClass", "bool checkResourceExists(const string &in, const string &in)", asMETHOD(GameScript, checkResourceExists), asCALL_THISCALL); ROR_ASSERT(result >= 0);
97  result = engine->RegisterObjectMethod("GameScriptClass", "bool deleteResource(const string &in, const string &in)", asMETHOD(GameScript, deleteResource), asCALL_THISCALL); ROR_ASSERT(result >= 0);
98  result = engine->RegisterObjectMethod("GameScriptClass", "string loadTextResourceAsString(const string &in, const string &in)", asMETHOD(GameScript, loadTextResourceAsString), asCALL_THISCALL); ROR_ASSERT(result >= 0);
99  result = engine->RegisterObjectMethod("GameScriptClass", "bool createTextResourceFromString(const string &in, const string &in, const string &in, bool=false)", asMETHOD(GameScript, createTextResourceFromString), asCALL_THISCALL); ROR_ASSERT(result >= 0);
100  result = engine->RegisterObjectMethod("GameScriptClass", "Ogre::SceneManager@ getSceneManager()", asMETHOD(GameScript, getSceneManager), asCALL_THISCALL); ROR_ASSERT(result >= 0);
101  result = engine->RegisterObjectMethod("GameScriptClass", "array<dictionary>@ findResourceFileInfo(const string &in, const string &in, bool=false)", asMETHOD(GameScript, findResourceFileInfo), asCALL_THISCALL); ROR_ASSERT(result >= 0);
102  result = engine->RegisterObjectMethod("GameScriptClass", "void fetchUrlAsStringAsync(const string &in, const string &in)", asMETHOD(GameScript, fetchUrlAsStringAsync), asCALL_THISCALL); ROR_ASSERT(result >= 0);
103  result = engine->RegisterObjectMethod("GameScriptClass", "Ogre::Image loadImageResource(const string &in, const string &in)", asMETHOD(GameScript, loadImageResource), asCALL_THISCALL); ROR_ASSERT(result >= 0);
104  result = engine->RegisterObjectMethod("GameScriptClass", "bool serializeMeshResource(const string &in, const string &in, const Ogre::MeshPtr &in)", asMETHOD(GameScript, serializeMeshResource), asCALL_THISCALL); ROR_ASSERT(result >= 0);
105 
106  // > GUI
107  result = engine->RegisterObjectMethod("GameScriptClass", "void flashMessage(const string &in, float, float)", asMETHOD(GameScript, flashMessage), asCALL_THISCALL); ROR_ASSERT(result >= 0);
108  result = engine->RegisterObjectMethod("GameScriptClass", "void message(const string &in, const string &in, float, bool)", asMETHOD(GameScript, message), asCALL_THISCALL); ROR_ASSERT(result >= 0);
109  result = engine->RegisterObjectMethod("GameScriptClass", "int getChatFontSize()", asMETHOD(GameScript, getChatFontSize), asCALL_THISCALL); ROR_ASSERT(result >= 0);
110  result = engine->RegisterObjectMethod("GameScriptClass", "void setChatFontSize(int)", asMETHOD(GameScript, setChatFontSize), asCALL_THISCALL); ROR_ASSERT(result >= 0);
111  result = engine->RegisterObjectMethod("GameScriptClass", "void showMessageBox(string &in, string &in, bool button1, string &in, bool AllowClose, bool button2,string &in)", asMETHOD(GameScript, showMessageBox), asCALL_THISCALL); ROR_ASSERT(result >= 0);
112  result = engine->RegisterObjectMethod("GameScriptClass", "void showChooser(const string &in, const string &in, const string &in)", asMETHOD(GameScript, showChooser), asCALL_THISCALL); ROR_ASSERT(result >= 0);
113  result = engine->RegisterObjectMethod("GameScriptClass", "void updateDirectionArrow(const string &in, vector3 &in)", asMETHOD(GameScript, updateDirectionArrow), asCALL_THISCALL); ROR_ASSERT(result >= 0);
114  result = engine->RegisterObjectMethod("GameScriptClass", "void hideDirectionArrow()", asMETHOD(GameScript, hideDirectionArrow), asCALL_THISCALL); ROR_ASSERT(result >= 0);
115  result = engine->RegisterObjectMethod("GameScriptClass", "bool getScreenPosFromWorldPos(const vector3&in, vector2&out)", AngelScript::asMETHOD(GameScript, getScreenPosFromWorldPos), AngelScript::asCALL_THISCALL); ROR_ASSERT(result >= 0);
