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RigsofRods
2023.09
Soft-body Physics Simulation
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Go to the documentation of this file.
20 void AddLine(
const vector2&in p1,
const vector2&in p2,
const color&in col,
float thickness = 1.f);
21 void AddTriangle(
const vector2&in p1,
const vector2&in p2,
const vector2&in p3,
const color&in col,
float thickness = 1.f);
22 void AddTriangleFilled(
const vector2&in p1,
const vector2&in p2,
const vector2&in p3,
const color&in col);
23 void AddRect(
const vector2&in p_min,
const vector2&in p_max,
const color&in col,
float rounding = 0.0f,
int rounding_corners = 15,
float thickness = 1.f);
24 void AddRectFilled(
const vector2&in p_min,
const vector2&in p_max,
const color&in col,
float rounding = 0.0f,
int rounding_corners = 15);
25 void AddCircle(
const vector2&in center,
float radius,
const color&in col,
int num_segments = 12,
float thickness = 1.f);
26 void AddCircleFilled(
const vector2&in center,
float radius,
const color&in col,
int num_segments = 12);
27 void AddText(
const vector2&in pos,
const color&in col,
const string&in text);
28 void AddImage(
const Ogre::TexturePtr&in tex,
const vector2&in p_min,
const vector2&in p_max,
const vector2&in uv_min,
const vector2&in uv_max,
const color&in col);
void AddTriangleFilled(const vector2 &in p1, const vector2 &in p2, const vector2 &in p3, const color &in col)
Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.
void AddRectFilled(const vector2 &in p_min, const vector2 &in p_max, const color &in col, float rounding=0.0f, int rounding_corners=15)
void AddText(const vector2 &in pos, const color &in col, const string &in text)
void AddLine(const vector2 &in p1, const vector2 &in p2, const color &in col, float thickness=1.f)
void AddImage(const Ogre::TexturePtr &in tex, const vector2 &in p_min, const vector2 &in p_max, const vector2 &in uv_min, const vector2 &in uv_max, const color &in col)
void AddCircleFilled(const vector2 &in center, float radius, const color &in col, int num_segments=12)
void AddCircle(const vector2 &in center, float radius, const color &in col, int num_segments=12, float thickness=1.f)
void AddTriangle(const vector2 &in p1, const vector2 &in p2, const vector2 &in p3, const color &in col, float thickness=1.f)
void AddRect(const vector2 &in p_min, const vector2 &in p_max, const color &in col, float rounding=0.0f, int rounding_corners=15, float thickness=1.f)