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Rigs of Rods 2026.01
Soft-body Physics Simulation
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A texture layer of a Pass.
Binding of Ogre::TextureUnitState.
Pass::getTextureUnitStates(). Definition at line 15 of file AngelOgre_TextureUnitState.h.
Public Member Functions | |
| const string & | getName () const |
| void | setTexture (const TexturePtr &in tex) |
| const TexturePtr & | _getTexturePtr () const |
| const TexturePtr & AngelOgre::TextureUnitState::_getTexturePtr | ( | ) | const |
Returns the texture used by this unit (loading it if needed).
| const string & AngelOgre::TextureUnitState::getName | ( | ) | const |
Name of the texture unit (may be empty).
| void AngelOgre::TextureUnitState::setTexture | ( | const TexturePtr &in | tex | ) |
Sets the texture used by this unit.