116  result = engine->RegisterObjectMethod("GameScriptClass", "vector2 getDisplaySize()", AngelScript::asMETHOD(GameScript, getDisplaySize), AngelScript::asCALL_THISCALL); ROR_ASSERT(result >= 0);
117  result = engine->RegisterObjectMethod("GameScriptClass", "vector2 getMouseScreenPosition()", AngelScript::asMETHOD(GameScript, getMouseScreenPosition), AngelScript::asCALL_THISCALL); ROR_ASSERT(result >= 0);
118 
119  // > Script management
120  result = engine->RegisterObjectMethod("GameScriptClass", "void registerForEvent(int)", asMETHOD(GameScript, registerForEvent), asCALL_THISCALL); ROR_ASSERT(result >= 0);
121  result = engine->RegisterObjectMethod("GameScriptClass", "void unRegisterEvent(int)", asMETHOD(GameScript, unRegisterEvent), asCALL_THISCALL); ROR_ASSERT(result >= 0);
122  result = engine->RegisterObjectMethod("GameScriptClass", "int getRegisteredEventsMask(int)", asMETHOD(GameScript, getRegisteredEventsMask), asCALL_THISCALL); ROR_ASSERT(result >= 0);
123  result = engine->RegisterObjectMethod("GameScriptClass", "void setRegisteredEventsMask(int, int)", asMETHOD(GameScript, setRegisteredEventsMask), asCALL_THISCALL); ROR_ASSERT(result >= 0);
124  result = engine->RegisterObjectMethod("GameScriptClass", "ScriptRetCode addScriptFunction(const string &in, int = -2)", asMETHOD(GameScript, addScriptFunction), asCALL_THISCALL); ROR_ASSERT(result >= 0);
125  result = engine->RegisterObjectMethod("GameScriptClass", "ScriptRetCode scriptFunctionExists(const string &in, int = -2)", asMETHOD(GameScript, scriptFunctionExists), asCALL_THISCALL); ROR_ASSERT(result >= 0);
126  result = engine->RegisterObjectMethod("GameScriptClass", "ScriptRetCode deleteScriptFunction(const string &in, int = -2)", asMETHOD(GameScript, deleteScriptFunction), asCALL_THISCALL); ROR_ASSERT(result >= 0);
127  result = engine->RegisterObjectMethod("GameScriptClass", "ScriptRetCode addScriptVariable(const string &in, int = -2)", asMETHOD(GameScript, addScriptVariable), asCALL_THISCALL); ROR_ASSERT(result >= 0);
128  result = engine->RegisterObjectMethod("GameScriptClass", "ScriptRetCode scriptVariableExists(const string &in, int = -2)", asMETHOD(GameScript, scriptVariableExists), asCALL_THISCALL); ROR_ASSERT(result >= 0);
129  result = engine->RegisterObjectMethod("GameScriptClass", "ScriptRetCode deleteScriptVariable(const string &in, int = -2)", asMETHOD(GameScript, deleteScriptVariable), asCALL_THISCALL); ROR_ASSERT(result >= 0);
130  result = engine->RegisterObjectMethod("GameScriptClass", "ScriptRetCode getScriptVariable(const string &in, ?&out, int = -2)", asMETHOD(GameScript, getScriptVariable), asCALL_THISCALL); ROR_ASSERT(result >= 0);
131  result = engine->RegisterObjectMethod("GameScriptClass", "void clearEventCache()", asMETHOD(GameScript, clearEventCache), asCALL_THISCALL); ROR_ASSERT(result >= 0);
132  result = engine->RegisterObjectMethod("GameScriptClass", "int sendGameCmd(const string &in)", asMETHOD(GameScript, sendGameCmd), asCALL_THISCALL); ROR_ASSERT(result >= 0);
133  result = engine->RegisterObjectMethod("GameScriptClass", "array<int>@ getRunningScripts()", asMETHOD(GameScript, getRunningScripts), asCALL_THISCALL); ROR_ASSERT(result >= 0);
134  result = engine->RegisterObjectMethod("GameScriptClass", "dictionary@ getScriptDetails(int)", asMETHOD(GameScript, getScriptDetails), asCALL_THISCALL); ROR_ASSERT(result >= 0);
135 
136  // > Terrain
137  result = engine->RegisterObjectMethod("GameScriptClass", "void loadTerrain(const string &in)", asMETHOD(GameScript, loadTerrain), asCALL_THISCALL); ROR_ASSERT(result >= 0);
