Binding of RoR::Turboprop.
Contains information specific to propeller engines.
- Note
- Obtain the object using
BeamClass.getTurboprop(int index).
Definition at line 15 of file TurbopropClass.h.
◆ getPropellerIndicatedTorque()
| float Script2Game::TurbopropClass::getPropellerIndicatedTorque |
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- Returns
- The current torque applied to the propeller, in newton-metres.
◆ getPropellerMaxPower()
| float Script2Game::TurbopropClass::getPropellerMaxPower |
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- Returns
- The maximum power of the engine, in kilowatts.
◆ getPropellerMaxTorque()
| float Script2Game::TurbopropClass::getPropellerMaxTorque |
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- Returns
- The current torque that can be applied to the propeller, in newton-metres.
◆ getPropellerPitch()
| float Script2Game::TurbopropClass::getPropellerPitch |
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- Returns
- The propeller pitch, in degrees.
◆ isPistonProp()
| bool Script2Game::TurbopropClass::isPistonProp |
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- Returns
- Whether the engine is a piston propeller.
The documentation for this class was generated from the following file: