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RigsofRods
Soft-body Physics Simulation
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Functions | |
set (SOURCE_FILES main.cpp Application.{h, cpp} ForwardDeclarations.h AppContext.{h, cpp} GameContext.{h, cpp} audio/MumbleIntegration.{h, cpp} audio/Sound.{h, cpp} audio/SoundManager.{h, cpp} audio/SoundScriptManager.{h, cpp} gameplay/AutoPilot.{h, cpp} gameplay/Character.{h, cpp} gameplay/CharacterFactory.{h, cpp} gameplay/ChatSystem.{h, cpp} gameplay/CruiseControl.cpp gameplay/EngineSim.{h, cpp} gameplay/Landusemap.{h, cpp} gameplay/RaceSystem.{h, cpp} gameplay/RepairMode.{h, cpp} gameplay/Replay.{h, cpp} gameplay/SceneMouse.{h, cpp} gameplay/ScriptEvents.h gameplay/TorqueCurve.{h, cpp} gameplay/TyrePressure.{h, cpp} gameplay/VehicleAI.{h, cpp} gfx/AdvancedScreen.h gfx/ColoredTextAreaOverlayElement.{h, cpp} gfx/ColoredTextAreaOverlayElementFactory.h gfx/DustPool.{h, cpp} gfx/EnvironmentMap.{h, cpp} gfx/GfxActor.{h, cpp} gfx/GfxData.{h, cpp} gfx/GfxScene.{h, cpp} gfx/HydraxWater.{h, cpp} gfx/IWater.h gfx/MovableText.{h, cpp} gfx/Renderdash.{h, cpp} gfx/ShadowManager.{h, cpp} gfx/SimBuffers.{h, cpp} gfx/Skidmark.{h, cpp} gfx/SkyManager.{h, cpp} gfx/SkyXManager.{h, cpp} gfx/SurveyMapTextureCreator.{h, cpp} gfx/Water.{h, cpp} gfx/camera/CameraManager.{h, cpp} gfx/camera/PerVehicleCameraContext.h gfx/hydrax/CfgFileManager.{h, cpp} gfx/hydrax/DecalsManager.{h, cpp} gfx/hydrax/Enums.{h, cpp} gfx/hydrax/FFT.{h, cpp} gfx/hydrax/GodRaysManager.{h, cpp} gfx/hydrax/GPUNormalMapManager.{h, cpp} gfx/hydrax/Help.{h, cpp} gfx/hydrax/Hydrax.{h, cpp} gfx/hydrax/Image.{h, cpp} gfx/hydrax/MaterialManager.{h, cpp} gfx/hydrax/Mesh.{h, cpp} gfx/hydrax/Module.{h, cpp} gfx/hydrax/Noise.{h, cpp} gfx/hydrax/Perlin.{h, cpp} gfx/hydrax/Prerequisites.{h, cpp} gfx/hydrax/PressurePoint.{h, cpp} gfx/hydrax/ProjectedGrid.{h, cpp} gfx/hydrax/RadialGrid.{h, cpp} gfx/hydrax/Real.{h, cpp} gfx/hydrax/RttManager.{h, cpp} gfx/hydrax/SimpleGrid.{h, cpp} gfx/hydrax/TextureManager.{h, cpp} gfx/hydrax/Wave.{h, cpp} gfx/particle/ExtinguishableFireAffector.{h, cpp} gfx/particle/ExtinguishableFireAffectorFactory.h gfx/particle/FireExtinguisherAffector.{h, cpp} gfx/particle/FireExtinguisherAffectorFactory.h gfx/particle/OgreParticleCustomParam.h gfx/particle/OgreShaderParticleRenderer.{h, cpp} gfx/skyx/AtmosphereManager.{h, cpp} gfx/skyx/BasicController.{h, cpp} gfx/skyx/CloudsManager.{h, cpp} gfx/skyx/ColorGradient.{h, cpp} gfx/skyx/Controller.h gfx/skyx/GPUManager.{h, cpp} gfx/skyx/MeshManager.{h, cpp} gfx/skyx/MoonManager.{h, cpp} gfx/skyx/Prerequisites.{h, cpp} gfx/skyx/SCfgFileManager.{h, cpp} gfx/skyx/SkyX.{h, cpp} gfx/skyx/VCloudsManager.{h, cpp} gfx/skyx/VClouds/DataManager.{h, cpp} gfx/skyx/VClouds/Ellipsoid.{h, cpp} gfx/skyx/VClouds/FastFakeRandom.{h, cpp} gfx/skyx/VClouds/GeometryBlock.{h, cpp} gfx/skyx/VClouds/GeometryManager.