138  result = engine->RegisterObjectMethod("GameScriptClass", "int getLoadedTerrain(string &out)", asMETHOD(GameScript, getLoadedTerrain), asCALL_THISCALL); ROR_ASSERT(result >= 0);
139  result = engine->RegisterObjectMethod("GameScriptClass", "bool getCaelumAvailable()", asMETHOD(GameScript, getCaelumAvailable), asCALL_THISCALL); ROR_ASSERT(result >= 0);
140  result = engine->RegisterObjectMethod("GameScriptClass", "string getCaelumTime()", asMETHOD(GameScript, getCaelumTime), asCALL_THISCALL); ROR_ASSERT(result >= 0);
141  result = engine->RegisterObjectMethod("GameScriptClass", "void setCaelumTime(float)", asMETHOD(GameScript, setCaelumTime), asCALL_THISCALL); ROR_ASSERT(result >= 0);
142  result = engine->RegisterObjectMethod("GameScriptClass", "float getGravity()", asMETHOD(GameScript, getGravity), asCALL_THISCALL); ROR_ASSERT(result >= 0);
143  result = engine->RegisterObjectMethod("GameScriptClass", "void setGravity(float)", asMETHOD(GameScript, setGravity), asCALL_THISCALL); ROR_ASSERT(result >= 0);
144  result = engine->RegisterObjectMethod("GameScriptClass", "float getGroundHeight(vector3 &in)", asMETHOD(GameScript, getGroundHeight), asCALL_THISCALL); ROR_ASSERT(result >= 0);
145  result = engine->RegisterObjectMethod("GameScriptClass", "float getWaterHeight()", asMETHOD(GameScript, getWaterHeight), asCALL_THISCALL); ROR_ASSERT(result >= 0);
146  result = engine->RegisterObjectMethod("GameScriptClass", "void setWaterHeight(float)", asMETHOD(GameScript, setWaterHeight), asCALL_THISCALL); ROR_ASSERT(result >= 0);
147  result = engine->RegisterObjectMethod("GameScriptClass", "void spawnObject(const string &in, const string &in, vector3 &in, vector3 &in, const string &in, bool)", asMETHOD(GameScript, spawnObject), asCALL_THISCALL); ROR_ASSERT(result >= 0);
148  result = engine->RegisterObjectMethod("GameScriptClass", "void moveObjectVisuals(const string &in, vector3 &in)", asMETHOD(GameScript, moveObjectVisuals), asCALL_THISCALL); ROR_ASSERT(result >= 0);
149  result = engine->RegisterObjectMethod("GameScriptClass", "void destroyObject(const string &in)", asMETHOD(GameScript, destroyObject), asCALL_THISCALL); ROR_ASSERT(result >= 0);
150  result = engine->RegisterObjectMethod("GameScriptClass", "array<TerrainEditorObjectClassPtr@>@ getEditorObjects()", asMETHOD(GameScript, getEditorObjects), asCALL_THISCALL); ROR_ASSERT(result >= 0);
151  result = engine->RegisterObjectMethod("GameScriptClass", "bool getMousePositionOnTerrain(vector3 &out)", AngelScript::asMETHOD(GameScript, getMousePositionOnTerrain), AngelScript::asCALL_THISCALL); ROR_ASSERT(result >= 0);
152  result = engine->RegisterObjectMethod("GameScriptClass", "TerrainClassPtr@ getTerrain()", AngelScript::asMETHOD(GameScript,getTerrain), AngelScript::asCALL_THISCALL); ROR_ASSERT(result>=0);
153  result = engine->RegisterObjectMethod("GameScriptClass", "array<Ogre::MovableObject@>@ getMousePointedMovableObjects()", AngelScript::asMETHOD(GameScript, getMousePointedMovableObjects), AngelScript::asCALL_THISCALL); ROR_ASSERT(result >= 0);
154 
155  // > Character
156  result = engine->RegisterObjectMethod("GameScriptClass", "vector3 getPersonPosition()", asMETHOD(GameScript, getPersonPosition), asCALL_THISCALL); ROR_ASSERT(result >= 0);
157  result = engine->RegisterObjectMethod("GameScriptClass", "void setPersonPosition(vector3 &in)", asMETHOD(GameScript, setPersonPosition), asCALL_THISCALL); ROR_ASSERT(result >= 0);
158  result = engine->RegisterObjectMethod("GameScriptClass", "void movePerson(vector3 &in)", asMETHOD(GameScript, movePerson), asCALL_THISCALL); ROR_ASSERT(result >= 0);
159  result = engine->RegisterObjectMethod("GameScriptClass", "void setPersonRotation(radian &in)", asMETHOD(GameScript, setPersonRotation), asCALL_THISCALL); ROR_ASSERT(result >= 0);
160  result = engine->RegisterObjectMethod("GameScriptClass", "radian getPersonRotation()", asMETHOD(GameScript, getPersonRotation), asCALL_THISCALL); ROR_ASSERT(result >= 0);
161 
162  // > Actors
163  result = engine->RegisterObjectMethod("GameScriptClass", "void activateAllVehicles()", asMETHOD(GameScript,activateAllVehicles), asCALL_THISCALL); ROR_ASSERT(result>=0);
164  result = engine->RegisterObjectMethod("GameScriptClass", "void setTrucksForcedActive(bool forceActive)", asMETHOD(GameScript,setTrucksForcedAwake), asCALL_THISCALL); ROR_ASSERT(result>=0);
165  result = engine->RegisterObjectMethod("GameScriptClass", "void boostCurrentTruck(float)", asMETHOD(GameScript, boostCurrentTruck), asCALL_THISCALL); ROR_ASSERT(result >= 0);
166  result = engine->RegisterObjectMethod("GameScriptClass", "BeamClassPtr @getCurrentTruck()", asMETHOD(GameScript, getCurrentTruck), asCALL_THISCALL); ROR_ASSERT(result >= 0);
167  result = engine->RegisterObjectMethod("GameScriptClass", "BeamClassPtr @getTruckByNum(int)", asMETHOD(GameScript, getTruckByNum), asCALL_THISCALL); ROR_ASSERT(result >= 0);
168  result = engine->RegisterObjectMethod("GameScriptClass", "array<BeamClass@> @getAllTrucks()", AngelScript::asMETHOD(GameScript, getAllTrucks), AngelScript::asCALL_THISCALL); ROR_ASSERT(result >= 0);
169  result = engine->RegisterObjectMethod("GameScriptClass", "int getCurrentTruckNumber()", asMETHOD(GameScript, getCurrentTruckNumber), asCALL_THISCALL); ROR_ASSERT(result >= 0);
170  result = engine->RegisterObjectMethod("GameScriptClass", "BeamClassPtr @spawnTruck(string &in, vector3 &in, vector3 &in)", asMETHOD(GameScript, spawnTruck), asCALL_THISCALL); ROR_ASSERT(result >= 0);
171  result = engine->RegisterObjectMethod("GameScriptClass", "void repairVehicle(const string &in, const string &in, bool)", asMETHOD(GameScript, repairVehicle), asCALL_THISCALL); ROR_ASSERT(result >= 0);
172  result = engine->RegisterObjectMethod("GameScriptClass", "void removeVehicle(const string &in, const string &in)", asMETHOD(GameScript, removeVehicle), asCALL_THISCALL); ROR_ASSERT(result >= 0);
173  result = engine->RegisterObjectMethod("GameScriptClass", "int getNumTrucksByFlag(int)", asMETHOD(GameScript, getNumTrucksByFlag), asCALL_THISCALL); ROR_ASSERT(result >= 0);
174  result = engine->RegisterObjectMethod("GameScriptClass", "int getActorNextInstanceId()", asMETHOD(GameScript, getActorNextInstanceId), asCALL_THISCALL); ROR_ASSERT(result >= 0);
175  result = engine->RegisterObjectMethod("GameScriptClass", "BeamClassPtr @getTruckRemotelyReceivingCommands()", asMETHOD(GameScript, getTruckRemotelyReceivingCommands), asCALL_THISCALL); ROR_ASSERT(result >= 0);
176 
177  // > FreeForces
178  result = engine->RegisterObjectMethod("GameScriptClass", "int getFreeForceNextId()", asMETHOD(GameScript, getFreeForceNextId), asCALL_THISCALL); ROR_ASSERT(result >= 0);
179  result = engine->RegisterObjectMethod("GameScriptClass", "int getFreeBeamGfxNextId()", asMETHOD(GameScript, getFreeBeamGfxNextId), asCALL_THISCALL); ROR_ASSERT(result >= 0);
180 
181  // > Waypoint AI for actors
182  result = engine->RegisterObjectMethod("GameScriptClass", "BeamClassPtr @spawnTruckAI(string &in, vector3 &in, string &in, string &in, int x)", AngelScript::asMETHOD(GameScript, spawnTruckAI), AngelScript::asCALL_THISCALL); ROR_ASSERT(result >= 0);
183  result = engine->RegisterObjectMethod("GameScriptClass", "array<vector3> @getWaypoints(int x)", AngelScript::asMETHOD(GameScript, getWaypoints), AngelScript::asCALL_THISCALL); ROR_ASSERT(result >= 0);
184  result = engine->RegisterObjectMethod("GameScriptClass", "array<int> @getWaypointsSpeed()", AngelScript::asMETHOD(GameScript, getWaypointsSpeed), AngelScript::asCALL_THISCALL); ROR_ASSERT(result >= 0);
185  result = engine->RegisterObjectMethod("GameScriptClass", "void addWaypoint(vector3 &in)", asMETHOD(GameScript, addWaypoint), asCALL_THISCALL); ROR_ASSERT(result >= 0);
186  result = engine->RegisterObjectMethod("GameScriptClass", "int getAIVehicleCount()", AngelScript::asMETHOD(GameScript, getAIVehicleCount), AngelScript::asCALL_THISCALL); ROR_ASSERT(result >= 0);
187  result = engine->RegisterObjectMethod("GameScriptClass", "int getAIVehicleDistance()", AngelScript::asMETHOD(GameScript, getAIVehicleDistance), AngelScript::asCALL_THISCALL); ROR_ASSERT(result >= 0);
188  result = engine->RegisterObjectMethod("GameScriptClass", "int getAIVehiclePositionScheme()", AngelScript::asMETHOD(GameScript, getAIVehiclePositionScheme), AngelScript::asCALL_THISCALL); ROR_ASSERT(result >= 0);
189  result = engine->RegisterObjectMethod("GameScriptClass", "int getAIVehicleSpeed()", AngelScript::asMETHOD(GameScript, getAIVehicleSpeed), AngelScript::asCALL_THISCALL); ROR_ASSERT(result >= 0);
190  result = engine->RegisterObjectMethod("GameScriptClass", "string getAIVehicleName(int x)", AngelScript::asMETHOD(GameScript, getAIVehicleName), AngelScript::asCALL_THISCALL); ROR_ASSERT(result >= 0);
191  result = engine->RegisterObjectMethod("GameScriptClass", "string getAIVehicleSectionConfig(int x)", AngelScript::asMETHOD(GameScript, getAIVehicleSectionConfig), AngelScript::asCALL_THISCALL); ROR_ASSERT(result >= 0);
192  result = engine->RegisterObjectMethod("GameScriptClass", "string getAIVehicleSkin(int x)", AngelScript::asMETHOD(GameScript, getAIVehicleSkin), AngelScript::asCALL_THISCALL); ROR_ASSERT(result >= 0);
193  result = engine->RegisterObjectMethod("GameScriptClass", "int getAIRepeatTimes()", AngelScript::asMETHOD(GameScript, getAIRepeatTimes), AngelScript::asCALL_THISCALL); ROR_ASSERT(result >= 0);
194  result = engine->RegisterObjectMethod("GameScriptClass", "int getAIMode()", AngelScript::asMETHOD(GameScript, getAIMode), AngelScript::asCALL_THISCALL); ROR_ASSERT(result >= 0);
195  result = engine->RegisterObjectMethod("GameScriptClass", "VehicleAIClassPtr @getCurrentTruckAI()", asMETHOD(GameScript, getCurrentTruckAI), asCALL_THISCALL); ROR_ASSERT(result >= 0);
196  result = engine->RegisterObjectMethod("GameScriptClass", "VehicleAIClassPtr @getTruckAIByNum(int)", asMETHOD(GameScript, getTruckAIByNum), asCALL_THISCALL); ROR_ASSERT(result >= 0);
197  result = engine->RegisterObjectMethod("GameScriptClass", "void setAIVehicleCount(int count)", AngelScript::asMETHOD(GameScript, setAIVehicleCount), AngelScript::asCALL_THISCALL); ROR_ASSERT(result >= 0);
198  result = engine->RegisterObjectMethod("GameScriptClass", "void setAIVehicleDistance(int dist)", AngelScript::asMETHOD(GameScript, setAIVehicleDistance), AngelScript::asCALL_THISCALL); ROR_ASSERT(result >= 0);
199  result = engine->RegisterObjectMethod("GameScriptClass", "void setAIVehiclePositionScheme(int scheme)", AngelScript::asMETHOD(GameScript, setAIVehiclePositionScheme), AngelScript::asCALL_THISCALL); ROR_ASSERT(result >= 0);
200  result = engine->RegisterObjectMethod("GameScriptClass", "void setAIVehicleSpeed(int speed)", AngelScript::asMETHOD(GameScript, setAIVehicleSpeed), AngelScript::asCALL_THISCALL); ROR_ASSERT(result >= 0);
201  result = engine->RegisterObjectMethod("GameScriptClass", "void setAIVehicleName(int x, string name)", AngelScript::asMETHOD(GameScript, setAIVehicleName), AngelScript::asCALL_THISCALL); ROR_ASSERT(result >= 0);
202  result = engine->RegisterObjectMethod("GameScriptClass", "void setAIVehicleSectionConfig(int x, string config)", AngelScript::asMETHOD(GameScript, setAIVehicleSectionConfig), AngelScript::asCALL_THISCALL); ROR_ASSERT(result >= 0);
