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RigsofRods
Soft-body Physics Simulation
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Handles controller inputs from player. Defines input events and binding mechanism, see eventtypes
, events
. Reads bindings from "*.map" file(s).
More...
#include "Application.h"
#include "ForceFeedback.h"
#include "OISEvents.h"
#include "OISForceFeedback.h"
#include "OISInputManager.h"
#include "OISJoyStick.h"
#include "OISKeyboard.h"
#include "OISMouse.h"
Go to the source code of this file.
Data Structures | |
struct | RoR::InputEvent |
struct | RoR::event_trigger_t |
class | RoR::InputEngine |
Manages controller configuration, evaluates input events. More... | |
Namespaces | |
RoR | |
Macros | |
#define | MAX_JOYSTICKS 10 |
#define | MAX_JOYSTICK_POVS 4 |
#define | MAX_JOYSTICK_SLIDERS 4 |
#define | MAX_JOYSTICK_AXIS 32 |
Variables | |
const events | RoR::EV_INVALID = (events)-1 |
Handles controller inputs from player. Defines input events and binding mechanism, see eventtypes
, events
. Reads bindings from "*.map" file(s).
Definition in file InputEngine.h.
#define MAX_JOYSTICK_AXIS 32 |
Definition at line 42 of file InputEngine.h.
#define MAX_JOYSTICK_POVS 4 |
Definition at line 40 of file InputEngine.h.
#define MAX_JOYSTICK_SLIDERS 4 |
Definition at line 41 of file InputEngine.h.
#define MAX_JOYSTICKS 10 |
Definition at line 39 of file InputEngine.h.