{h, cpp} gfx/skyx/VClouds/Lightning.{h, cpp} gfx/skyx/VClouds/LightningManager.{h, cpp} gfx/skyx/VClouds/VClouds.{h, cpp} gui/DashBoardManager.{h, cpp} gui/GUIManager.{h, cpp} gui/GUIUtils.{h, cpp} gui/OverlayWrapper.{h, cpp} gui/RTTLayer.{h, cpp} gui/imgui/imgui.{h, cpp} gui/imgui/imgui_demo.cpp gui/imgui/imgui_draw.cpp gui/imgui/imgui_widgets.cpp gui/imgui/OgreImGuiOverlay.{h, cpp} gui/imgui/OgreImGui.{h, cpp} gui/imgui/imconfig.h gui/imgui/imgui_internal.h gui/imgui/imstb_rectpack.h gui/imgui/imstb_textedit.h gui/imgui/imstb_truetype.h gui/panels/GUI_AngelScriptExamples.{h, cpp} gui/panels/GUI_CollisionsDebug.{h, cpp} gui/panels/GUI_ConsoleView.{h, cpp} gui/panels/GUI_ConsoleWindow.{h, cpp} gui/panels/GUI_DirectionArrow.{h, cpp} gui/panels/GUI_LoadingWindow.{h, cpp} gui/panels/GUI_FlexbodyDebug.{h, cpp} gui/panels/GUI_FrictionSettings.{h, cpp} gui/panels/GUI_TopMenubar.{h, cpp} gui/panels/GUI_TextureToolWindow.{h, cpp} gui/panels/GUI_RepositorySelector.{h, cpp} gui/panels/GUI_GameControls.{h, cpp} gui/panels/GUI_GameAbout.{h, cpp} gui/panels/GUI_GameChatBox.{h, cpp} gui/panels/GUI_GameMainMenu.{h, cpp} gui/panels/GUI_GameSettings.{h, cpp} gui/panels/GUI_MainSelector.{h, cpp} gui/panels/GUI_MessageBox.{h, cpp} gui/panels/GUI_MultiplayerSelector.{h, cpp} gui/panels/GUI_MultiplayerClientList.{h, cpp} gui/panels/GUI_NodeBeamUtils.{h, cpp} gui/panels/GUI_SimActorStats.{h, cpp} gui/panels/GUI_ScriptMonitor.{h, cpp} gui/panels/GUI_SimPerfStats.{h, cpp} gui/panels/GUI_SurveyMap.{h, cpp} gui/panels/GUI_VehicleDescription.{h, cpp} gui/panels/GUI_VehicleButtons.{h, cpp} network/CurlHelpers.{h, cpp} network/DiscordRpc.{h, cpp} network/Network.{h, cpp} network/OutGauge.{h, cpp} network/RoRnet.h physics/Actor.{h, cpp} physics/ApproxMath.h physics/ActorForcesEuler.cpp physics/ActorManager.{h, cpp} physics/ActorSlideNode.cpp physics/ActorSpawner.{h, cpp} physics/ActorSpawnerFlow.cpp physics/CmdKeyInertia.{h, cpp} physics/Differentials.{h, cpp} physics/Savegame.cpp physics/SimConstants.h physics/SimData.{h, cpp} physics/SlideNode.{h, cpp} physics/air/AeroEngine.h physics/air/AirBrake.{h, cpp} physics/air/Airfoil.{h, cpp} physics/air/TurboJet.{h, cpp} physics/air/TurboProp.{h, cpp} physics/collision/CartesianToTriangleTransform.h physics/collision/Collisions.{h, cpp} physics/collision/DynamicCollisions.{h, cpp} physics/collision/PointColDetector.{h, cpp} physics/collision/Triangle.h physics/flex/Flexable.h physics/flex/FlexAirfoil.{h, cpp} physics/flex/FlexBody.{h, cpp} physics/flex/FlexFactory.{h, cpp} physics/flex/FlexMesh.{h, cpp} physics/flex/FlexMeshWheel.{h, cpp} physics/flex/FlexObj.{h, cpp} physics/flex/Locator_t.h physics/water/Buoyance.{h, cpp} physics/water/ScrewProp.{h, cpp} resources/CacheSystem.{h, cpp} resources/ContentManager.{h, cpp} resources/addonpart_fileformat/AddonPartFileFormat.{h, cpp} resources/otc_fileformat/OTCFileFormat.{h, cpp} resources/odef_fileformat/ODefFileFormat.