Rigs of Rods 2026.01
Soft-body Physics Simulation
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AngelOgre_enums.h
Go to the documentation of this file.
1
2 // =================================================== //
3 // THIS IS NOT A C++ HEADER! Only a dummy for Doxygen. //
4 // =================================================== //
5
6namespace AngelOgre { // Dummy namespace, just to distinguish AngelScript from C++
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16 // PLEASE maintain the same order as in 'OgreAngelscript.cpp'
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111 // Register the GuiMetricsMode enum
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119 // Register the GuiHorizontalAlignment enum
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130} // namespace AngelOgre (dummy, just to distinguish AngelScript from C++)
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LightTypes
Enumerates the types of light sources available.
RenderOperation
The rendering operation type to perform; binding of Ogre::RenderOperation::OperationType
TransformSpace
Enumeration denoting the spaces which a transform can be relative to.
ImageFilter
Binding of enum Ogre::Image::Filter
HardwareBufferLockOptions
Locking options (binding of enum Ogre::HardwareBuffer::LockOptions)
@ LT_DIRECTIONAL
Directional lights simulate parallel light beams from a distant source, hence have direction but no p...
@ LT_POINT
Point light sources give off light equally in all directions, so require only position not direction.
@ LT_SPOTLIGHT
Spotlights simulate a cone of light from a source so require position and direction,...
@ OT_POINT_LIST
A list of points, 1 vertex per point.
@ OT_TRIANGLE_STRIP
A strip of triangles, 3 vertices for the first triangle, and 1 per triangle after that.
@ OT_TRIANGLE_FAN
A fan of triangles, 3 vertices for the first triangle, and 1 per triangle after that.
@ OT_LINE_LIST
A list of lines, 2 vertices per line.
@ OT_LINE_STRIP
A strip of connected lines, 1 vertex per line plus 1 start vertex.
@ OT_TRIANGLE_LIST
A list of triangles, 3 vertices per triangle.
@ TS_LOCAL
Transform is relative to the local space.
@ TS_WORLD
Transform is relative to world space.
@ TS_PARENT
Transform is relative to the space of the parent node.
@ HBL_DISCARD
Discards the entire buffer while locking.
@ HBL_READ_ONLY
Lock the buffer for reading only.
@ HBL_NO_OVERWRITE
As HBL_WRITE_ONLY, except the application guarantees not to overwrite any region of the buffer which ...
@ HBL_NORMAL
Normal mode, ie allows read/write and contents are preserved.
@ HBL_WRITE_ONLY
Lock the buffer for writing only.
@ GMM_RELATIVE_ASPECT_ADJUSTED
OGRE-AngelScript bindings; Actually named Ogre in the scripts, just changed for docs to separate thin...