void frameStep(float dt)
Optional; Script update function - invoked once every rendered frame.
void defaultEventCallback(int trigger_type, string inst, string box, int nodeid)
OBSOLETE, ONLY WORKS WITH TERRAIN SCRIPTS - Use eventCallbackEx() with event SE_EVENTBOX_ENTER instea...
void main()
Required; Script setup function - invoked once when script is loaded.
void eventCallbackEx(Script2Game::scriptEvents event, int arg1, int arg2ex, int arg3ex, int arg4ex, string arg5ex, string arg6ex, string arg7ex, string arg8ex)
Optional; if present, will be used instead of Game2Script::eventCallback().
void eventCallback(Script2Game::scriptEvents event, int param)
Optional; Invoked if a registered event is triggered, see GameScriptClass::registerForEvent().
Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.
scriptEvents
Binding of RoR::scriptEvents; All the events that can be used by the script; use (`game....