{h, cpp} resources/rig_def_fileformat/RigDef_File.{h, cpp} resources/rig_def_fileformat/RigDef_Node.{h, cpp} resources/rig_def_fileformat/RigDef_Parser.{h, cpp} resources/rig_def_fileformat/RigDef_Prerequisites.h resources/rig_def_fileformat/RigDef_Regexes.h resources/rig_def_fileformat/RigDef_SequentialImporter.{h, cpp} resources/rig_def_fileformat/RigDef_Serializer.{h, cpp} resources/rig_def_fileformat/RigDef_Validator.{h, cpp} resources/skin_fileformat/SkinFileFormat.{h, cpp} resources/terrn2_fileformat/Terrn2FileFormat.{h, cpp} resources/tobj_fileformat/TObjFileFormat.{h, cpp} resources/tuneup_fileformat/TuneupFileFormat.{h, cpp} system/AppCommandLine.cpp system/AppConfig.cpp system/Console.{h, cpp} system/ConsoleCmd.{h, cpp} system/CVar.{h, cpp} terrain/OgreTerrainPSSMMaterialGenerator.{h, cpp} terrain/ProceduralManager.{h, cpp} terrain/ProceduralRoad.{h, cpp} terrain/SurveyMapEntity.h terrain/TerrainEditor.{h, cpp} terrain/TerrainGeometryManager.{h, cpp} terrain/Terrain.{h, cpp} terrain/TerrainObjectManager.{h, cpp} threadpool/ThreadPool.h utils/ConfigFile.{h, cpp} utils/ErrorUtils.{h, cpp} utils/ForceFeedback.{h, cpp} utils/GenericFileFormat.{h, cpp} utils/ImprovedConfigFile.h utils/InputEngine.{h, cpp} utils/InterThreadStoreVector.h utils/Language.{h, cpp} utils/MeshObject.{h, cpp} utils/PlatformUtils.{h, cpp} utils/SHA1.{h, cpp} utils/Utils.{h, cpp} utils/WriteTextToTexture.{h, cpp} utils/memory/RefCountingObject.h utils/memory/RefCountingObjectPtr.h) if(ROR_USE_ANGELSCRIPT) list(APPEND SOURCE_FILES scripting/GameScript. | |
set | ( | SOURCE_FILES main.cpp Application.{h, cpp} ForwardDeclarations.h AppContext.{h, cpp} GameContext.{h, cpp} audio/MumbleIntegration.{h, cpp} audio/Sound.{h, cpp} audio/SoundManager.{h, cpp} audio/SoundScriptManager.{h, cpp} gameplay/AutoPilot.{h, cpp} gameplay/Character.{h, cpp} gameplay/CharacterFactory.{h, cpp} gameplay/ChatSystem.{h, cpp} gameplay/CruiseControl.cpp gameplay/EngineSim.{h, cpp} gameplay/Landusemap.{h, cpp} gameplay/RaceSystem.{h, cpp} gameplay/RepairMode.{h, cpp} gameplay/Replay.{h, cpp} gameplay/SceneMouse.{h, cpp} gameplay/ScriptEvents.h gameplay/TorqueCurve.{h, cpp} gameplay/TyrePressure.{h, cpp} gameplay/VehicleAI.{h, cpp} gfx/AdvancedScreen.h gfx/ColoredTextAreaOverlayElement.{h, cpp} gfx/ColoredTextAreaOverlayElementFactory.h gfx/DustPool.{h, cpp} gfx/EnvironmentMap.{h, cpp} gfx/GfxActor.{h, cpp} gfx/GfxData.{h, cpp} gfx/GfxScene.{h, cpp} gfx/HydraxWater.{h, cpp} gfx/IWater.h gfx/MovableText.{h, cpp} gfx/Renderdash.{h, cpp} gfx/ShadowManager.{h, cpp} gfx/SimBuffers.{h, cpp} gfx/Skidmark.{h, cpp} gfx/SkyManager.{h, cpp} gfx/SkyXManager.{h, cpp} gfx/SurveyMapTextureCreator.{h, cpp} gfx/Water.{h, cpp} gfx/camera/CameraManager.{h, cpp} gfx/camera/PerVehicleCameraContext.h gfx/hydrax/CfgFileManager.{h, cpp} gfx/hydrax/DecalsManager.{h, cpp} gfx/hydrax/Enums.{h, cpp} gfx/hydrax/FFT.{h, cpp} gfx/hydrax/GodRaysManager.{h, cpp} gfx/hydrax/GPUNormalMapManager.{h, cpp} gfx/hydrax/Help.{h, cpp} gfx/hydrax/Hydrax.{h, cpp} gfx/hydrax/Image.{h, cpp} gfx/hydrax/MaterialManager.{h, cpp} gfx/hydrax/Mesh.{h, cpp} gfx/hydrax/Module.{h, cpp} gfx/hydrax/Noise.{h, cpp} gfx/hydrax/Perlin.{h, cpp} gfx/hydrax/Prerequisites.{h, cpp} gfx/hydrax/PressurePoint.{h, cpp} gfx/hydrax/ProjectedGrid.{h, cpp} gfx/hydrax/RadialGrid.{h, cpp} gfx/hydrax/Real.{h, cpp} gfx/hydrax/RttManager.{h, cpp} gfx/hydrax/SimpleGrid.{h, cpp} gfx/hydrax/TextureManager.{h, cpp} gfx/hydrax/Wave.{h, cpp} gfx/particle/ExtinguishableFireAffector.{h, cpp} gfx/particle/ExtinguishableFireAffectorFactory.h gfx/particle/FireExtinguisherAffector.{h, cpp} gfx/particle/FireExtinguisherAffectorFactory.h gfx/particle/OgreParticleCustomParam.h gfx/particle/OgreShaderParticleRenderer.{h, cpp} gfx/skyx/AtmosphereManager.{h, cpp} gfx/skyx/BasicController.{h, cpp} gfx/skyx/CloudsManager.{h, cpp} gfx/skyx/ColorGradient.{h, cpp} gfx/skyx/Controller.h gfx/skyx/GPUManager.{h, cpp} gfx/skyx/MeshManager.{h, cpp} gfx/skyx/MoonManager.{h, cpp} gfx/skyx/Prerequisites.{h, cpp} gfx/skyx/SCfgFileManager.{h, cpp} gfx/skyx/SkyX.{h, cpp} gfx/skyx/VCloudsManager.{h, cpp} gfx/skyx/VClouds/DataManager.{h, cpp} gfx/skyx/VClouds/Ellipsoid.{h, cpp} gfx/skyx/VClouds/FastFakeRandom.{h, cpp} gfx/skyx/VClouds/GeometryBlock.{h, cpp} gfx/skyx/VClouds/GeometryManager.{h, cpp} gfx/skyx/VClouds/Lightning.{h, cpp} gfx/skyx/VClouds/LightningManager.{h, cpp} gfx/skyx/VClouds/VClouds.{h, cpp} gui/DashBoardManager.{h, cpp} gui/GUIManager.{h, cpp} gui/GUIUtils.{h, cpp} gui/OverlayWrapper.{h, cpp} gui/RTTLayer.{h, cpp} gui/imgui/imgui.{h, cpp} gui/imgui/imgui_demo.cpp gui/imgui/imgui_draw.cpp gui/imgui/imgui_widgets.cpp gui/imgui/OgreImGuiOverlay.{h, cpp} gui/imgui/OgreImGui.{h, cpp} gui/imgui/imconfig.h gui/imgui/imgui_internal.h gui/imgui/imstb_rectpack.h gui/imgui/imstb_textedit.h gui/imgui/imstb_truetype.h gui/panels/GUI_AngelScriptExamples.{h, cpp} gui/panels/GUI_CollisionsDebug.{h, cpp} gui/panels/GUI_ConsoleView.{h, cpp} gui/panels/GUI_ConsoleWindow.{h, cpp} gui/panels/GUI_DirectionArrow.{h, cpp} gui/panels/GUI_LoadingWindow.{h, cpp} gui/panels/GUI_FlexbodyDebug.{h, cpp} gui/panels/GUI_FrictionSettings.{h, cpp} gui/panels/GUI_TopMenubar.{h, cpp} gui/panels/GUI_TextureToolWindow.{h, cpp} gui/panels/GUI_RepositorySelector.{h, cpp} gui/panels/GUI_GameControls.{h, cpp} gui/panels/GUI_GameAbout.{h, cpp} gui/panels/GUI_GameChatBox.{h, cpp} gui/panels/GUI_GameMainMenu.{h, cpp} gui/panels/GUI_GameSettings.{h, cpp} gui/panels/GUI_MainSelector.{h, cpp} gui/panels/GUI_MessageBox.{h, cpp} gui/panels/GUI_MultiplayerSelector.{h, cpp} gui/panels/GUI_MultiplayerClientList.{h, cpp} gui/panels/GUI_NodeBeamUtils.{h, cpp} gui/panels/GUI_SimActorStats.{h, cpp} gui/panels/GUI_ScriptMonitor.{h, cpp} gui/panels/GUI_SimPerfStats.{h, cpp} gui/panels/GUI_SurveyMap.