  | 
  
    RigsofRods
    2023.09
    
   Soft-body Physics Simulation 
   | 
 
 
 
  
  
 
array< Overlay@> getOverlays()
 
OverlayElement createOverlayElementFromTemplate(const string &in, const string &in, const string &in, bool=false)
 
OverlayElement cloneOverlayElementFromTemplate(const string &in, const string &in)
 
void destroyAllOverlayElements(bool isTemplate=false) const
 
OverlayElement getOverlayElement(const string &in name) const
 
array< OverlayElement@> getTemplates()
 
a singleton - use Ogre::OverlayManager::getSingleton() to retrieve instance.
 
float getViewportHeight() const
 
OGRE-AngelScript bindings; Actually named Ogre in the scripts, just changed for docs to separate thin...
 
void destroyOverlayElement(const string &in, bool isTemplate=false) const
 
Overlay create(const string &in name)
 
bool isTemplate(const string &in)
 
OverlayElement createOverlayElement(const string &in type, const string &in name, bool isTemplate=false)
 
Overlay getByName(const string &in name)
 
bool hasOverlayElement(const string &in) const
 
float getViewportWidth() const
 
void destroy(const string &in name)