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2023.09
Soft-body Physics Simulation
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Script2Game
enums
CVarFlags.h
Go to the documentation of this file.
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// =================================================== //
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// THIS IS NOT A C++ HEADER! Only a dummy for Doxygen. //
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// =================================================== //
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namespace
Script2Game
{
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enum
CVarFlags
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{
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CVAR_TYPE_BOOL
=
BITMASK
(1),
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CVAR_TYPE_INT
=
BITMASK
(2),
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CVAR_TYPE_FLOAT
=
BITMASK
(3),
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CVAR_ARCHIVE
=
BITMASK
(4),
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CVAR_NO_LOG
=
BITMASK
(5)
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};
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}
// namespace Script2Game
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/// @} //addtogroup ScriptSideAPIs
Script2Game::CVAR_TYPE_INT
@ CVAR_TYPE_INT
Definition:
CVarFlags.h:23
Script2Game::CVAR_TYPE_BOOL
@ CVAR_TYPE_BOOL
Definition:
CVarFlags.h:22
Script2Game
Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.
Definition:
AngelImGui_enums.h:7
Script2Game::CVAR_TYPE_FLOAT
@ CVAR_TYPE_FLOAT
Definition:
CVarFlags.h:24
BITMASK
#define BITMASK(OFFSET)
Definition:
BitFlags.h:10
Script2Game::CVAR_NO_LOG
@ CVAR_NO_LOG
Will not be written to RoR.log.
Definition:
CVarFlags.h:26
Script2Game::CVAR_ARCHIVE
@ CVAR_ARCHIVE
Will be written to RoR.cfg.
Definition:
CVarFlags.h:25
Script2Game::CVarFlags
CVarFlags
Types and special attributes of cvars; see Script2Game::CVarClass.
Definition:
CVarFlags.h:20
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