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Rigs of Rods 2026.01
Soft-body Physics Simulation
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Handles controller inputs from player.
Defines input events and binding mechanism, see eventtypes, events. Reads bindings from "*.map" file(s).
Definition in file InputEngine.h.
#include "Application.h"#include "ForceFeedback.h"#include "OISEvents.h"#include "OISForceFeedback.h"#include "OISInputManager.h"#include "OISJoyStick.h"#include "OISKeyboard.h"#include "OISMouse.h"Go to the source code of this file.
Data Structures | |
| struct | RoR::InputEvent |
| struct | RoR::event_trigger_t |
| class | RoR::InputEngine |
Namespaces | |
| namespace | RoR |
Macros | |
| #define | MAX_JOYSTICKS 10 |
| #define | MAX_JOYSTICK_POVS 4 |
| #define | MAX_JOYSTICK_SLIDERS 4 |
| #define | MAX_JOYSTICK_AXIS 32 |
Enumerations | |
| enum | RoR::eventtypes |
| enum class | RoR::InputSourceType |
| enum | RoR::events |
Variables | |
| const events | RoR::EV_INVALID = (events)-1 |
| #define MAX_JOYSTICK_AXIS 32 |
Definition at line 42 of file InputEngine.h.
| #define MAX_JOYSTICK_POVS 4 |
Definition at line 40 of file InputEngine.h.
| #define MAX_JOYSTICK_SLIDERS 4 |
Definition at line 41 of file InputEngine.h.
| #define MAX_JOYSTICKS 10 |
Definition at line 39 of file InputEngine.h.