void setScroll(float, float)
void setScale(float, float)
array< OverlayElement@> get2DElements()
void scroll(float, float)
const string & getName() const
const radian & getRotate() const
void rotate(const radian &in)
void setRotate(const radian &in)
void remove2D(OverlayElement@)
void add2D(OverlayElement@)
OGRE-AngelScript bindings; Actually named Ogre in the scripts, just changed for docs to separate thin...