Rigs of Rods 2023.09
Soft-body Physics Simulation
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script_callbacks.h
Go to the documentation of this file.
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2namespace Game2Script {
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15void main();
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20void frameStep(float dt);
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33void eventCallbackEx(Script2Game::scriptEvents event, int arg1, int arg2ex, int arg3ex, int arg4ex, string arg5ex, string arg6ex, string arg7ex, string arg8ex);
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43void defaultEventCallback(int trigger_type, string inst, string box, int nodeid);
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//addtogroup Game2Script //addtogroup ScriptSideAPIs
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48} // namespace Game2Script
void frameStep(float dt)
Optional; Script update function - invoked once every rendered frame.
void defaultEventCallback(int trigger_type, string inst, string box, int nodeid)
OBSOLETE, ONLY WORKS WITH TERRAIN SCRIPTS - Use eventCallbackEx() with event SE_EVENTBOX_ENTER instea...
void main()
Required; Script setup function - invoked once when script is loaded.
void eventCallbackEx(Script2Game::scriptEvents event, int arg1, int arg2ex, int arg3ex, int arg4ex, string arg5ex, string arg6ex, string arg7ex, string arg8ex)
Optional; if present, will be used instead of Game2Script::eventCallback().
void eventCallback(Script2Game::scriptEvents event, int param)
Optional; Invoked if a registered event is triggered, see GameScriptClass::registerForEvent().
Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.
scriptEvents
Binding of RoR::scriptEvents; All the events that can be used by the script; use (`game....