{h, cpp} gui/panels/GUI_VehicleDescription.{h, cpp} gui/panels/GUI_VehicleButtons.{h, cpp} network/CurlHelpers.{h, cpp} network/DiscordRpc.{h, cpp} network/Network.{h, cpp} network/OutGauge.{h, cpp} network/RoRnet.h physics/Actor.{h, cpp} physics/ApproxMath.h physics/ActorForcesEuler.cpp physics/ActorManager.{h, cpp} physics/ActorSlideNode.cpp physics/ActorSpawner.{h, cpp} physics/ActorSpawnerFlow.cpp physics/CmdKeyInertia.{h, cpp} physics/Differentials.{h, cpp} physics/Savegame.cpp physics/SimConstants.h physics/SimData.{h, cpp} physics/SlideNode.{h, cpp} physics/air/AeroEngine.h physics/air/AirBrake.{h, cpp} physics/air/Airfoil.{h, cpp} physics/air/TurboJet.{h, cpp} physics/air/TurboProp.{h, cpp} physics/collision/CartesianToTriangleTransform.h physics/collision/Collisions.{h, cpp} physics/collision/DynamicCollisions.{h, cpp} physics/collision/PointColDetector.{h, cpp} physics/collision/Triangle.h physics/flex/Flexable.h physics/flex/FlexAirfoil.{h, cpp} physics/flex/FlexBody.{h, cpp} physics/flex/FlexFactory.{h, cpp} physics/flex/FlexMesh.{h, cpp} physics/flex/FlexMeshWheel.{h, cpp} physics/flex/FlexObj.{h, cpp} physics/flex/Locator_t.h physics/water/Buoyance.{h, cpp} physics/water/ScrewProp.{h, cpp} resources/CacheSystem.{h, cpp} resources/ContentManager.{h, cpp} resources/addonpart_fileformat/AddonPartFileFormat.{h, cpp} resources/otc_fileformat/OTCFileFormat.{h, cpp} resources/odef_fileformat/ODefFileFormat.{h, cpp} resources/rig_def_fileformat/RigDef_File.{h, cpp} resources/rig_def_fileformat/RigDef_Node.{h, cpp} resources/rig_def_fileformat/RigDef_Parser.{h, cpp} resources/rig_def_fileformat/RigDef_Prerequisites.h resources/rig_def_fileformat/RigDef_Regexes.h resources/rig_def_fileformat/RigDef_SequentialImporter.{h, cpp} resources/rig_def_fileformat/RigDef_Serializer.{h, cpp} resources/rig_def_fileformat/RigDef_Validator.{h, cpp} resources/skin_fileformat/SkinFileFormat.{h, cpp} resources/terrn2_fileformat/Terrn2FileFormat.{h, cpp} resources/tobj_fileformat/TObjFileFormat.{h, cpp} resources/tuneup_fileformat/TuneupFileFormat.{h, cpp} system/AppCommandLine.cpp system/AppConfig.cpp system/Console.{h, cpp} system/ConsoleCmd.{h, cpp} system/CVar.{h, cpp} terrain/OgreTerrainPSSMMaterialGenerator.{h, cpp} terrain/ProceduralManager.{h, cpp} terrain/ProceduralRoad.{h, cpp} terrain/SurveyMapEntity.h terrain/TerrainEditor.{h, cpp} terrain/TerrainGeometryManager.{h, cpp} terrain/Terrain.{h, cpp} terrain/TerrainObjectManager.{h, cpp} threadpool/ThreadPool.h utils/ConfigFile.{h, cpp} utils/ErrorUtils.{h, cpp} utils/ForceFeedback.{h, cpp} utils/GenericFileFormat.{h, cpp} utils/ImprovedConfigFile.h utils/InputEngine.{h, cpp} utils/InterThreadStoreVector.h utils/Language.{h, cpp} utils/MeshObject.{h, cpp} utils/PlatformUtils.{h, cpp} utils/SHA1.{h, cpp} utils/Utils.{h, cpp} utils/WriteTextToTexture.{h, cpp} utils/memory/RefCountingObject.h utils/memory/RefCountingObjectPtr. | h | ) |