203  result = engine->RegisterObjectMethod("GameScriptClass", "void setAIVehicleSkin(int x, string skin)", AngelScript::asMETHOD(GameScript, setAIVehicleSkin), AngelScript::asCALL_THISCALL); ROR_ASSERT(result >= 0);
204  result = engine->RegisterObjectMethod("GameScriptClass", "void setAIRepeatTimes(int times)", AngelScript::asMETHOD(GameScript, setAIRepeatTimes), AngelScript::asCALL_THISCALL); ROR_ASSERT(result >= 0);
205  result = engine->RegisterObjectMethod("GameScriptClass", "void setAIMode(int mode)", AngelScript::asMETHOD(GameScript, setAIMode), AngelScript::asCALL_THISCALL); ROR_ASSERT(result >= 0);
206 
207  // > Camera
208  result = engine->RegisterObjectMethod("GameScriptClass", "void setCameraPosition(vector3 &in)", asMETHOD(GameScript, setCameraPosition), asCALL_THISCALL); ROR_ASSERT(result >= 0);
209  result = engine->RegisterObjectMethod("GameScriptClass", "void setCameraDirection(vector3 &in)", asMETHOD(GameScript, setCameraDirection), asCALL_THISCALL); ROR_ASSERT(result >= 0);
210  result = engine->RegisterObjectMethod("GameScriptClass", "void setCameraOrientation(quaternion &in)", asMETHOD(GameScript, setCameraOrientation), asCALL_THISCALL); ROR_ASSERT(result >= 0);
211  result = engine->RegisterObjectMethod("GameScriptClass", "void setCameraRoll(float)", asMETHOD(GameScript, setCameraRoll), asCALL_THISCALL); ROR_ASSERT(result >= 0);
212  result = engine->RegisterObjectMethod("GameScriptClass", "void setCameraYaw(float)", asMETHOD(GameScript, setCameraYaw), asCALL_THISCALL); ROR_ASSERT(result >= 0);
213  result = engine->RegisterObjectMethod("GameScriptClass", "void setCameraPitch(float)", asMETHOD(GameScript, setCameraPitch), asCALL_THISCALL); ROR_ASSERT(result >= 0);
214  result = engine->RegisterObjectMethod("GameScriptClass", "vector3 getCameraPosition()", asMETHOD(GameScript, getCameraPosition), asCALL_THISCALL); ROR_ASSERT(result >= 0);
215  result = engine->RegisterObjectMethod("GameScriptClass", "vector3 getCameraDirection()", asMETHOD(GameScript, getCameraDirection), asCALL_THISCALL); ROR_ASSERT(result >= 0);
216  result = engine->RegisterObjectMethod("GameScriptClass", "quaternion getCameraOrientation()", asMETHOD(GameScript, getCameraOrientation), asCALL_THISCALL); ROR_ASSERT(result >= 0);
217  result = engine->RegisterObjectMethod("GameScriptClass", "void cameraLookAt(vector3 &in)", asMETHOD(GameScript, cameraLookAt), asCALL_THISCALL); ROR_ASSERT(result >= 0);
218 
219  // > Race system
220  result = engine->RegisterObjectMethod("GameScriptClass", "void setBestLapTime(float time)", asMETHOD(GameScript,setBestLapTime), asCALL_THISCALL); ROR_ASSERT(result>=0);
221  result = engine->RegisterObjectMethod("GameScriptClass", "void setTimeDiff(float diff)", asMETHOD(GameScript,setTimeDiff), asCALL_THISCALL); ROR_ASSERT(result>=0);
222  result = engine->RegisterObjectMethod("GameScriptClass", "void startTimer(int id)", asMETHOD(GameScript,startTimer), asCALL_THISCALL); ROR_ASSERT(result>=0);
223  result = engine->RegisterObjectMethod("GameScriptClass", "void stopTimer()", asMETHOD(GameScript,stopTimer), asCALL_THISCALL); ROR_ASSERT(result>=0);
224 
225  // > Material helpers
226  result = engine->RegisterObjectMethod("GameScriptClass", "int setMaterialAmbient(const string &in, float, float, float)", asMETHOD(GameScript,setMaterialAmbient), asCALL_THISCALL); ROR_ASSERT(result>=0);
227  result = engine->RegisterObjectMethod("GameScriptClass", "int setMaterialDiffuse(const string &in, float, float, float, float)", asMETHOD(GameScript,setMaterialDiffuse), asCALL_THISCALL); ROR_ASSERT(result>=0);
228  result = engine->RegisterObjectMethod("GameScriptClass", "int setMaterialSpecular(const string &in, float, float, float, float)", asMETHOD(GameScript,setMaterialSpecular), asCALL_THISCALL); ROR_ASSERT(result>=0);
