RigsofRods
Soft-body Physics Simulation
Namespaces | Enumerations
Enums.h File Reference
#include "Prerequisites.h"
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Namespaces

 Hydrax
 

Enumerations

enum  Hydrax::TextureQuality {
  Hydrax::TEX_QUA_2 = 2, Hydrax::TEX_QUA_4 = 4, Hydrax::TEX_QUA_8 = 8, Hydrax::TEX_QUA_16 = 16,
  Hydrax::TEX_QUA_32 = 32, Hydrax::TEX_QUA_64 = 64, Hydrax::TEX_QUA_128 = 128, Hydrax::TEX_QUA_256 = 256,
  Hydrax::TEX_QUA_512 = 512, Hydrax::TEX_QUA_1024 = 1024
}
 Texture quality enumeration(2^n) More...
 
enum  Hydrax::HydraxComponent {
  Hydrax::HYDRAX_COMPONENT_SUN = 1 << 0, Hydrax::HYDRAX_COMPONENT_FOAM = 1 << 1, Hydrax::HYDRAX_COMPONENT_DEPTH = 1 << 2, Hydrax::HYDRAX_COMPONENT_SMOOTH = 1 << 3,
  Hydrax::HYDRAX_COMPONENT_CAUSTICS = 1 << 4, Hydrax::HYDRAX_COMPONENT_UNDERWATER = 1 << 5, Hydrax::HYDRAX_COMPONENT_UNDERWATER_REFLECTIONS = 1 << 6, Hydrax::HYDRAX_COMPONENT_UNDERWATER_GODRAYS = 1 << 7,
  Hydrax::HYDRAX_COMPONENTS_NONE = 0x0000, Hydrax::HYDRAX_COMPONENTS_ALL = 0x001F
}
 Hydrax flags to select components wich we want to use. More...