229  result = engine->RegisterObjectMethod("GameScriptClass", "int setMaterialEmissive(const string &in, float, float, float)", asMETHOD(GameScript,setMaterialEmissive), asCALL_THISCALL); ROR_ASSERT(result>=0);
230  result = engine->RegisterObjectMethod("GameScriptClass", "int setMaterialTextureName(const string &in, int, int, int, const string &in)", asMETHOD(GameScript,setMaterialTextureName), asCALL_THISCALL); ROR_ASSERT(result>=0);
231  result = engine->RegisterObjectMethod("GameScriptClass", "int setMaterialTextureRotate(const string &in, int, int, int, float)", asMETHOD(GameScript,setMaterialTextureRotate), asCALL_THISCALL); ROR_ASSERT(result>=0);
232  result = engine->RegisterObjectMethod("GameScriptClass", "int setMaterialTextureScroll(const string &in, int, int, int, float, float)", asMETHOD(GameScript,setMaterialTextureScroll), asCALL_THISCALL); ROR_ASSERT(result>=0);
233  result = engine->RegisterObjectMethod("GameScriptClass", "int setMaterialTextureScale(const string &in, int, int, int, float, float)", asMETHOD(GameScript,setMaterialTextureScale), asCALL_THISCALL); ROR_ASSERT(result>=0);
234 
235  // > Audio
236  result = engine->RegisterObjectMethod("GameScriptClass", "array<SoundScriptTemplateClass@>@ getAllSoundScriptTemplates()", asMETHOD(GameScript, getAllSoundScriptTemplates), asCALL_THISCALL); ROR_ASSERT(result >= 0);
237  result = engine->RegisterObjectMethod("GameScriptClass", "SoundScriptTemplateClassPtr@ getSoundScriptTemplate(const string &in)", asMETHOD(GameScript, getSoundScriptTemplate), asCALL_THISCALL); ROR_ASSERT(result >= 0);
238  result = engine->RegisterObjectMethod("GameScriptClass", "array<SoundScriptInstanceClass@>@ getAllSoundScriptInstances()", asMETHOD(GameScript, getAllSoundScriptInstances), asCALL_THISCALL); ROR_ASSERT(result >= 0);
239  result = engine->RegisterObjectMethod("GameScriptClass", "SoundClassPtr@ createSoundFromResource(const string &in filename, const string &in rg_name = string())", asMETHOD(GameScript, createSoundFromResource), asCALL_THISCALL); ROR_ASSERT(result >= 0);
240  result = engine->RegisterObjectMethod("GameScriptClass", "SoundScriptInstanceClassPtr@ createSoundScriptInstance(const string &in template, int actor_instance_id = -1)", asMETHOD(GameScript, createSoundScriptInstance), asCALL_THISCALL); ROR_ASSERT(result >= 0);
241 
242 }
ROR_ASSERT
#define ROR_ASSERT(_EXPR)
Definition: Application.h:40
RoR::SCRIPTRETCODE_AS_LOWER_ARRAY_DIMENSION_NOT_REGISTERED
@ SCRIPTRETCODE_AS_LOWER_ARRAY_DIMENSION_NOT_REGISTERED
Definition: ScriptEngine.h:143
RoR::SCRIPTRETCODE_ENGINE_NOT_CREATED
@ SCRIPTRETCODE_ENGINE_NOT_CREATED
Definition: ScriptEngine.h:164
Script2Game::log
void log(const string message)
This is an alias for game.log(string message).
RoR::SCRIPTRETCODE_AS_MULTIPLE_FUNCTIONS
@ SCRIPTRETCODE_AS_MULTIPLE_FUNCTIONS
Definition: ScriptEngine.h:137
RoR::SCRIPTRETCODE_AS_CONTEXT_NOT_FINISHED
@ SCRIPTRETCODE_AS_CONTEXT_NOT_FINISHED
Definition: ScriptEngine.h:126
RoR::SCRIPTRETCODE_AS_WRONG_CALLING_CONV
@ SCRIPTRETCODE_AS_WRONG_CALLING_CONV
Definition: ScriptEngine.h:147
RoR::SCRIPTRETCODE_AS_WRONG_CONFIG_GROUP
@ SCRIPTRETCODE_AS_WRONG_CONFIG_GROUP
Definition: ScriptEngine.h:144
AngelScriptBindings.h
RoR::SCRIPTRETCODE_AS_ALREADY_REGISTERED
@ SCRIPTRETCODE_AS_ALREADY_REGISTERED
Definition: ScriptEngine.h:136
RoR::SCRIPTRETCODE_SCRIPTUNIT_NO_MODULE
@ SCRIPTRETCODE_SCRIPTUNIT_NO_MODULE
Definition: ScriptEngine.h:167
RoR::SCRIPTRETCODE_AS_INVALID_INTERFACE
@ SCRIPTRETCODE_AS_INVALID_INTERFACE
Definition: ScriptEngine.h:141
RoR::RegisterGameScript
void RegisterGameScript(AngelScript::asIScriptEngine *engine)
Registers RoR::GameScript, defined in GameScriptAngelscript.cpp.
RoR::SCRIPTRETCODE_AS_INVALID_CONFIGURATION
@ SCRIPTRETCODE_AS_INVALID_CONFIGURATION
Definition: ScriptEngine.h:140
RoR::SCRIPTRETCODE_AS_NO_MODULE
@ SCRIPTRETCODE_AS_NO_MODULE
Definition: ScriptEngine.h:138
RoR::SCRIPTRETCODE_AS_CANT_BIND_ALL_FUNCTIONS
@ SCRIPTRETCODE_AS_CANT_BIND_ALL_FUNCTIONS
Definition: ScriptEngine.h:142
RoR::SCRIPTRETCODE_AS_INVALID_ARG
@ SCRIPTRETCODE_AS_INVALID_ARG
Definition: ScriptEngine.h:128
ScriptEngine.h
RoR::SCRIPTRETCODE_AS_CONTEXT_ACTIVE
@ SCRIPTRETCODE_AS_CONTEXT_ACTIVE
Definition: ScriptEngine.h:125
RoR::SCRIPTRETCODE_AS_INVALID_OBJECT
@ SCRIPTRETCODE_AS_INVALID_OBJECT
Definition: ScriptEngine.h:134
RoR::SCRIPTRETCODE_AS_MODULE_IS_IN_USE
@ SCRIPTRETCODE_AS_MODULE_IS_IN_USE
Definition: ScriptEngine.h:151
RoR::SCRIPTRETCODE_AS_ERROR
@ SCRIPTRETCODE_AS_ERROR
Definition: ScriptEngine.h:124
RoR::SCRIPTRETCODE_AS_NOT_SUPPORTED
@ SCRIPTRETCODE_AS_NOT_SUPPORTED
Definition: ScriptEngine.h:130
GameScript.h
RoR::SCRIPTRETCODE_SCRIPTUNIT_NOT_EXISTS
@ SCRIPTRETCODE_SCRIPTUNIT_NOT_EXISTS
Definition: ScriptEngine.h:166
RoR::SCRIPTRETCODE_UNSPECIFIED_ERROR
@ SCRIPTRETCODE_UNSPECIFIED_ERROR
Definition: ScriptEngine.h:163
RoR::SCRIPTRETCODE_AS_CONTEXT_NOT_PREPARED
@ SCRIPTRETCODE_AS_CONTEXT_NOT_PREPARED
Definition: ScriptEngine.h:127
RoR::SCRIPTRETCODE_FUNCTION_NOT_EXISTS
@ SCRIPTRETCODE_FUNCTION_NOT_EXISTS
Definition: ScriptEngine.h:168
RoR::SCRIPTRETCODE_AS_INIT_GLOBAL_VARS_FAILED
@ SCRIPTRETCODE_AS_INIT_GLOBAL_VARS_FAILED
Definition: ScriptEngine.h:149
RoR::SCRIPTRETCODE_AS_ILLEGAL_BEHAVIOUR_FOR_TYPE
@ SCRIPTRETCODE_AS_ILLEGAL_BEHAVIOUR_FOR_TYPE
Definition: ScriptEngine.h:146
RoR::SCRIPTRETCODE_AS_INVALID_TYPE
@ SCRIPTRETCODE_AS_INVALID_TYPE
Definition: ScriptEngine.h:135
RoR::SCRIPTRETCODE_CONTEXT_NOT_CREATED
@ SCRIPTRETCODE_CONTEXT_NOT_CREATED
Definition: ScriptEngine.h:165
RoR::SCRIPTRETCODE_AS_OUT_OF_MEMORY
@ SCRIPTRETCODE_AS_OUT_OF_MEMORY
Definition: ScriptEngine.h:150
RoR::SCRIPTRETCODE_AS_BUILD_IN_PROGRESS
@ SCRIPTRETCODE_AS_BUILD_IN_PROGRESS
Definition: ScriptEngine.h:148
RoR::SCRIPTRETCODE_AS_NAME_TAKEN
@ SCRIPTRETCODE_AS_NAME_TAKEN
Definition: ScriptEngine.h:132
RoR::SCRIPTRETCODE_AS_NO_GLOBAL_VAR
@ SCRIPTRETCODE_AS_NO_GLOBAL_VAR
Definition: ScriptEngine.h:139
RoR::SCRIPTRETCODE_AS_CONFIG_GROUP_IS_IN_USE
@ SCRIPTRETCODE_AS_CONFIG_GROUP_IS_IN_USE
Definition: ScriptEngine.h:145
RoR::SCRIPTRETCODE_AS_NO_FUNCTION
@ SCRIPTRETCODE_AS_NO_FUNCTION
Definition: ScriptEngine.h:129
RoR::SCRIPTRETCODE_AS_INVALID_DECLARATION
@ SCRIPTRETCODE_AS_INVALID_DECLARATION
Definition: ScriptEngine.h:133
RoR::SCRIPTRETCODE_AS_INVALID_NAME
@ SCRIPTRETCODE_AS_INVALID_NAME
Definition: ScriptEngine.h:131